From GuildWiki
| Restore Life
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Full: Touch the body of a fallen party member. Target party member is returned to life with 20...56% Health and 42...80% Energy.
Concise: Resurrects target party member (20...56% Health, 42...80% Energy).
| Healing Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| % Health Restored
| 20 | 23 | 26 | 29 | 32 | 35 | 38 | 41 | 44 | 47 | 50 | 53
| 56 | 59 | 62 | 65 | 68 | 71 | 74 | 77 | 80 | 83
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| % Energy Restored
| 42 | 45 | 48 | 52 | 55 | 58 | 61 | 64 | 68 | 71 | 74 | 77
| 80 | 84 | 87 | 90 | 93 | 96 | 100 | 103 | 106 | 109
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[edit] Acquisition
Skill Trainers:
- Despite being a touch spell, Restore Life has a bonus that can be very advantegous in intense battles. With a high level of Healing Prayers, a caster can bring an ally back to life with more than half health and a nearly-filled energy bar. It also has a shorter casting time than most other monk resurrection spells, at only 4 seconds versus 6.
- To somewhat reduce the risk of using this spell in the heat of battle, one may consider using a staff or wand/focus combo that has two Halves casting time of Healing Prayers spells (20%) mods. If not used regularly, have it as a spare weapon set and switch to it to cast this spell, which will result in a 2-second resurrection 32% of the time (4% chance for 1-second res).
[edit] Related skills
[edit] Related articles