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Signet skills quick reference

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WarriorEdit

StrengthEdit

Dolyak Signet.jpg Dolyak Signet Signet. For 8...18 seconds, you have +10...34 armor and cannot be knocked down, but your movement is slowed by 75%.
            20 Recharge
Prophecies    
Signet of Stamina.jpg Signet of Stamina Signet. You have +50...250 maximum Health. This signet ends if you successfully hit with an attack.
        ¼ Activation 20 Recharge
Nightfall    
Signet of Strength.jpg Signet of Strength Signet. Your next 1...13 attacks deal +5 damage.
        1 Activation 45 Recharge
Factions    

TacticsEdit

Healing Signet.jpg Healing Signet Signet. You gain 82...154 Health. You have -40 armor while using this skill.
        2 Activation 4 Recharge
Core   Can be obtained through a quest

RangerEdit

ExpertiseEdit

Archer's Signet.jpg Archer's Signet Elite Signet. For 1...19 seconds, conditions you apply while wielding a bow last 100% longer.
        1 Activation 12 Recharge
Factions    

No AttributeEdit

Antidote Signet.jpg Antidote Signet Signet. Cleanse yourself of Poison, Disease, Blindness, and one additional condition.
        1 Activation 4 Recharge
Core   Can be obtained through a quest

Wilderness SurvivalEdit

Poison Tip Signet.jpg Poison Tip Signet Signet. For 60 seconds, your next attack also inflicts Poison for 8...14 seconds.
        1 Activation 6 Recharge
Eye of the North    

MonkEdit

Divine FavorEdit

Blessed Signet.jpg Blessed Signet Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20 Energy in this way.
        2 Activation 10 Recharge
Core   Can be obtained through a quest
Boon Signet.jpg Boon Signet Elite Signet. Heal target ally for 20...68 Health. Your next Healing or Protection Prayer[sic] spell that targets an ally heals for an additional 20...68 Health.
        1 Activation 8 Recharge
Factions    
Signet of Devotion.jpg Signet of Devotion Signet. Heal target ally for 14...83 points.
        2 Activation 5 Recharge
Core    

Healing PrayersEdit

Signet of Rejuvenation.jpg Signet of Rejuvenation Signet. Heal target ally for 15...63. If target ally is casting a spell or attacking, that ally is healed for an additional 15...63 Health.
        1 Activation 8 Recharge
Factions    

Smiting PrayersEdit

Bane Signet.jpg Bane Signet Signet. Target foe takes 26...50 holy damage. If target foe was attacking, that foe is knocked down.
        1 Activation 20 Recharge
Core   Can be obtained through a quest
Castigation Signet.jpg Castigation Signet Signet. Target foe takes 26...50 holy damage. If that foe was attacking, you gain 1...8 Energy.
        1 Activation 20 Recharge
Eye of the North    
Signet of Judgment.jpg Signet of Judgment Elite Signet. Target foe is knocked down. That foe and all adjacent foes take 15...63 holy damage.
        1 Activation 20 Recharge
Core    
Signet of Mystic Wrath.jpg Signet of Mystic Wrath Signet. Target foe takes 5...29 holy damage for each enchantment on you (maximum 100 holy damage).
        2 Activation 20 Recharge
Nightfall    
Signet of Rage.jpg Signet of Rage Signet. Target foe takes 5...41 holy damage and +5...9 holy damage for each adrenaline skill that foe has.
        1 Activation 20 Recharge
Factions    

No AttributeEdit

Purge Signet.jpg Purge Signet Signet. Remove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed.
        2 Activation 20 Recharge
Core    
Signet of Removal.jpg Signet of Removal Elite Signet. If target ally is under the effects of an enchantment, that ally loses one hex and one condition.
        1 Activation 5 Recharge
Nightfall    

NecromancerEdit

Blood MagicEdit

Barbed Signet.jpg Barbed Signet Signet. For 1...16 seconds, whenever you use a Necromancer skill on a foe, that foe suffers from Bleeding for 2...13 seconds.
15% Sacrifice     1 Activation 10 Recharge
Core   Can be obtained through a quest
Signet of Agony.jpg Signet of Agony Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58 damage.
10% Sacrifice     ¾ Activation 8 Recharge
Core   Can be obtained through a quest

CursesEdit

Plague Signet.jpg Plague Signet Elite Signet. Transfer all negative conditions with 100...180% of their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.)
        1 Activation 4 Recharge
Core    
Signet of Suffering.jpg Signet of Suffering Elite Signet. For each hex on target foe, that foe takes 5...29 damage (maximum 140 damage).
        2 Activation 20 Recharge
Nightfall    

