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Sacnoth Valley

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Sacnoth Valley
Sacnoth Valley
Basic Info
Campaign: Eye of the North
Type: Explorable area
Part of: Charr Homelands
Grothmar Wardowns, Dalada Uplands
Sacnoth Valley Map
(click to enlarge)


Sacnoth Valley is an Explorable Area is in the southern part of the Charr Homelands. Unlike the open plains and beautiful forests that characterize most of the Charr Homelands, Much of Sacnoth Valley is composed of close valleys and shear cliffs. There are, however, a Worm-infested plain in the Southwest and a forest in the southeast- which is currently on fire, probably due either to the Titan Ignus the Eternal, or to the many Fire Elementals coming out from the nearby Catacombs of Kathandrax. Shamanist Charr have set up a stronghold in the north of the valley, probably one of their strongest fortresses. The geology of the Valley appears to be very suited to forming caves, judging by the two Dungeons nearby.


Explorable areas








Sacnoth Valley


Sacnoth Valley Devourer

Location of the Siege Devourer (hard mode only)

Sacnoth Valley - Vanquished

Sacnoth Valley vanquished

  • This is the only explorable area in Eye of the North that does not directly adjoin a town or outpost.
  • Vanquishers must defeat 370-453 foes in this area.
    • A prepared party can clear the area in around an hour, yielding at least 4000 Ebon Vanguard reputation points, and up to 15000+ in a single Vanquish which makes this the best place to farm Vanguard points.
    • All of the Worms in the southwest corner must be defeated.
  • The Siege Devourer (only present in Hard mode) can be subdued and then ridden, and you can take it into either of the adjoining areas, Grothmar Wardowns and Dalada Uplands. You can also bring the siege devourers from both of those areas to Sacnoth Valley, allowing a party to control up to 3 siege devourers at a time.
  • The most difficult foe in this zone is Borrguus Blisterbark, who travels quickly with his group of Burning Spirits and often closes on a party while it is engaged with other Burning Spirits or Flowstone Elementals. Bringing some form of caster shutdown is recommended.
  • The Charr temple will be closed off under certain conditions:
  • The massive forest fire in the southeast is caused by the titan Ignus the Eternal, and it persists even after defeating him as the object of The Smell of Titan in the Morning. Standing near certain burning trees will cause Burning.
  • One of the easternmost parts of Tyria lies within this explorable area (the other is in Dalada Uplands).

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