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Revision as of 23:29, 1 October 2007

This is a mission entry. For information on the location Sanctum Cay, see Sanctum Cay (location).

SanctumCay

Sanctum Cay Mission map

Objectives

Deliver the Scepter of Orr to Vizier Khilbron and rendezvous with Evennia on the other side of the island.

  • Locate the Vizier and deliver the Scepter.
  • Make your way to the docks on the opposite side of the island.
  • BONUS Help the Restless Spirit find his final resting place.
  • ADDED You have been betrayed! Evennia has been taken. Meet the Vizier at the docks to make your escape.
  • ADDED Defend the Vizier while he summons a ship for your escape. Get on the boat when he is done.
  • Get on the boat!

Walkthrough

Primary

Talk to Evennia and she will give you the Scepter.

You must deliver the Scepter to the Vizier, who will appear when you arrive at the ancient monastery, located on top of the cliffs. Follow the path shown on the map. After your rendez-vous, the Vizier will instruct you to go east, towards the docks (marked B on the map). Once there you will have to protect him while he summons a ship from the depths.

The fight that will ensue between you and the White Mantle that will come from the north and south and try to stop the Vizier from performing the summoning can get overwhelming and is the hardest part of the mission. When the ship is finally afloat, go aboard to finish the mission. Only one party member has to be alive to complete the mission, so you may want to focus on survival later into the battle. You must also protect the Vizier. Try to battle just before the pier and keep the Vizier out of aggro range, so the chance of a Mantle turning to attack him is smaller.

Bonus

Find the Restless Spirit that loiters around the rock on the beach (marked 1 on the map). Talk to him while holding the Scepter and he will follow you. He will stop walking when the scepter is dropped on the ground. Your goal at this time is to bring him to the Vizier.

Once you've delivered the Scepter to the Vizier, you have to wait a moment after the end of the cutscene and talk to the spirit again once you see a green exclamation mark. That will make the spirit follow you once again. Your task now, is to lead him to a graveyard (marked 2 on the map).

Follow the path until the Vizier appears for the third time. Stick to the right mountain wall as much as you can. Doing so, will omit the Vizier from appearing at the docks, giving you ample time to get the spirit to the grave and finish the bonus. Do not linger however, since the White Mantle will already start running toward the pier, and the Vizier can be swarmed. Get the spirit to safety and run back quick, unless of course you don't care about finishing the mission. Alternatively you can split up so that one person saves the spirit, while the others keep the Mantle busy. You can also try to use the fact that the Mantle group up on the pier to your advantage. They are a great target for any strong AoE Spells if there is someone that can heal the Vizier while he gets attacked. If done right, you can kill off the large group and then defend the pier as usual.

A relatively simple way is to just have the whole party take the brunt of the Mantle assault as normal, but not getting on the boat. The mission won't end until a party member enters the boat, so the bonus can simply be done after the boat is summoned. Be advised that there still can be some Mantle coming afterwards, which could kill the vizier anyway. Keep an eye out for this.

A major problem with this strategy is figuring out exactly who the Spirit is following.

Bonus & Mission together

Completing the mission and bonus together can be difficult if the hordes of Mantle heading to the dock are not dealt with. To complete both the mission and bonus easily (and at the same time), kill all the Mantle mobs as they get to the beach WITHOUT anyone in your party stepping on the beach and summoning the Vizier. Do this before completing the bonus. There is an overhang with green grass that overlooks the beach and dock. Keep your party on this overhang. As Mantle mobs approach the dock, they will enter your aggro range and come up to fight you on the overhang. This can be made easier with ranged weapons and spellcasters. A Minion Master works well here. Once the mobs of Mantle stop coming to the dock, you will be free to complete the bonus and then head back to the dock and finish the mission.

Strategy with Heroes and Henchmen

In the second half of the mission, the Restless Spirit follows the human party members collectively -- which means if you are the only human player in your party, the spirit follows you regardless of your party's orders. Pick your three favorite heroes and your two favorite henchmen; using Olias or Master of Whispers as a Minion Master is highly recommended. Flag all heroes and henchmen right in front of the bridge to the boat, set them to guard, and leave them there. (Even if they accidentally board the boat, it doesn't 'count' unless a human player does so.) Meanwhile, sneak off to the graveyard alone. You will have to avoid (or simply run past) some incoming White Mantle, but by and large they will not follow you; as long as you are well-armored you should be fine. In the event of death, flag a monk hero to your location for a rez.

With the bonus taken care of, rejoin your companions, pick up the drops, and get on the boat.

Creatures

NPCs

Monsters

Bosses (Skill Captures)

Dialogues

Briefing from Blade Operative Paulina.


Evennia: "Head south to the old monastery. You'll find Vizier Khilbron up there. Something isn't right here."
Bonus objective:
Restless Spirit: "I will follow the Scepter. Take me to the Vizier. My spirit has been restless but the Vizier has enabled me to rest. Please take me to the grave of my family so I can finally find peace.
Finishing the bonus:
Restless Spirit: "Thank you friend. I can finally rest in peace."