Soul ReapingEdit

Signet of Lost Souls.jpg Signet of Lost Souls Signet. If target foe is below 50% Health, you gain 10...82 Health and 1...8 Energy.
        ¼ Activation 8 Recharge
Nightfall    
Signet of Sorrow.jpg Signet of Sorrow Signet. Target foe takes 15...63 damage. If target foe is near a corpse or has a dead pet, this skill recharges instantly.
        1 Activation 30 Recharge
Nightfall    

Allegiance TitleEdit

Signet of Corruption.jpg Signet of Corruption Signet. Target foe and all nearby foes take 20...28 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12...18 energy).
        1 Activation 20 Recharge
Factions PvE
only
 

MesmerEdit

Domination MagicEdit

Signet of Disruption.jpg Signet of Disruption Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.
        ¼ Activation 15 Recharge
Factions    
Signet of Distraction.jpg Signet of Distraction Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4 seconds for each signet you have equipped.
        ¼ Activation 15 Recharge
Eye of the North    
Signet of Weariness.jpg Signet of Weariness Signet. Target foe and all nearby foes lose 3...7 Energy and suffer from Weakness for 1...8 seconds.
        2 Activation 30 Recharge
Prophecies    
Unnatural Signet.jpg Unnatural Signet Signet. Target foe takes 15...63 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41 damage.
        1 Activation 10 Recharge
Factions    

Fast CastingEdit

Keystone Signet.jpg Keystone Signet Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5 times you use a signet that targets a foe, all other foes adjacent to your target take 15...51 damage and are interrupted.
        1 Activation 15 Recharge
Prophecies    

Illusion MagicEdit

Signet of Clumsiness.jpg Signet of Clumsiness Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51 damage. Any foes using attack skills are knocked down.
        ¼ Activation 8 Recharge
Nightfall    
Signet of Illusions.jpg Signet of Illusions Elite Signet. Your next 1...3 spells use your Illusion attribute instead of their normal attribute.
        2 Activation 5 Recharge
Nightfall    

Inspiration MagicEdit

Ether Signet.jpg Ether Signet Signet. If you have less than 5...9 Energy, gain 10...18 Energy.
        1 Activation 45 Recharge
Factions    
Hex Eater Signet.jpg Hex Eater Signet Signet. Target touched ally and up to 2...4 adjacent allies each lose one hex. You gain 1...3 Energy for each hex removed this way.
        1 Activation 25 Recharge
Factions    
Leech Signet.jpg Leech Signet Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy.
        ¼ Activation 20 Recharge
Core   Can be obtained through a quest
Signet of Humility.jpg Signet of Humility Signet. Target foe's elite skill is disabled for 1...13 seconds. Your non-Mesmer skills are disabled for 10 seconds.
        3 Activation 20 Recharge
Core    
Signet of Recall.jpg Signet of Recall Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19 Energy.
        1 Activation 20 Recharge
Eye of the North    

No AttributeEdit

Signet of Disenchantment.jpg Signet of Disenchantment Signet. Lose all Energy. Target foe loses one enchantment.
        1 Activation 15 Recharge
Factions    
Signet of Midnight.jpg Signet of Midnight Elite Signet. You and target touched foe become Blinded for 15 seconds.
        2 Activation 10 Recharge
Prophecies    

AssassinEdit

Deadly ArtsEdit

Sadist's Signet.jpg Sadist's Signet Signet. You gain 10...34 Health for each condition on target foe.
        1 Activation 8 Recharge
Eye of the North    
Signet of Deadly Corruption.jpg Signet of Deadly Corruption Signet. Target foe takes 5...29 damage for each condition on that foe (maximum 130 damage).
        1 Activation 12 Recharge
Eye of the North    
Signet of Shadows.jpg Signet of Shadows Signet. Target foe takes 5...29 damage. If your target was Blinded, that foe suffers an additional 15...51 damage.
        1 Activation 30 Recharge
Factions    
Signet of Toxic Shock.jpg Signet of Toxic Shock Signet. If target foe is suffering from Poison, that foe takes 10...82 damage.
        1 Activation 15 Recharge
Nightfall    

No AttributeEdit

Signet of Malice.jpg Signet of Malice Signet. For each condition suffered by target foe, you lose one condition.
        ¼ Activation 5 Recharge
Factions    
Signet of Twilight.jpg Signet of Twilight Signet. For each hex on target foe, that foe loses one enchantment.
        2 Activation 20 Recharge
Nightfall    

