From GuildWiki
| Rush
|
|
|
|
|
|
| 4
|
|
|
|
|
|
|
Full: For 8...18 seconds, you move 25% faster.
Concise: (8...18 seconds.) You move 25% faster.
| Strength | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
|
| Duration
| 8 | 9 | 10 | 10 | 11 | 12 | 13 | 14 | 14 | 15 | 16 | 17
| 18 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25
|
[edit] Acquisition
Skill Trainers:
Signet of Capture:
- Mostly used as an adrenal alternative to Sprint. Rush can be maintained even without a high Strength attribute, but requires you to charge adrenaline before activating.
- Also, due to the adrenaline-based cost and long duration, it is useful with skills and equipment that have a benefit while in a stance, since it can be maintained indefinitely while in combat.
- Commonly used in PvP as a cancel stance for Flail, Frenzy, or Primal Rage.
[edit] Related articles