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Splitting forces the opponent to either split as well, or to choose between fighting for the Flag stand or their guild hall. Enemy teams without experience splitting will be disadvantaged. Choosing not to split and defending the guild hall will likely result in enemy morale bonuses, while choosing to fight for the flag stand may result in NPCs and ultimately the Guild Lord being killed in the guild hall. Good split teams outmaneuver opponents and fight many small, quick battles with overwhelming odds. Split team requires more coordination. There's a distinct possibility of losing the flag stand for a prolonged period of time (which might not be worth it if there's not enough damage done to the enemy Guild Hall). There's also the strong possibility of one group being killed by the full enemy team.