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| Seeping Wound
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Full: For 20 seconds, if target foe is suffering from Bleeding or Poison, that foe takes 5...13 damage per second.
Concise: (20 seconds.) Causes 5...13 damage per second if target foe is Bleeding or Poisoned.
| Critical Strikes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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| Damager per second
| 5 | 6 | 6 | 7 | 8 | 8 | 9 | 10 | 10 | 11 | 12 | 12
| 13 | 14 | 14 | 15 | 16 | 16 | 17 | 18 | 18
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[edit] Acquisition
Signet of Capture:
- This hex can be applied without the target suffering from Bleeding or Poison, but will only provide the damage while bleeding or poisoned.
- Works well when used as a lead hex for Black Spider Strike, followed by Twisting Fangs. The result is health degeneration of -7 in addition to Deep Wound and damage per second.
- Seeping Wound deals Chaos Damage and does not ignore armor.
[edit] See also
[edit] Related articles