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Self condition inflict skills quick reference

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Name Duration Condition Stats Notes Skill type Attr Cam
Headbutt Headbutt 5..17s Dazed
    15 Energy ¾ Activation 20 Recharge
Damage touched foe. Elite Skill Warrior-icon-smallStr N
Draw Conditions Draw Conditions varies varies
    5 Energy ¼ Activation 4 Recharge
Transfer all negative conditions from target other ally to self. Spell Monk-icon-smallProt C
Martyr Martyr varies varies
    5 Energy 1 Activation 10 Recharge
Transfers all conditions from all allies to self. Elite Spell Monk-icon-smallNone C
Blood Drinker Blood Drinker 10s Bleeding
    5 Energy 2 Activation 8 Recharge
Causes bleeding only if your health is over 50%. Spell Necromancer-icon-smallBlood F
Cultist's Fervor Cultist's Fervor 10s Bleeding
    5 Energy 1 Activation 25 Recharge
Each time you cast a Necro spell. Also reduces cost of Necro spells by 1...6. Elite Enchantment Spell Necromancer-icon-smallBlood F
Signet of Agony Signet of Agony 25s Bleeding
10% Sacrifice     ¾ Activation 8 Recharge
Signet Necromancer-icon-smallBlood C
Chilblains Chilblains 10s Poison
    25 Energy 2 Activation 8 Recharge
Spell Necromancer-icon-smallCurses C
Verata's Sacrifice Verata's Sacrifice varies varies
15% Sacrifice 10 Energy 2 Activation 60 Recharge
Transfers conditions from all your minions onto yourself. Spell Necromancer-icon-smallDeath P
Foul Feast Foul Feast varies varies
    5 Energy ¼ Activation 5 Recharge
Transfer all negative conditions from target other ally to self. Spell Necromancer-icon-smallSR E
Illusion of Haste Illusion of Haste 3s Crippled
    5 Energy 1 Activation 5 Recharge
Removes the condition when cast. Applies it on ending. Enchantment Spell Mesmer-icon-smallIll C
Signet of Midnight Signet of Midnight 15s Blind
        2 Activation 10 Recharge
You and target touched foe are blinded. Elite Signet Mesmer-icon-smallNone P
Burning Speed Burning Speed 5s Burning
    10 Energy ¼ Activation    
When cast, you are set on fire. At end, all adjacent foes are set on fire for 3..8 seconds. Enchantment Spell Elementalist-icon-smallFire F
Wearying Strike Wearying Strike 10s Weakness
    5 Energy     6 Recharge
Applies deep wound to foe for 3...9 seconds. Scythe Attack Dervish-icon-smallScythe N
Wearying Spear Wearying Spear 5s Weakness
    3 Adrenaline        
Spear Attack Paragon-icon-smallSpear N
Cautery Signet Cautery Signet varies Burning
        2 Activation 15 Recharge
Remove all conditions on party members, you are set on fire for 1 second for each condition removed Elite Signet Paragon-icon-smallNone N
Poisoned Heart Poisoned Heart 5..13s Poison
    5 Energy ¼ Activation 12 Recharge
Also affects adjacent foes. Spell Necromancer-icon-smallCurses N

PvE only

Name Duration Condition Stats Notes Skill type Attr Cam
Shadow Sanctuary Shadow Sanctuary 5s Blind
    5 Energy ¼ Activation 30 Recharge
Enchantment Spell Assassin-icon-smallKurzick/Luxon F

Notes

The following skills combine well with the above skills:

Skills that can transfer conditions

to foes

  • Contagion Contagion (Elite) (Applies conditions you receive to nearby foes)
  • Plague Sending Plague Sending (Transfers 1...3 conditions on self to target foe and all adjacent foes)
  • Plague Signet Plague Signet (Elite) (Transfers all conditions on self to target foe)
  • Plague Touch Plague Touch (Transfers 1...3 condition(s) on self to touched foe)

to minions

from other allies to you

Skills that grant bonuses from conditions

  • "I Will Survive!" "I Will Survive!" (Gain +3 health regen for each condition suffered for 5...10 seconds)
  • Melandru's Resilience Melandru's Resilience (Elite) (Gain health and energy regen for each condition or hex you suffer from)
  • Resilient Was Xiko Resilient Was Xiko (Gain +3 health regen for each condition or hex suffered)
  • Resilient Weapon Resilient Weapon (Gain 1...5 health regen and 24 armor while suffering a hex or condition)

Skills that ignore effects of conditions

Skills that can remove conditions

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