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Skill details
Rust
Rust
Campaign: Core Elementalist
Profession: Elementalist
Attribute: Water Magic
Type: Hex Spell
    10 Energy 1 Activation 8 Recharge

Full: Deals 10...58 cold damage to target and adjacent foes. For 5...17 seconds, target foe and all adjacent foes take twice as long to activate signets.

Concise: Deals 10...58 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17 seconds). Doubles signet activation time.

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Cold damage 10 14 18 22 26 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94
Duration 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26


Acquisition[]

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes[]

  • Can be combined with Icy Prism in order to disable a target's Signets.
  • In most cases, attempting to use a signet while under this hex will leave you worse off than not using the signet at all. A monk using a 4 second Signet of Devotion is not able to kite or use any other skills while activating it. A player using a 6 second Resurrection Signet is likely to be interrupted, knocked down, or even killed before its completion.
  • A good skill to bring in Random Arena, especially with a knockdown or an interrupt, as it almost halts any attempts at using Resurrection Signet.
  • Particularly useful against Warriors with Healing Signet because of the extra time to cast and the -40 armor while activating.
  • Heroes will only use Rust on foes that actually have Signets. They will not use it as a cover hex, for pure damage, etc.
Anomaly Anomaly! Despite its concise description, this skill actually causes damage to target foe and all adjacent foes.

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