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Ritualist skills quick reference

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Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Contents

Image:Quest-medium.png - This skill may be earned from a quest. See skill information for details.

Image:Sacrifice.png - Sacrifice X% max health

Image:Energy.png - Energy requirement

Image:Activation.png - Activation Time

Image:Recharge.png - Recharge Time

Channeling Magic

Image:Agony.jpg Agony Binding Ritual. Create a level 1...10 spirit. This spirit causes 3...9 Health loss each second to foes within earshot. This spirit loses 3...9 Health for each foe hurt in this way. This spirit dies after 30...78 seconds.
    10 Energy ¾ Activation 30 Recharge
Eye of the North    
Image:Ancestors' Rage.jpg Ancestors' Rage Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5...89 lightning damage.
    5 Energy ¼ Activation 8 Recharge
Factions    
Image:Bloodsong.jpg Bloodsong Binding Ritual. Create a level 1...10 spirit who dies after 30...126 seconds. Attacks by that spirit steal up to 5...21 Health.
    5 Energy ¾ Activation 30 Recharge
Factions    
Image:Caretaker's Charge.jpg Caretaker's Charge Elite Spell. Target foe is struck for 20...64 lightning damage. If you are holding an item, you gain 5 Energy and 5...41 Health.
    5 Energy 1 Activation 4 Recharge
Nightfall    
Image:Channeled Strike.jpg Channeled Strike Spell. Target foe is struck for 5...77 lightning damage. That foe is struck for an additional 5...29 lightning damage if you are holding an item.
    10 Energy 2 Activation 4 Recharge
Factions   Can be obtained through a quest
Image:Clamor of Souls.jpg Clamor of Souls Elite Spell. Target foe and all nearby foes take 10...54 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy.
    10 Energy 1 Activation 8 Recharge
Factions    
Image:Cruel Was Daoshen.jpg Cruel Was Daoshen Item Spell. Hold Daoshen's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are struck for 10...94 lightning damage.
    15 Energy 1 Activation 5 Recharge
Factions   Can be obtained through a quest
Image:Destruction.jpg Destruction Binding Ritual. Create a level 1...11 spirit that dies after 30 seconds. When this spirit dies, all foes in the area take 1...4 damage for each second the spirit was alive.
    5 Energy ¾ Activation 15 Recharge
Factions    
Image:Destructive Was Glaive.jpg Destructive Was Glaive Elite Item Spell. Hold Glaive's ashes for up to 30...54 seconds. While you hold her ashes, all Ritualist skills have 10% armor penetration. When you drop her ashes, all foes in the area are struck for 10...82 lightning damage.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Image:Essence Strike.jpg Essence Strike Spell. Target foe is struck for 15...51 lightning damage. If any spirits are within earshot, you gain 1...7 Energy.
    5 Energy 1 Activation 8 Recharge
Factions    
Image:Gaze from Beyond.jpg Gaze from Beyond Spell. The spirit nearest you loses 10...26 Health. Target foe is struck for 4 lightning damage for each point of Health lost.
    5 Energy 2 Activation 10 Recharge
Factions    
Image:Gaze of Fury.jpg Gaze of Fury Binding Ritual. Destroy target spirit and create a level 1...11 Spirit of Fury. This spirit's attacks deal 5...17 damage. This spirit dies after 30...54 seconds.
    10 Energy ¾ Activation 20 Recharge
Nightfall    
