From GuildWiki
| Shadow Form
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Full: For 5...18 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health.
Concise: (5...18 seconds.) Hostile spells targeting you fail, and attacks against you miss. You also deal 33% less damage. End effect: lose all but 5...41 Health.
| Shadow Arts | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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| Duration
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 14 | 15 | 16 | 17
| 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26
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| Health
| 5 | 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 | 32 | 35 | 38
| 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65
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[edit] Acquisition
Signet of Capture:
- Can be maintained at 14 Shadow Arts with Glyph of Swiftness, Deadly Paradox, and a perfect enchanting mod.
- Similarly, an A/Me can maintain Shadow Form by just using Arcane Echo and Deadly Paradox (Cast Deadly Paradox before Arcane Echo).
- Shadow Form only prevents spells, so signets, touch skills or Environmental Effects still affect you.
- The health loss caused by this enchantment does not count as damage and therefore cannot be negated.
- Attacks while under the effects of Illusionary Weaponry will still deal damage as these attacks do not need to hit.
- Area of Effect spells targeted near you and PBAoE spells, which are untargetable, can still affect you.
- Like Spell Breaker, spells cast on a creature with Shadow Form on will not only fail, but also result in the caster expending the spell energy cost.
- If you have a "While Enchanted" health bonus to an item you are holding, the Health loss from this skill is figured before the Enchantment Bonus.
[edit] Related skills
[edit] Related articles