RitualistEdit

Channeling MagicEdit

Signet of Spirits.jpg Signet of Spirits Elite Signet. Create 3 level 1...10 spirits. These spirits deal 5...21 damage with attacks and die after 60 seconds.
        1 Activation 30 Recharge
Factions    

CommuningEdit

Signet of Binding.jpg Signet of Binding Signet. You lose 200...80 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.)
        2 Activation 15 Recharge
Nightfall    
Signet of Ghostly Might.jpg Signet of Ghostly Might Elite Signet. For 5...17 seconds, all spirits you control within earshot attack 33% faster and deal +5...9 damage.
        1 Activation 15 Recharge
Nightfall    

Restoration MagicEdit

Death Pact Signet.jpg Death Pact Signet Signet. Resurrect target party member with your current Health and 15..83% maximum Energy. The next time that ally dies within 120 seconds, so do you.
        3 Activation 12 Recharge
Nightfall    

Spawning PowerEdit

Signet of Creation.jpg Signet of Creation Signet. You gain 4 Energy for every summoned creature you control within earshot (maximum 3...10 Energy).
        1 Activation 20 Recharge
Factions    

ParagonEdit

LeadershipEdit

Glowing Signet.jpg Glowing Signet Signet. If target foe is Burning, you gain 5...13 Energy.
        ¼ Activation 20 Recharge
Nightfall    
Signet of Return.jpg Signet of Return Signet. Resurrect target party member with 5...13% Health and 1...3% Energy for each party member within earshot.
        5 Activation 5 Recharge
Nightfall    

MotivationEdit

Signet of Synergy.jpg Signet of Synergy Signet. Target other ally is healed for 40...88 Health. If you are not under the effects of an enchantment, you are also healed for 40...88 Health.
        1 Activation 10 Recharge
Nightfall   Can be obtained through a quest

No AttributeEdit

Cautery Signet.jpg Cautery Signet Elite Signet. All party members lose all conditions. You are set on Fire for 1 second for each condition removed in this way.
        2 Activation 15 Recharge
Nightfall    
Remedy Signet.jpg Remedy Signet Signet. You lose 1 condition.
        1 Activation 4 Recharge
Nightfall    
Signet of Aggression.jpg Signet of Aggression Signet. If you are under the effects of a shout or chant, you gain 2 strikes of adrenaline.
        1 Activation 5 Recharge
Nightfall   Can be obtained through a quest

DervishEdit

Earth PrayersEdit

Signet of Pious Light.jpg Signet of Pious Light Signet. Lose 1 enchantment. Target ally is healed for 30...102 Health. If an enchantment was removed in this way, this signet recharges immediately.
        1 Activation 20 Recharge
Nightfall    

Wind PrayersEdit

Signet of Mystic Speed.jpg Signet of Mystic Speed Signet. For 5...17 seconds, you move 15% faster for each enchantment on you (maximum 33% faster).
            20 Recharge
Eye of the North    
Signet of Pious Restraint.jpg Signet of Pious Restraint Signet. Lose one enchantment. Target foe is Crippled for 5...13 seconds. If an enchantment was removed, this signet recharges instantly.
        1 Activation 20 Recharge
Eye of the North    

All ProfessionsEdit

Lightbringer TitleEdit

Lightbringer Signet.jpg Lightbringer Signet Signet. If you are within the area of a demonic servant of Abaddon, you gain 3...5 strikes of adrenaline and 16...24 Energy.
        ¼ Activation 25 Recharge
Nightfall PvE
only
 

Sunspear TitleEdit

Sunspear Rebirth Signet.jpg Sunspear Rebirth Signet Signet. Resurrect target dead party member at your location with full health[sic] and 10% energy[sic] for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost.
        3 Activation    
Nightfall PvE
only
 

Ebon Vanguard TitleEdit

Signet of Infection.jpg Signet of Infection Signet. If target foe is Bleeding, that foe is Diseased for 13...19 seconds.
        1 Activation 10 Recharge
Eye of the North PvE
only
Can be obtained through a quest
Tryptophan Signet.jpg Tryptophan Signet Signet. For 14...19 seconds, target foe and all adjacent foes move and attack 23...37% slower.
        1 Activation 15 Recharge
Eye of the North PvE
only
Can be obtained through a quest

No AttributeEdit

Resurrection Signet.jpg Resurrection Signet Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
        3 Activation    
Core   Can be obtained through a quest
Signet of Capture.jpg Signet of Capture Signet. Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned.
        2 Activation 2 Recharge
Core PvE
only
 
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