Image:Grasping Was Kuurong.jpg Grasping Was Kuurong Elite Item Spell. Hold Kuurong's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are struck for 15...63 damage and knocked down.
    15 Energy 1 Activation 20 Recharge
Factions    
Image:Lamentation.jpg Lamentation Spell. If target foe is within earshot of a corpse or spirit, that foe takes 15...63 damage.
    5 Energy 1 Activation 20 Recharge
Factions    
Image:Nightmare Weapon.jpg Nightmare Weapon Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42 damage and steal up to 10...42 Health.
    5 Energy 1 Activation 10 Recharge
Factions    
Image:Offering of Spirit.jpg Offering of Spirit Elite Spell. You gain 8...15 Energy. If any spirits are within earshot, you do not sacrifice Health.
17% Sacrifice 5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Painful Bond.jpg Painful Bond Hex Spell. For 10...18 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8...18 damage whenever hit by a spirit's attack.
    15 Energy 1 Activation 12 Recharge
Factions   Can be obtained through a quest
Image:Renewing Surge.jpg Renewing Surge Spell. Target foe is struck for 15...51 lightning damage. If you are holding an item, this skill recharges instantly.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Signet of Spirits.jpg Signet of Spirits Elite Signet. Create 3 level 1...10 spirits. These spirits deal 5...27 damage with attacks and die after 60 seconds.
        1 Activation 20 Recharge
Factions    
Image:Spirit Boon Strike.jpg Spirit Boon Strike Spell. Target foe is struck for 10...82 lightning damage, and all spirits near you gain 10...82 Health.
    10 Energy 2 Activation 20 Recharge
Factions    
Image:Spirit Burn.jpg Spirit Burn Spell. Target foe is struck for 5...41 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 1..3 seconds.
    5 Energy 1 Activation 6 Recharge
Factions    
Image:Spirit Rift.jpg Spirit Rift Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...113 lightning damage.
    10 Energy 2 Activation 5 Recharge
Factions   Can be obtained through a quest
Image:Spirit Siphon.jpg Spirit Siphon Spell. The spirit closest to you loses all Energy. You gain 15...43% of that Energy.
    5 Energy ¼ Activation 3 Recharge
Factions    
Image:Splinter Weapon.jpg Splinter Weapon Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4 attacks deal 5...41 damage to up to 3 adjacent foes.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Wailing Weapon.jpg Wailing Weapon Weapon Spell. For 3...8 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
    5 Energy 1 Activation 25 Recharge
Factions    
Image:Warmonger's Weapon.jpg Warmonger's Weapon Weapon Spell. For 3...11 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted.
    10 Energy 1 Activation 30 Recharge
Nightfall    
Image:Weapon of Aggression.jpg Weapon of Aggression Weapon Spell. For 5...13 seconds, you attack 25% faster.
    10 Energy ¼ Activation 10 Recharge
Eye of the North    
Image:Weapon of Fury.jpg Weapon of Fury Elite Weapon Spell. For 5...17 seconds, target ally gains 5...41% more adrenaline and 1 Energy whenever that ally successfully hits with an attack.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Image:Wielder's Strike.jpg Wielder's Strike Spell. Target foe is struck for 5...41 lightning damage. If you are under the effects of a weapon spell, you deal an additional 10...34 lightning damage.
    5 Energy 1 Activation 6 Recharge
Nightfall    

