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Restoration Magic skills (Factions)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Sacrifice Health sacrifice requirement

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Restoration Magic

Blind Was Mingson Blind Was Mingson Item Spell. Hold Mingson's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are Blinded for 3...7 seconds.
    5 Energy 1 Activation 20 Recharge
Factions    
Flesh of My Flesh Flesh of My Flesh Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17% Energy.
    5 Energy 4 Activation  
Factions    
Generous Was Tsungrai Generous Was Tsungrai Item Spell. Hold Tsungrai's ashes for up to 15...51 seconds and gain +50...122 maximum Health. When you drop his ashes, you gain 100...244 Health.
10% Sacrifice 5 Energy 1 Activation 15 Recharge
Factions   Quest-medium
Life Life Binding Ritual. Create a level 1...11 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6 Health for each second this spirit was alive. This spirit dies after 20 seconds.
    10 Energy ¾ Activation 20 Recharge
Factions    
Lively Was Naomei Lively Was Naomei Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63% Health and zero Energy.
    15 Energy 6 Activation 20 Recharge
Factions    
Mend Body and Soul Mend Body and Soul Spell. Target ally is healed for 20...96 Health. That ally loses one condition for each spirit within earshot.
    5 Energy ¾ Activation 3 Recharge
Factions    
Preservation Preservation Elite Binding Ritual. Create a level 1...11 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94 Health. This spirit dies after 90 seconds.
    5 Energy ¾ Activation 20 Recharge
Factions    
Protective Was Kaolai Protective Was Kaolai Item Spell. Hold Kaolai's ashes for up to 15...51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70 Health.
    10 Energy 1 Activation 25 Recharge
Factions    
Recuperation Recuperation Binding Ritual. Create a level 1...11 spirit. Non-spirit allies within its range gain +1...3 Health regeneration. This spirit dies after 15...39 seconds.
    25 Energy ¾ Activation 45 Recharge
Factions    
Resilient Was Xiko Resilient Was Xiko Item Spell. Hold Xiko's ashes for up to 5...17 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1...3 conditions.
    5 Energy 1 Activation 10 Recharge
Factions    
Resilient Weapon Resilient Weapon Weapon Spell. For 3...10 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1...5 Health regeneration and +24 armor.
    10 Energy 1 Activation 6 Recharge
Factions   Quest-medium
Soothing Memories Soothing Memories Spell. Target ally is healed for 10...82 Health. If you are holding an item, you gain 3 Energy.
    5 Energy ¾ Activation 4 Recharge
Factions    
Spirit Light Spirit Light Spell. Target ally is healed for 60...156. If any spirits are within earshot, you don't sacrifice Health.
17% Sacrifice 5 Energy 1 Activation 4 Recharge
Factions    
Spirit Light Weapon Spirit Light Weapon Elite Weapon Spell. For 10 seconds, target ally gains 1...12 Health per second and an additional 1...12 Health per second if that ally is within earshot of a spirit.
    5 Energy 1 Activation 5 Recharge
Factions    
Spirit Transfer Spirit Transfer Spell. The spirit nearest you loses 5...41 Health. Target ally is healed for 5 for each point of Health lost.
    10 Energy ¼ Activation 5 Recharge
Factions    
Tranquil Was Tanasen Tranquil Was Tanasen Elite Item Spell. Hold Tanasen's ashes for up to 5...17 seconds. While you hold his ashes, you have +10...22 armor and cannot be interrupted.
    10 Energy 1 Activation 20 Recharge
Factions    
Vengeful Was Khanhei Vengeful Was Khanhei Elite Item Spell. Hold Khanhei's ashes for 5...10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29 Health from that foe.
    5 Energy ¾ Activation 20 Recharge
Factions    
Vengeful Weapon Vengeful Weapon Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51 Health from that foe.
    5 Energy ¼ Activation 3 Recharge
Factions   Quest-medium
Weapon of Shadow Weapon of Shadow Weapon Spell. For 3...7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds.
    10 Energy 1 Activation 20 Recharge
Factions    
Weapon of Warding Weapon of Warding Weapon Spell. For 3...7 seconds, target ally has a Weapon of Warding, granting that ally +2...4 Health regeneration and a 50% chance to block.
    10 Energy 1 Activation 5 Recharge
Factions   Quest-medium
Wielder's Boon Wielder's Boon Spell. Heal target ally for 15...51 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63 Health.
    5 Energy ¼ Activation 4 Recharge
Factions    

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