Gaming
 

Signet interaction skills quick reference

From GuildWiki

Positive effect

Name Target Duration Stats Notes Skill type Attr Cam
Symbolic Strike Self Next Melee Attack
    4 Adrenaline        
Deal +12 damage for each equipped signet (maximum 70 damage) Melee Attack WarriorNone E
Scribe's Insight Self 10...30s
    5 Energy ¼ Activation 20 Recharge
Gain 3 energy for use of signet Elite Enchantment Spell MonkDF N
Symbolic Celerity Self 5...17s
    10 Energy 1 Activation 20 Recharge
Signets activate faster Enchantment Spell MesmerFC N
Symbolic Posture Self 5...17s
    10 Energy     20 Recharge
Next signet recharges 20..68% faster Stance MesmerFC N
Signet of Distraction Foe 1...4s
        ¼ Activation 20 Recharge
Signet MesmerDom E
Keystone Signet Self Instant
        1 Activation 20 Recharge
Recharge all signets except this skill, non-Signets disabled for +duration Elite Signet MesmerInsp P
Mantra of Inscriptions Self 30...78s
    10 Energy     20 Recharge
Signets recharge 25...45% faster Stance MesmerInsp C
Mantra of Signets Self 10...22s
    15 Energy     30 Recharge
Next signet recharges immediately Stance MesmerInsp P
Lyric of Purification Earshot 5...17s
    5 Energy 1 Activation 20 Recharge
When ally uses a signet, they lose 1 condition Chant ParagonMotiv N
Lyric of Zeal Earshot 10s
    6 Adrenaline 1 Activation 5 Recharge
When ally uses a signet, they gain +energy Chant ParagonMotiv N


Negative effect

Name Target Duration Stats Notes Skill type Attr Cam
Lion's Comfort Self 12s
    4 Adrenaline 1 Activation 1 Recharge
Disable all signets, give +health Skill WarriorStr N
Primal Echoes Spirit range 30...126s
    5 Energy 5 Activation 60 Recharge
Signets cost 10 energy to use Nature Ritual RangerBeast C
Ignorance Foe 8...18s
    15 Energy 1 Activation 10 Recharge
Can not use any signets Hex Spell MesmerDom C
Complicate Foe 1...13s
    10 Energy ¼ Activation 20 Recharge
Interrupt foes action, if it was a signet, disable all signets Spell MesmerDom F
Panic Foe & nearby foe 5...17s
    25 Energy 1 Activation 10 Recharge
Suffer -2 energy degen, take +damage on use of signet Elite Hex Spell MesmerDom P
Icy Prism Foe 3...8s
    10 Energy 1 Activation 2 Recharge
+damage, if target is using a signet, interrupt & and all foes signets disabled Spell ElementalistWater F
Rust Foe & adjacent foe 5...17s
    10 Energy 1 Activation 8 Recharge
Take twice as long to activate signets Hex Spell ElementalistWater C
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