Communing

Image:Anguish.jpg Anguish Binding Ritual. Create a level 1...9 spirit. This spirit's attacks deal 5...17 damage and deal double damage to hexed foes. This spirit dies after 15...39 seconds.
    15 Energy ¾ Activation 45 Recharge
Nightfall    
Image:Anguished Was Lingwah.jpg Anguished Was Lingwah Item Spell. Hold Lingwah's ashes for up to 30...126 seconds. Dropping her ashes summons a level 1...8 Spirit of Pain that does 5...25 damage. This spirit dies after 30...126 seconds.
    15 Energy 3 Activation 30 Recharge
Factions    
Image:Armor of Unfeeling.jpg Armor of Unfeeling Skill. For 10...30 seconds, your spirits within earshot takes 50% less damage and are immune to critical hits.
    5 Energy 1 Activation 20 Recharge
Factions    
Image:Binding Chains.jpg Binding Chains Hex Spell. For 5...15 seconds, target foe moves 90% slower and cannot attack. Binding Chains ends if that foe takes damage.
    15 Energy 2 Activation 30 Recharge
Factions    
Image:Brutal Weapon.jpg Brutal Weapon Weapon Spell. Give target ally a Brutal Weapon for 10...34 seconds. The bearer's weapon strikes for +5...13 damage as long as the bearer is under no enchantments.
    10 Energy 1 Activation 15 Recharge
Factions   Can be obtained through a quest
Image:Disenchantment.jpg Disenchantment Binding Ritual. Create a level 1...10 spirit. This spirit deals 5...17 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10...30 seconds.
    15 Energy 1 Activation 30 Recharge
Factions    
Image:Displacement.jpg Displacement Binding Ritual. Create a level 1...11 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30...54 seconds.
    15 Energy ¾ Activation 45 Recharge
Factions    
Image:Dissonance.jpg Dissonance Binding Ritual. Create a level 1...10 spirit. This spirit deals 5...17 damage and anyone struck by its attack is interrupted. This spirit dies after 10...22 seconds.
    25 Energy 1 Activation 45 Recharge
Factions   Can be obtained through a quest
Image:Dulled Weapon.jpg Dulled Weapon Hex Spell. For 5...17 seconds, target foe and all nearby foes cannot achieve a critical hit.
    10 Energy 1 Activation 12 Recharge
Factions    
Image:Earthbind.jpg Earthbind Binding Ritual. Create a level 1...11 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30 Health. This spirit dies after 15...39 seconds.
    15 Energy 1 Activation 30 Recharge
Factions    
Image:Ghostly Weapon.jpg Ghostly Weapon Weapon Spell. For 5...17 seconds, target other ally's next attack cannot be blocked.
    5 Energy ¼ Activation 1 Recharge
Eye of the North    
Image:Guided Weapon.jpg Guided Weapon Weapon Spell. For 4...9 seconds, target ally's attacks cannot be blocked.
    15 Energy 2 Activation 5 Recharge
Factions    
Image:Mighty Was Vorizun.jpg Mighty Was Vorizun Item Spell. Hold Vorizun's ashes for up to 15...51 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.
    5 Energy 2 Activation 30 Recharge
Factions    
Image:Pain.jpg Pain Binding Ritual. Create a level 1...10 spirit. This spirit's attacks deal 5...25 damage. This spirit dies after 30...126 seconds.
    5 Energy ¾ Activation 30 Recharge
Factions   Can be obtained through a quest
Image:Restoration.jpg Restoration Binding Ritual. Create a level 1...11 spirit. When this spirit dies, all party members in the area are resurrected with 5...41% Health and zero Energy. This spirit dies after 30 seconds.
    10 Energy 1 Activation 30 Recharge
Factions    
Image:Shadowsong.jpg Shadowsong Binding Ritual. Create a level 1...8 spirit. The spirit's attacks cause Blindness for 1...5 seconds. This spirit dies after 30 seconds.
    15 Energy 1 Activation 30 Recharge
Factions   Can be obtained through a quest
Image:Shelter.jpg Shelter Binding Ritual. Create a level 1...10 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51 Health. This spirit lasts 30...54 seconds.
    25 Energy 1 Activation 45 Recharge
Factions    
Image:Signet of Binding.jpg Signet of Binding Signet. You lose 200...80 Health and take control of target spirit.
        1 Activation 15 Recharge
Nightfall    
Image:Signet of Ghostly Might.jpg Signet of Ghostly Might Elite Signet. For 5...17 seconds, all spirits you control within earshot attack 33% faster and deal +5...9 damage.
        1 Activation 15 Recharge
Nightfall    
Image:Soothing.jpg Soothing Binding Ritual. Create a level 1...10 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15...39 seconds.
    15 Energy 1 Activation 45 Recharge
Factions    
Image:Sundering Weapon.jpg Sundering Weapon Weapon Spell. For 4...9 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17 seconds.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Image:Union.jpg Union Binding Ritual. Create a level 1...10 spirit. Whenever a non-spirit ally in its range takes damage, that damage is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54 seconds.
    15 Energy ¾ Activation 45 Recharge
Factions   Can be obtained through a quest
Image:Vital Weapon.jpg Vital Weapon Weapon Spell. For 5...25 seconds, target ally has a Vital Weapon and has +40...148 maximum Health.
    5 Energy 1 Activation 2 Recharge
Factions    
Image:Wanderlust.jpg Wanderlust Elite Binding Ritual. Create a level 1...10 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54 Health. This spirit dies after 30...54 seconds.
    10 Energy 1 Activation 45 Recharge
Factions    
Image:Weapon of Quickening.jpg Weapon of Quickening Elite Weapon Spell. For 5...21 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 33% faster.
    10 Energy 2 Activation 5 Recharge
Factions    

