From GuildWiki
| Spiritual Pain
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Full: Target foe takes 15...63 damage. If that foe is near a spirit, all other nearby foes take 15...63 damage, and this skill recharges instantly if it hits a spirit.
Concise: Deals 15...63 damage. Deals 15...63 damage to foes near your target if this foe was near a spirit. Instant recharge if it hits a spirit.
| Domination Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Damage
| 15 | 19 | 23 | 27 | 31 | 35 | 39 | 43 | 47 | 51 | 55 | 59
| 63 | 67 | 71 | 75 | 79 | 83 | 87 | 91 | 95 | 99
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| Nearby damage
| 15 | 19 | 23 | 27 | 31 | 35 | 39 | 43 | 47 | 51 | 55 | 59
| 63 | 67 | 71 | 75 | 79 | 83 | 87 | 91 | 95 | 99
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[edit] Acquisition
Skill Trainers:
Hero Skill Trainers:
- If Spiritual Pain hits a spirit while the caster is hexed with Diversion, Spiritual Pain will still recharge instantly.
- Works well with Auspicious Incantation, as the instant recharge negates the disable time.
[edit] Related skills
[edit] Trivia
- The skill icon depicts a Water Djinn. Djinn are not considered spirits, as this skill would imply.
[edit] Related articles