From GuildWiki
| Shatterstone
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Full: Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage.
Concise: (3 seconds.) Initial effect: deals 25...85 cold damage. End effect: deals 25...85 cold damage.
| Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Cold damage
| 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80
| 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130
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| +Cold damage
| 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80
| 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130
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[edit] Acquisition
Signet of Capture:
- You can use the fact that the hex ends after a 3 second delay to inflict spike damage by casting another spell right before it ends. For example with Vapor Blade.
- Unlike the similar skills Lightning Surge and Incendiary Bonds, Shatterstone's damage will apply if it ends before 3 seconds are up. Thus, removing the hex is generally pointless. This also makes Shatterstone a particularly strong spike against foes with Natural resistance.
- Because of the recharge time it synchronizes particularly well with Glowing Ice, which can be cast quickly enough to benefit from the 3 second hex.
[edit] Related skills
[edit] Related articles