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Spawning Power skills (Factions)

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Energy Energy requirement

Activation Activation time

Recharge Recharge time

Spawning Power

Anguished Was Lingwah Anguished Was Lingwah Item Spell. Hold Lingwah's ashes for up to 10...50 seconds. While you hold her ashes, your Ritualist hexes cost 1...4 less energy[sic] and last 33% longer. When you drop her ashes all your Ritualist hexes are recharged.
    5 Energy 2 Activation 30 Recharge
Attuned Was Songkai Attuned Was Songkai Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and binding rituals cost -5...41% of the base Energy to cast.
    10 Energy 2 Activation 60 Recharge
Boon of Creation Boon of Creation Enchantment Spell. For 15...51 seconds, whenever you create a creature, you gain 5...41 Health and 1...5 Energy.
    10 Energy 2 Activation 45 Recharge
Consume Soul Consume Soul Elite Spell. You steal 5...49 Health from target foe. If that foe was a summoned creature, you steal all of that foe's life.
    5 Energy 1 Activation 5 Recharge
Doom Doom Spell. Strike target foe for 10...34 lightning (maximum 135) damage for every recharging binding ritual you have.
    10 Energy 1 Activation 8 Recharge
Explosive Growth Explosive Growth Enchantment Spell. For 15...51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56 lightning damage.
    5 Energy 2 Activation 45 Recharge
Feast of Souls Feast of Souls Spell. Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50...90 Health.
    10 Energy ¼ Activation 10 Recharge
Ghostly Haste Ghostly Haste Enchantment Spell. For 5...17 seconds, spells you cast while within earshot of a spirit recharge 25% faster.
    10 Energy 1 Activation 20 Recharge
Ritual Lord Ritual Lord Elite Skill. For 5...29 seconds, your Ritualist attributes are boosted by 2...4 for your next skill. If that skill is a Binding Ritual, it recharges 10...51% faster and Ritual Lord recharges instantly.
2% Sacrifice         45 Recharge
Rupture Soul Rupture Soul Spell. Target allied spirit is destroyed. All nearby enemies are struck for 50...122 lightning damage and become blinded[sic] for 3...10 seconds.
    10 Energy ¾ Activation 5 Recharge
Signet of Creation Signet of Creation Signet. You gain 4 Energy for every summoned creature you control within earshot (maximum 3...10 Energy).
        1 Activation 20 Recharge
Soul Twisting Soul Twisting Elite Skill. For 5...37 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1...3 Binding Rituals.
    5 Energy     15 Recharge
Spirit Channeling Spirit Channeling Elite Enchantment Spell. For 12 seconds, you have +1...5 Energy regeneration. When you cast this spell, you gain 3...10 Energy if you are within earshot of a spirit.
    5 Energy 1 Activation 30 Recharge
Spirit to Flesh Spirit to Flesh Spell. Target touched allied spirit is destroyed. All nearby allies are healed for 30...198.
    10 Energy ¾ Activation 15 Recharge

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