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Regen/Degen health skills quick reference

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[edit] Increase recovery

Name Target Increase Duration Stats Notes Skill type Attr Cam
I Will Avenge You! Self 3..6 10s
    5 Energy     45 Recharge
Duration and amount multiplied for each dead ally. Gain 25% attack speed Shout WarriorStr P
I Will Survive! Self 3 5..10s
    5 Energy     30 Recharge
multiplied for each condition on you Shout WarriorStr P
Melandru's Resilience Self 4 8..18s
    5 Energy     15 Recharge
gain 1 energy regen. Both multiplied for each hex/condition on you Elite Stance RangerWS P
Symbiotic Bond Pet 1..3 120..264s
    10 Energy     55 Recharge
Half of damage done to pet is redirected to you Shout RangerBeast P
Troll Unguent Self 3..9 13s
    5 Energy 3 Activation 10 Recharge
Skill RangerWS C
Healing Breeze Ally 4...9 15s
    10 Energy 1 Activation 2 Recharge
Enchantment Spell MonkHeal C
Mending Ally 1..3 maintained
-1 Upkeep 10 Energy 2 Activation    
Enchantment Spell MonkHeal C
Shield of Regeneration Ally 3..9..10 5..11..13s
    15 Energy ¼ Activation 8 Recharge
gives +40 armor on ally Elite Enchantment Spell MonkProt C
Succor Ally 1 maintained
-1 Upkeep 5 Energy 1 Activation 10 Recharge
Ally gains +1 energy regen. Whenever ally casts a spell, lose 1 energy Enchantment Spell MonkNone P
Watchful Healing Ally 1...3 10s
    5 Energy 1 Activation 10 Recharge
If skill ends prematurely, ally gains 30...102 health Enchantment Spell MonkDF N
Watchful Spirit Ally 2 maintained
-1 Upkeep 15 Energy 1 Activation 5 Recharge
heals for 30..150 when ends Enchantment Spell MonkDF P
Restful Breeze Ally 10 8..18s
    5 Energy 1 Activation 8 Recharge
ends if ally attacks or uses a skill Enchantment Spell MonkHeal N
Blood Bond Ally 1..5 5..17s
    5 Energy 1 Activation 2 Recharge
You suffer 3 health degeneration Enchantment Spell NecromancerBlood F
Blood Renewal Self 3..5 10s
25% Sacrifice 1 Energy 1 Activation 10 Recharge
Sacrifice 25%health on cast. Gain 40..160 health on end Enchantment Spell NecromancerBlood P
Vampiric Spirit Self 5..9 10s
    5 Energy 2 Activation 8 Recharge
Steal health from target enemy Elite Enchantment Spell NecromancerBlood F
Hexer's Vigor Self 1..7 10s
    5 Energy ¼ Activation 10 Recharge
ends on non-hex skill Enchantment Spell NecromancerSR E
Life Siphon Self 1..3 12..22s
    10 Energy 2 Activation 2 Recharge
Targeted foe suffers 1..3 health degeneration Hex Spell NecromancerBlood C
Life Transfer Self 3..7 6..11s
    5 Energy 1 Activation 20 Recharge
Target and adjacent foes suffer 3..7 health degeneration Elite Hex Spell NecromancerBlood P
Verata's Sacrifice Undead allies 10 5..9s
15% Sacrifice 10 Energy 2 Activation 60 Recharge
sacrifice 15% health/ Transfers all conditions from those allies to you. Recharges instantly if you control < 3 minions Spell NecromancerDeath P
Well of Blood Allies 1..5 8..18s
    10 Energy 1 Activation 2 Recharge
Must exploit a corpse. AoE effect Well Spell NecromancerBlood C
Well of Power Allies 1..5 8..18s
    5 Energy 1 Activation 15 Recharge
Must exploit a corpse. Gain 2 energy regen Elite Well Spell NecromancerBlood P
Energy Boon Self 5 20s
    5 Energy     40 Recharge
Increases maximum energy. Gain energy and health on end. Elite Skill ElementalistEnergy F
Shadow Refuge Self 5..9 4s
    5 Energy 1 Activation 8 Recharge
on end gain 40..88 health if attacking Enchantment Spell AssassinShadow F
Feigned Neutrality Self 7 4..9s
    5 Energy ¼ Activation 25 Recharge
gain 80 armor, ends if you attack or use a skill Enchantment Spell AssassinShadow N
Recuperation Non-Spirit Allies 1..3 15..39s
    25 Energy ¾ Activation 45 Recharge
Spirit, AoE effect Binding Ritual RitualistRest F
Resilient Was Xiko Self 3 5..17
    5 Energy 1 Activation 10 Recharge
Multiplied for every hex/condition on you. On drop, lose 1..3 conditions Item Spell RitualistRest F
Resilient Weapon Ally 1..5 5..15
    10 Energy 1 Activation 4 Recharge
if suffering form a hex/condition. Also gains +24 armor. Weapon Spell RitualistRest F
Signet of Creation (PvP) Spirits
Animated Creatures
1..6 30s
        2 Activation 10 Recharge
all affected creatures destroyed when ends Signet RitualistSpawn F
Weapon of Warding Ally 2..4 3..7
    10 Energy 1 Activation 5 Recharge
Gives a 50% chance to block Weapon Spell RitualistRest F
"Help Me!" (PvP) Self 5...41 1..8s
    5 Energy     15 Recharge
Shout ParagonComm N
Mending Refrain Ally 1..3 15s
    10 Energy 1 Activation 8 Recharge
Echo reapplied every time chant or shout ends Echo ParagonMotiv N
"Never Surrender!" Allies 1..4 15s
    5 Energy     15 Recharge
Party members within earshot and below 75% health Shout ParagonComm N
Conviction (PvP) Self 1..3 30s
    5 Energy     20 Recharge
Bonus armor if enchanted; if not enchanted, +1...3 Health regen. Stance DervishEarth N
Mystic Regeneration Self 1..3 5..20s
    10 Energy ¼ Activation 5 Recharge
regeneration multiplied for each enchantment on you Enchantment Spell DervishEarth N