Restoration Magic

Image:Blind Was Mingson.jpg Blind Was Mingson Item Spell. Hold Mingson's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are Blinded for 3...7 seconds.
    5 Energy 1 Activation 20 Recharge
Factions    
Image:Death Pact Signet.jpg Death Pact Signet Signet. Resurrect target party member with your current Health and 15..83% maximum Energy. The next time that ally dies within 120 seconds, so do you.
        3 Activation 12 Recharge
Nightfall    
Image:Defiant Was Xinrae.jpg Defiant Was Xinrae Elite Item Spell. Hold Xinrae's ashes for up to 15...51 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. When you drop her ashes, you steal 5...41 Health from all nearby foes.
    5 Energy 1 Activation 20 Recharge
Factions    
Image:Flesh of My Flesh.jpg Flesh of My Flesh Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17% Energy.
    5 Energy 4 Activation  
Factions    
Image:Generous Was Tsungrai.jpg Generous Was Tsungrai Item Spell. Hold Tsungrai's ashes for up to 15...51 seconds and gain +50...122 maximum Health. When you drop his ashes, you gain 100...244 Health.
10% Sacrifice 5 Energy 1 Activation 15 Recharge
Factions   Can be obtained through a quest
Image:Ghostmirror Light.jpg Ghostmirror Light Spell. Target other ally is healed for 15...75 Health. If you are within earshot of a spirit, you are also healed for 15...75 Health.
    5 Energy 1 Activation 3 Recharge
Nightfall    
Image:Life.jpg Life Binding Ritual. Create a level 1...11 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6 Health for each second this spirit was alive. This spirit dies after 20 seconds.
    10 Energy ¾ Activation 20 Recharge
Factions    
Image:Lively Was Naomei.jpg Lively Was Naomei Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63% Health and zero Energy.
    15 Energy 6 Activation 20 Recharge
Factions    
Image:Mend Body and Soul.jpg Mend Body and Soul Spell. Target ally is healed for 20...96 Health. That ally loses one condition for each spirit within earshot.
    5 Energy ¾ Activation 3 Recharge
Factions    
Image:Mending Grip.jpg Mending Grip Spell. Target ally is healed for 15...63 Health. If that ally is under the effects of a weapon spell, that ally loses one condition.
    5 Energy 1 Activation 6 Recharge
Eye of the North    
Image:Preservation.jpg Preservation Elite Binding Ritual. Create a level 1...11 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94 Health. This spirit dies after 90 seconds.
    5 Energy ¾ Activation 20 Recharge
Factions    
Image:Protective Was Kaolai.jpg Protective Was Kaolai Item Spell. Hold Kaolai's ashes for up to 15...51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70 Health.
    10 Energy 1 Activation 25 Recharge
Factions    
Image:Pure Was Li Ming.jpg Pure Was Li Ming Item Spell. Hold Li Ming's ashes for 5...17 seconds. While you hold her ashes, conditions on you expire 10...42% faster. When you drop her ashes, all allies within earshot lose 1...3 conditions.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
Image:Recovery.jpg Recovery Binding Ritual. Create a level 1...11 spirit. Conditions on allies within range of this spirit expire 20...44% faster. This spirit dies after 30...54 seconds.
    15 Energy ¾ Activation 30 Recharge
Nightfall    
Image:Recuperation.jpg Recuperation Binding Ritual. Create a level 1...11 spirit. Non-spirit allies within its range gain +1...3 Health regeneration. This spirit dies after 15...39 seconds.
    25 Energy ¾ Activation 45 Recharge
Factions    
Image:Rejuvenation.jpg Rejuvenation Binding Ritual. Create a level 1...16 spirit. This spirit heals all party members within earshot for 3...9 Health each second. This spirit loses 3...9 Health for each party member healed in this way. This Spirit dies after 30...78 seconds.
