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Spawning Power

From GuildWiki

Spawning Power's casting symbol
This symbol usually appears above the caster while casting a Spawning Power spell or an unlinked Ritualist spell.
(For details see: Skill animation)

The Spawning Power attribute reflects a Ritualist's skill when summoning or animating creatures and casting weapon spells. This is a primary attribute and may not be used by secondary ritualists.

Contents

[edit] Guild Wars description

For each rank of Spawning Power you have, creatures you create (or animate) will have 4% more Health and weapon spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.

[edit] General description

Spawning Power will affect Ritualist and Ranger spirits, Necromancer minions, and spirits and creatures summoned through PvE only skills.

Creatures Health Bonus:

Spawning Power 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Creature Health bonus % 048121620242832364044 485256606468N/AN/AN/A
Weapon Spell duration bonus % 048121620242832364044 485256606468N/AN/AN/A

[edit] Notes


[edit] Associated skills

Spawning Power will enhance these listed spawning power skills. Many Spawning Power skills relate to Energy management, Weapon Spells, Rituals, spirits and animated / created / summoned creatures in general.

[edit] See also