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Shadow Arts skills quick reference

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(Redirected from Shadow Arts skills)
Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.
Image:Energy.png Energy requirement Image:LeadAttack required.png Lead Attack required
Image:Activation.png Activation time Image:OffHand required.png Off-Hand Attack required
Image:Recharge.png Recharge time Image:DualAttack required.png Dual Attack required

Shadow Arts

Image:Beguiling Haze.jpg Beguiling Haze Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8 seconds.
    15 Energy ¼ Activation 20 Recharge
Factions    
Image:Blinding Powder.jpg Blinding Powder Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13 seconds.
Image:OffHand required.png   5 Energy ¼ Activation 20 Recharge
Factions   Can be obtained through a quest
Image:Caltrops.jpg Caltrops Spell. Target foe and all foes adjacent to your target are Crippled for 5...13 seconds. Caltrops has half the normal range.
    10 Energy ¼ Activation 10 Recharge
Factions   Can be obtained through a quest
Image:Dark Escape.jpg Dark Escape Stance. For 5...13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
    5 Energy     30 Recharge
Factions    
Image:Death's Charge.jpg Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173.
    5 Energy ¼ Activation 30 Recharge
Factions   Can be obtained through a quest
Image:Death's Retreat.jpg Death's Retreat Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112 Health.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Feigned Neutrality.jpg Feigned Neutrality Enchantment Spell. For 4...9 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill.
    5 Energy ¼ Activation 25 Recharge
Nightfall    
Image:Heart of Shadow.jpg Heart of Shadow Spell. You are healed for 30...126. Shadow Step to a nearby location directly away from your target.
    5 Energy ¼ Activation 15 Recharge
Factions    
Image:Hidden Caltrops.jpg Hidden Caltrops Elite Hex Spell. Your non-Assassin skills are disabled for 10 second.[sic] For 1...8 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...12 seconds.
    5 Energy 1 Activation 12 Recharge
Nightfall    
Image:Mirrored Stance.jpg Mirrored Stance Hex Spell. For 10...30 seconds, whenever target foe enters a stance, you enter the same stance.
    5 Energy ¼ Activation 15 Recharge
Factions    
Image:Return.jpg Return Spell. All adjacent foes are Crippled for 3...7 seconds. Shadow Step to target other ally's location.
    5 Energy ¼ Activation 15 Recharge
Factions    
Image:Shadow Form.jpg Shadow Form Elite Enchantment Spell. For 5...18 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health.
    10 Energy 1 Activation 45 Recharge
Factions    
Image:Shadow Refuge.jpg Shadow Refuge Enchantment Spell. For 6 seconds, you gain 5...9 Health regeneration. When Shadow Refuge ends, you gain 40...88 Health if you are attacking.
    5 Energy 1 Activation 8 Recharge
Factions   Can be obtained through a quest
Image:Shadow Shroud.jpg Shadow Shroud Elite Hex Spell. For 3...8 seconds, target foe cannot be the target of enchantments.
    10 Energy 1 Activation 20 Recharge
Factions    
Image:Shadow of Haste.jpg Shadow of Haste Stance. For 10...34 seconds you move 15% faster than normal. When Shadow of Haste ends, you Shadow Step to your original location.
    5 Energy     45 Recharge
Factions    
Image:Shadowy Burden.jpg Shadowy Burden Hex Spell. For 3...13 seconds, target foe moves 25% slower and while target foe has no other hexes, that foe has 20 less armor against your attacks.
    10 Energy ¼ Activation 15 Recharge
Factions    
Image:Shroud of Distress.jpg Shroud of Distress Enchantment Spell. For 30...54 seconds, if you are below 50% Health, you have +3...7 Health regeneration and a 75% chance to block attacks.
    10 Energy 1 Activation 45 Recharge
Factions   Can be obtained through a quest
Image:Smoke Powder Defense.jpg Smoke Powder Defense Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5 seconds.
    5 Energy     20 Recharge
Eye of the North    
Image:Unseen Fury.jpg Unseen Fury Stance. All adjacent foes are Blinded for 3...9 seconds. For 11...26 seconds, you cannot be blocked by Blinded foes.
    5 Energy     20 Recharge
Factions    
Image:Viper's Defense.jpg Viper's Defense Spell. All adjacent foes are Poisoned for 5...17 seconds. Shadow Step to a nearby location directly away from your target.
    5 Energy ¼ Activation 10 Recharge
Factions    
Image:Way of Perfection.jpg Way of Perfection Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34 Health.
    5 Energy ¼ Activation 30 Recharge
Factions   Can be obtained through a quest
Image:Way of the Fox.jpg Way of the Fox Enchantment Spell. For 10...30 seconds, your next 1...5 attacks cannot be blocked.
    5 Energy ¼ Activation 45 Recharge
Factions    
Image:Way of the Lotus.jpg Way of the Lotus Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5...17 Energy.
    5 Energy ¼ Activation 20 Recharge
Factions    
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