Cutscene 1

Vizier Khilbron: "A sight for sore eyes, one of the greatest treasures of my now-ruined home. But while being reunited with the Scepter of Orr should be a cause for celebration, the events of today have saddened my heart. There is a traitor in your midst, one of the Shining Blade's own Inner Council."
Player: "What? Who?"
Vizier Khilbron: "I believe you know him by the name Markis. He masquerades as your friend and confidant, but he is instead a White Mantle infiltrator.
Player: "So he's the reason the Mantle knew about the Henge of Denravi."
Vizier Khilbron: "Yes, and he has sold you out again. There are White Mantle all over this island. They come now for the Scepter as we speak."
Player: "We must get to the dock and warn Evennia."
Vizier Khilbron: "I'm afraid our tale grows darker still. The Mantle have already stormed her ship. It lies broken at the bottom of the harbor. Our friend Evennia has already been taken prisoner."
Player: "Evennia's been taken? That also means we're trapped here. That boat was our only way off Sanctum Cay."
Vizier Khilbron: "Do not lose hope yet, my friend. I can summon from the deep a ship that can carry us from this place. Make for the beach. Meet me at the dock, and I will perform the necessary ritual."
Player: "There must be half of the White Mantle army between us and the beach!"
Vizier Khilbron: "Then you will need some help. Do not fear the walking dead. Through the Scepter they obey my commands. Hurry now, we haven't much time."
Continue mission:
Vizier Khilbron: "There are far too many Mantle here for this to be a coincidence. I fear we've been set up. It is as I feared. Councilor Markis must be the one who set us up. You will not be safe if you try to return to the mainland. Our only chance is too make for the coast of the Crystal Desert. To the dock!"
   
Vizier Khilbron: "This ritual takes my full concentration. Keep the White Mantle off my back, and we will all make it out of here safely. Hurry! On to the boat! We must make our escape!"

Cutscene 2

Vizier Khilbron: "On the boat. Hurry. We must make our escape. Councilor Markis has sold you out. The mainland is no longer safe for you."
Player: "We must get back to Denravi and warn the others!"
Vizier Khilbron: "I'm afraid it's too late for that. The Shining Blade have already been broken over the knee of the White Mantle. By now, those who are not already dead are fleeing into the Shiverpeaks."
Player: "Then we go to the Shiverpeaks."
Vizier Khilbron: "A noble gesture, but throwing your lives away against a foe who you cannot beat will not help your friends."
Player: "Then the White Mantle have won. All is lost."
Vizier Khilbron: "Do not be so sure. There is still a way to beat the White Mantle. Venture to the Crystal Desert and Ascend. Only then will you be powerful enough to take on the rest of the White Mantle and their unseen gods."
Player: "What must we do?"
Vizier Khilbron: "Find the Prophet, and claim the gift of True Sight."
Player: "What?"
Vizier Khilbron: "That's right. You are all Chosen. And now you must venture through the desert. Prove yourselves worthy and claim your birthright. Then you will take this fight to them. Prepare yourselves. The trials of Ascension await."

Follow-up

Notes

  • This is the only way in the Prophecies Campaign to reach the Crystal Desert, making this mission one of the few that are absolutely required to get to most of the game. Some players take a short cut from the Temple of the Ages. By doing this, they omit the Maguuma Jungle towns and missions. This is not recommended for first-time players, as they will miss significant parts of the story as well as some useful quests.
  • Right after the cinematic with the Vizier, you can talk to each of the undead creatures he summons and they will follow you like pets. This is useful for keeping them from dying quickly and for having a few bodyguards.
  • If you stay away from the pier, the Vizier will not appear, and you can kill the White Mantle mobs as they approach without having to worry about protecting him. If you let any slip past you, though, they will move to the middle of the pier, where the Vizier should be, and when he does appear, all will attack him.
  • If you play through this mission with henchmen and you happen to be dead when the ship arrives, order your henchmen onto the ship with the flag command. The mission will end if a henchman makes it onto the boat.
  • Players working on their cartographer title should visit the two beaches that the White Mantle come from when attacking the Vizier (one to the south, one to the northeast). Wait by the Vizier for a while after the ship rises to finish off all of the attackers, then assault the beaches, killing all the Mantle that did not storm the ship. The south beach is easy as the groups will be fairly well spread out, however the north one is quite narrow, concentrating all of the Mantle into a small area. Careful pulling is necessary to separate the groups, as even a strong party can be overwhelmed if they simply charge in.
  • In the first cut scene, the Vizier mentions that the White Mantle have captured Evennia and destroyed her ship. If players go back to the mission start location, however, Evennia can still be seen standing at the pier while her ship is very much intact. This appears to be an oversight.
Bug Bug! Before the first cinematic the Vizier is already holding the Scepter of Orr before the party has actually handed it to him.
Bug Bug! Sometimes the first cinematic gets stuck and you lose connection.
Bug Bug! If you drop the Scepter of Orr in water the aura is not shown.


Prophecies Campaign Missions
MissionIcon
The Great Northern WallFort RanikRuins of SurmiaNolani AcademyBorlis PassThe Frost GateGates of KrytaD'Alessio SeaboardDivinity CoastThe WildsBloodstone FenAurora GladeRiverside ProvinceSanctum CayDunes of Despair, Thirsty River, Elona ReachAugury RockThe Dragon's LairIce Caves of SorrowIron Mines of MoladuneThunderhead KeepRing of FireAbaddon's MouthHell's Precipice