From GuildWiki
| Spell Breaker
|
|
|
|
|
|
Full: For 5...15 seconds, enemy spells targeted against target ally fail.
Concise: (5...15 seconds.) Enemy spells cast on target ally fail.
| Divine Favor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
|
| Duration
| 5 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | 11 | 12 | 13 | 14
| 15 | 15 | 16 | 17 | 18 | 19 | 19 | 20 | 21 | 22
|
[edit] Acquisition
Signet of Capture:
- The attempt to cast a spell on someone enchanted with Spell Breaker will cost energy and fail immediately. The message "Target is immune to Spells. (Spell Breaker)" will be shown. No time will be spent activating the spell and it will not need to recharge afterwards.
- The attempt to cast a spell on someone enchanted with Spell Breaker will cause exhaustion if the spell causes exhaustion.
- Spells that activate after a target has been enchanted with Spell Breaker (such as when a spell begins to cast, but the target is enchanted before it finishes casting) will fail and the same message will be displayed.
- AoE spells cast on someone enchanted with Spell Breaker will not work, but AoE spells cast on a different target will affect someone enchanted with Spell Breaker if they are in the area of effect.
- It is very difficult to remove Spell Breaker, as most enchantment removal skills are spells which require a direct target.
- Because PBAoE is not targeted Spell Breaker will not affect them.
- Heroes will use this skill only on themselves unless commanded otherwise.
- With Zephyr active Spell Breaker can be kept up at 12 Divine Favor.
- Can be kept up with Blessed Aura , a 20% enchantment Mod, Serpent's Quickness , and Divine Favor at 12 with 7 seconds of recharge.
[edit] Related skills
[edit] Related articles