Snare
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| This article is about the skill. For the general term, see Snare (terminology). |
Skill details
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Full: When Snare is triggered, all nearby foes become Crippled for 3...13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
Concise: (90 seconds.) Affects nearby foes. Inflicts Crippled condition(3...13 seconds). Easily interrupted.
Contents |
| Wilderness Survival | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Duration | 3 | 4 | 5 | 5 | 6 | 7 | 8 | 9 | 9 | 10 | 11 | 12 | 13 | 13 | 14 | 15 | 16 | 17 | 17 | 18 | 19 |
Acquisition
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Notes
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- This trap deals no damage, so it will work with hexes that end on damage, such as Pacifism.
- Though useful in certain situations, it is usually more practical to use Barbed Trap instead, as the extra damage and bleeding proves to be far more energy efficient than just the crippled.
