From GuildWiki
Full: Target foe and all nearby foes lose 3...7 Energy.
Concise: Causes 3...7 Energy loss. Also affects foes near your target.
| Domination Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
|
| Energy
| 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7
| 7 | 7 | 8 | 8 | 8 | 9 | 9 | 9 | 10 | 10
|
[edit] Acquisition
Skill Trainers:
Signet of Capture:
- Signet of Weariness does have a high recharge time, but it could be useful in an Energy denial build. Energy is rarely a problem for Elementalist primaries, but most other professions rarely have more than 40 or 50 Energy, usually resulting in a strategy which requires careful budgeting of energy use. Removing 8 Energy from enemy Monks, Rangers, or Warriors at no cost to you, especially if you can hit multiple targets while they are clustered, could turn the tides in a tight PvP or GvG battle.
- When combined with other Mesmer skills such as Keystone Signet, Mantra of Signets, and Mantra of Inscriptions, it can severely hamper your enemies.
- If triggered repeatedly on the same target, this signet's effect is a little less than Energy degeneration of one pip.
[edit] Related articles