| Beguiling Haze
| Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8 seconds.
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| Factions
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| Blinding Powder
| Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13 seconds.
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| Factions
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| Caltrops
| Spell. Target foe and all foes adjacent to your target are Crippled for 5...13 seconds. Caltrops has half the normal range.
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| Factions
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| Dark Escape
| Stance. For 5...13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
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| 5
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| 30
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| Factions
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| Death's Charge
| Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173.
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| Factions
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| Death's Retreat
| Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112 Health.
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| Nightfall
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| Feigned Neutrality
| Enchantment Spell. For 4...9 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill.
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| Nightfall
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| Heart of Shadow
| Spell. You are healed for 30...126. Shadow Step to a nearby location directly away from your target.
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| Factions
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| Hidden Caltrops
| Elite Hex Spell. Your non-Assassin skills are disabled for 10 second.[sic] For 1...8 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...12 seconds.
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| Nightfall
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| Mirrored Stance
| Hex Spell. For 10...30 seconds, whenever target foe enters a stance, you enter the same stance.
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| Factions
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| Return
| Spell. All adjacent foes are Crippled for 3...7 seconds. Shadow Step to target other ally's location.
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| Factions
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| Shadow Form
| Elite Enchantment Spell. For 5...18 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health.
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| Factions
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| Shadow Refuge
| Enchantment Spell. For 6 seconds, you gain 5...9 Health regeneration. When Shadow Refuge ends, you gain 40...88 Health if you are attacking.
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| Factions
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| Shadow Shroud
| Elite Hex Spell. For 3...8 seconds, target foe cannot be the target of enchantments.
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| Factions
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| Shadow of Haste
| Stance. For 10...34 seconds you move 15% faster than normal. When Shadow of Haste ends, you Shadow Step to your original location.
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| 5
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| 45
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| Factions
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| Shadowy Burden
| Hex Spell. For 3...13 seconds, target foe moves 25% slower and while target foe has no other hexes, that foe has 20 less armor against your attacks.
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| Factions
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| Shroud of Distress
| Enchantment Spell. For 30...54 seconds, if you are below 50% Health, you have +3...7 Health regeneration and a 75% chance to block attacks.
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| Factions
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| Smoke Powder Defense
| Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5 seconds.
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| 5
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| 20
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| Eye of the North
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| Unseen Fury
| Stance. All adjacent foes are Blinded for 3...9 seconds. For 11...26 seconds, you cannot be blocked by Blinded foes.
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| 5
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| 20
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| Factions
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| Viper's Defense
| Spell. All adjacent foes are Poisoned for 5...17 seconds. Shadow Step to a nearby location directly away from your target.
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| Factions
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| Way of Perfection
| Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34 Health.
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| Factions
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| Way of the Fox
| Enchantment Spell. For 10...30 seconds, your next 1...5 attacks cannot be blocked.
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| Factions
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| Way of the Lotus
| Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5...17 Energy.
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| Factions
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