    10 Energy ¾ Activation 30 Recharge
Eye of the North    
Image:Resilient Was Xiko.jpg Resilient Was Xiko Item Spell. Hold Xiko's ashes for up to 5...17 seconds. For each hex or condition you are suffering from while holding her ashes you gain +3 Health regeneration. When you drop her ashes, you lose 1...3 conditions.
    5 Energy 1 Activation 10 Recharge
Factions    
Image:Resilient Weapon.jpg Resilient Weapon Weapon Spell. For 5...13 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1...5 Health regeneration and +24 armor.
    10 Energy 1 Activation 4 Recharge
Factions   Can be obtained through a quest
Image:Soothing Memories.jpg Soothing Memories Spell. Target ally is healed for 10...82 Health. If you are holding an item, you gain 3 Energy.
    5 Energy ¾ Activation 4 Recharge
Factions    
Image:Spirit Light.jpg Spirit Light Spell. Target ally is healed for 60...156. If any spirits are within earshot, you don't sacrifice Health.
17% Sacrifice 5 Energy 1 Activation 4 Recharge
Factions    
Image:Spirit Light Weapon.jpg Spirit Light Weapon Elite Weapon Spell. For 10 seconds, target ally gains 1...12 Health per second and additional 1...12 Health per second if that ally is within earshot of a spirit.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Spirit Transfer.jpg Spirit Transfer Spell. The spirit nearest you loses 5...41 Health. Target ally is healed for 5 for each point of Health lost.
    10 Energy ¼ Activation 5 Recharge
Factions    
Image:Spiritleech Aura.jpg Spiritleech Aura Skill. For 5...17 seconds, all of your spirits within earshot deal 5...17 less damage and steal 5...17 Health when they attack.
    5 Energy ¼ Activation 20 Recharge
Eye of the North    
Image:Tranquil Was Tanasen.jpg Tranquil Was Tanasen Elite Item Spell. Hold Tanasen's ashes for up to 5...17 seconds. While you hold his ashes, you have +10...22 armor and cannot be interrupted.
    10 Energy 1 Activation 20 Recharge
Factions    
Image:Vengeful Was Khanhei.jpg Vengeful Was Khanhei Elite Item Spell. Hold Khanhei's ashes for 5...10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29 Health from that foe.
    5 Energy ¾ Activation 20 Recharge
Factions    
Image:Vengeful Weapon.jpg Vengeful Weapon Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15...51 Health from that foe.
    5 Energy ¼ Activation 3 Recharge
Factions   Can be obtained through a quest
Image:Vocal Was Sogolon.jpg Vocal Was Sogolon Item Spell. For 60 seconds, all shouts and chants you use last 20...44% longer.
    10 Energy 1 Activation 30 Recharge
Nightfall    
Image:Weapon of Remedy.jpg Weapon of Remedy Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15...63 Health from that foe and loses 1 condition.
    5 Energy ¼ Activation 3 Recharge
Nightfall    
Image:Weapon of Shadow.jpg Weapon of Shadow Weapon Spell. For 3...7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds.
    10 Energy 1 Activation 20 Recharge
Factions    
Image:Weapon of Warding.jpg Weapon of Warding Weapon Spell. For 3...7 seconds, target ally has a Weapon of Warding, granting that ally +2...4 Health regeneration and a 50% chance to block.
    10 Energy 1 Activation 5 Recharge
Factions   Can be obtained through a quest
Image:Wielder's Boon.jpg Wielder's Boon Spell. Heal target ally for 15...51 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63 Health.
    5 Energy ¼ Activation 4 Recharge
Factions    
Image:Xinrae's Weapon.jpg Xinrae's Weapon Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 20...68 Health from that foe.
    5 Energy ¼ Activation 3 Recharge
Nightfall    

