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Shadow Arts skills quick reference

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Quest-medium.png This skill may be earned from a quest. See skill information for details.
Energy.png Energy requirement LeadAttack required.png Lead Attack required
Activation.png Activation time OffHand required.png Off-Hand Attack required
Recharge.png Recharge time DualAttack required.png Dual Attack required

Shadow Arts

Beguiling Haze.jpg Beguiling Haze Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8 seconds.
    15 Energy ¼ Activation 20 Recharge
Factions    
Blinding Powder.jpg Blinding Powder Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13 seconds.
OffHand required.png   5 Energy ¼ Activation 20 Recharge
Factions   Can be obtained through a quest
Caltrops.jpg Caltrops Spell. Target foe and all foes adjacent to your target are Crippled for 5...13 seconds. Caltrops has half the normal range.
    10 Energy ¼ Activation 10 Recharge
Factions   Can be obtained through a quest
Dark Escape.jpg Dark Escape Stance. For 5...13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
    5 Energy     30 Recharge
Factions    
Death's Charge.jpg Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173.
    5 Energy ¼ Activation 30 Recharge
Factions   Can be obtained through a quest
Death's Retreat.jpg Death's Retreat Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112 Health.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Feigned Neutrality.jpg Feigned Neutrality Enchantment Spell. For 4...9 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill.
    5 Energy ¼ Activation 25 Recharge
Nightfall    
Heart of Shadow.jpg Heart of Shadow Spell. You are healed for 30...126. Shadow Step to a nearby location directly away from your target.
    5 Energy ¼ Activation 15 Recharge
Factions    
Hidden Caltrops.jpg Hidden Caltrops Elite Hex Spell. Your non-Assassin skills are disabled for 10 seconds. For 1...8 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...12 seconds.
    5 Energy 1 Activation 12 Recharge
Nightfall    
Mirrored Stance.jpg Mirrored Stance Hex Spell. For 10...30 seconds, whenever target foe enters a stance, you enter the same stance.
    5 Energy ¼ Activation 15 Recharge
Factions    
Return.jpg Return Spell. All adjacent foes are Crippled for 3...7 seconds. Shadow Step to target other ally's location.
    5 Energy ¼ Activation 15 Recharge
Factions    
Shadow Form.jpg Shadow Form Elite Enchantment Spell. For 5...18 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21 damage with a single skill or attack.
    5 Energy 1 Activation 30 Recharge
Factions    
Shadow Refuge.jpg Shadow Refuge Enchantment Spell. For 6 seconds, you gain 5...9 Health regeneration. When Shadow Refuge ends, you gain 40...88 Health if you are attacking.
    5 Energy 1 Activation 8 Recharge
Factions   Can be obtained through a quest
Shadow Shroud.jpg Shadow Shroud Elite Hex Spell. For 3...8 seconds, target foe cannot be the target of enchantments.
    10 Energy 1 Activation 20 Recharge
Factions    
Shadow of Haste.jpg Shadow of Haste Stance. For 10...34 seconds you move 15% faster than normal. When Shadow of Haste ends, you Shadow Step to your original location.
    5 Energy     45 Recharge
Factions    
Shadowy Burden.jpg Shadowy Burden Hex Spell. For 3...13 seconds, target foe moves 25% slower and while target foe has no other hexes, that foe has 20 less armor against your attacks.
    10 Energy ¼ Activation 15 Recharge
Factions    
Shroud of Distress.jpg Shroud of Distress Enchantment Spell. For 30...54 seconds, if you are below 50% Health, you have +3...7 Health regeneration and a 75% chance to block attacks.
    10 Energy 1 Activation 45 Recharge
Factions   Can be obtained through a quest
Smoke Powder Defense.jpg Smoke Powder Defense Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5 seconds.
    5 Energy     20 Recharge
Eye of the North    
Unseen Fury.jpg Unseen Fury Stance. All adjacent foes are Blinded for 3...9 seconds. For 11...26 seconds, you cannot be blocked by Blinded foes.
    5 Energy     20 Recharge
Factions    
Viper's Defense.jpg Viper's Defense Spell. All adjacent foes are Poisoned for 5...17 seconds. Shadow Step to a nearby location directly away from your target.
    5 Energy ¼ Activation 10 Recharge
Factions    
Way of Perfection.jpg Way of Perfection Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34 Health.
    5 Energy ¼ Activation 30 Recharge
Factions   Can be obtained through a quest
Way of the Fox.jpg Way of the Fox Enchantment Spell. For 10...30 seconds, your next 1...5 attacks cannot be blocked.
    5 Energy ¼ Activation 45 Recharge
Factions    
Way of the Lotus.jpg Way of the Lotus Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5...17 Energy.
    5 Energy ¼ Activation 20 Recharge
Factions    
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