Full: Create a level 1...13spirit. This spirit heals all party members within earshot for 3...9Health each second. This spirit loses 3...9 Health for each party member healed in this way. This Spirit dies after 30...78 seconds.
Concise: Creates a level 1...13spirit (30...78 second lifespan). Heals party members in earshot for 3...9 each second. Healing cost: this spirit loses 3...9Health.
If the entire team is unhurt, this spirit will not lose health; unlike Preservation and Life, this spirit will only heals allies if they are damaged.
Rejuvenation provides a stronger, faster heal at shorter range than Recuperation, as it provides 5 pips of health regeneration (vs. only 3 for the latter spirit). However, Rejuvenation only affects party members in earshot and decays quickly as it heals, whereas Recuperation affects all allies at a larger range and lasts longer.
This spirit is damaged quickly by spells that harm active healers, e.g. Soul Bind and Scourge Healing will cause this spirit to decay quickly.
Spirits, like minions, grow larger in size as they increase in level. Because of its high level, this spirit (at high levels of Restoration Magic) becomes quite massive, easily twice the size of some characters.