Spawning Power

Image:Attuned Was Songkai.jpg Attuned Was Songkai Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and binding rituals cost -5...41% of the base Energy to cast.
    10 Energy 2 Activation 60 Recharge
Factions    
Image:Boon of Creation.jpg Boon of Creation Enchantment Spell. For 15...51 seconds, whenever you create a creature, you gain 5...41 Health and 1...5 Energy.
    10 Energy 2 Activation 45 Recharge
Factions    
Image:Consume Soul.jpg Consume Soul Elite Spell. You steal 5...49 Health from target foe. If that foe was a summoned creature, you steal all of that foe's life.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Doom.jpg Doom Spell. Strike target foe for 10...34 lightning (maximum 135) damage for every recharging binding ritual you have.
    10 Energy 1 Activation 8 Recharge
Factions    
Image:Empowerment.jpg Empowerment Binding Ritual. Create a level 1...14 spirit. All allies within its range holding an item gain 15...39 maximum Health and 10 maximum Energy. This spirit dies after 15...51 seconds.
    5 Energy ¾ Activation 30 Recharge
Nightfall    
Image:Energetic Was Lee Sa.jpg Energetic Was Lee Sa Item Spell. Hold Lee Sa's ashes for 5...13 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +1...8 [sic] Energy.
    10 Energy 2 Activation 20 Recharge
Eye of the North    
Image:Explosive Growth.jpg Explosive Growth Enchantment Spell. For 15...51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56 lightning damage.
    5 Energy 2 Activation 45 Recharge
Factions    
Image:Feast of Souls.jpg Feast of Souls Spell. Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50...90 Health.
    10 Energy ¼ Activation 10 Recharge
Factions    
Image:Ghostly Haste.jpg Ghostly Haste Enchantment Spell. For 5...17 seconds, spells you cast while within earshot of a spirit recharge 25% faster.
    10 Energy 1 Activation 20 Recharge
Factions    
Image:Reclaim Essence.jpg Reclaim Essence Elite Spell. All of your spirits die. You gain 5...17 Energy and all of your Binding Rituals are recharged if a spirit died in this way.
    5 Energy 1 Activation 30 Recharge
Nightfall    
Image:Renewing Memories.jpg Renewing Memories Enchantment Spell. For 5...17 seconds, while holding an item, any weapon and item spells you cast cost 5...29% less Energy.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Image:Ritual Lord.jpg Ritual Lord Elite Skill. For 30 seconds, your rituals recharge 15...63% faster.
    10 Energy     30 Recharge
Factions    
Image:Rupture Soul.jpg Rupture Soul Spell. Target allied spirit is destroyed. All nearby enemies are struck for 50...122 lightning damage and become blinded[sic] for 3...10 seconds.
    10 Energy ¾ Activation 5 Recharge
Factions    
Image:Sight Beyond Sight.jpg Sight Beyond Sight Enchantment Spell. For 8...18 seconds, you cannot be Blinded.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Signet of Creation.jpg Signet of Creation Signet. For 5..25 seconds, your next 1..3 binding rituals cast instantly.
        1 Activation 30 Recharge
Factions    
Image:Spirit Channeling.jpg Spirit Channeling Elite Enchantment Spell. For 10 seconds, you gain +1...5 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a spirit.
    5 Energy 1 Activation 30 Recharge
Factions    
Image:Spirit to Flesh.jpg Spirit to Flesh Spell. Target touched allied spirit is destroyed. All nearby allies are healed for 30...198.
    10 Energy ¾ Activation 15 Recharge
Factions    
Image:Spirit's Gift.jpg Spirit's Gift Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41 Health and lose 1 condition.
    10 Energy 1 Activation 45 Recharge
Nightfall    
Image:Spirit's Strength.jpg Spirit's Strength Elite Enchantment Spell. For 15...51 seconds, your attacks deal 5...29 more damage while under the effects of a weapon spell.
    5 Energy 1 Activation 30 Recharge
Nightfall    
Image:Weapon of Renewal.jpg Weapon of Renewal Weapon Spell. For 4...9 seconds, the next time target ally hits with an attack skill, that ally gains 1...6 Energy.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Image:Wielder's Remedy.jpg Wielder's Remedy Enchantment Spell. For 10...26 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Wielder's Zeal.jpg Wielder's Zeal Elite Enchantment Spell. For 10...26 seconds, whenever you cast a weapon spell on an ally, you gain 1...4 Energy.
    10 Energy 1 Activation 10 Recharge
Nightfall    

No Attribute

Image:Draw Spirit.jpg Draw Spirit Spell. Teleport target allied spirit to your location.
    5 Energy ¼ Activation 5 Recharge
Factions    
Image:Soul Twisting.jpg Soul Twisting Elite Skill. Destroy target allied spirit. The next binding ritual you perform casts 66% faster and recharges instantly.
    5 Energy     15 Recharge
Factions    

[edit] Allegiance rank

Image:Summon Spirits (Kurzick).jpg Image:Summon Spirits (Luxon).jpg
Summon Spirits Spell. All spirits you control Shadow Step to your location, and gain 60...92 Health.
    5 Energy ¼ Activation 5 Recharge
Factions PvE
only
 

[edit] Sunspear rank

Image:Vampirism.jpg Vampirism Binding Ritual. Create a level 4...12 spirit that dies after 75...135 seconds. Attacks by this spirit steal up to 10...18 Health, and you are healed for 10...18 Health.
    10 Energy ¾ Activation 30 Recharge
Nightfall PvE
only
 


Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish
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