From GuildWiki
| Spell Breaker
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Full: For 5...15 seconds, enemy spells targeted against target ally fail.
Concise: (5...15 seconds.) Enemy spells cast on target ally fail.
| Divine Favor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Duration
| 5 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | 11 | 12 | 13 | 14
| 15 | 15 | 16 | 17 | 18 | 19 | 19 | 20 | 21 | 22
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[edit] Acquisition
Signet of Capture:
- The attempt to cast a spell on someone enchanted with Spell Breaker will cost energy, cause exhaustion if applicable, and fail immediately. The message "Target is immune to Spells. (Spell Breaker)" will be shown.
- Hostile spells that are in the middle of activation when Spell Breaker is cast will fail as above when their activation completes.
- It is very difficult to remove Spell Breaker, as most enchantment removal skills are spells which require a direct target.
- Targeted Area of Effect spells will of course fail if the target is enchanted with Spell Breaker; however, Spell Breaker cannot stop damage caused by untargeted AoE, point-blank AoE, or AoE cast on a different target.
- Heroes will use this skill only on themselves unless commanded otherwise.
- Can be maintained indefinitely with Blessed Aura, a weapon of Enchanting 20%, Divine Favor 16 and Arcane Echo.
[edit] Related skills
[edit] Related articles