[edit] Decrease recovery

Name Target Decrease Duration Stats Notes Skill type Attr Cam
Lacerate Bleeding Creatures 2 30..126s
    10 Energy 3 Activation 15 Recharge
when ends, all creatures with less than 90% health bleed for 5..21s Elite Nature Ritual RangerBeast F
Toxicity Poisoned or Diseased Creatures 2 30..78s
    15 Energy 5 Activation 60 Recharge
Nature Ritual RangerBeast N
Blood Bond Self 3 5..17s
    5 Energy 1 Activation 2 Recharge
Targeted ally gains 1..5 health regeneration Enchantment Spell NecromancerBlood F
Life Siphon Foe 1..3 12..22s
    10 Energy 2 Activation 2 Recharge
You gain 1..3 health regeneration Hex Spell NecromancerBlood C
Life Transfer Foe 3..7 6..11s
    5 Energy 1 Activation 20 Recharge
You gain 3..7 health regeneration Elite Hex Spell NecromancerBlood P
Corrupt Enchantment Foe 1..7 10s
    5 Energy ¾ Activation 10 Recharge
only if this spell removes an enchantment from target foe Elite Hex Spell NecromancerCurses N
Faintheartedness Foe 0..2 3..20s
    10 Energy 1 Activation 8 Recharge
Target foe attacks 50% slower Hex Spell NecromancerCurses C
Malaise Self 1 5..29s
    5 Energy 2 Activation 2 Recharge
Target foe suffers -1 energy degeneration. Ends and damages foe if foe's energy reaches 0 Hex Spell NecromancerCurses P
Parasitic Bond Foe 1 20s
    5 Energy 1 Activation 2 Recharge
Heals you for 30..102 when ends Hex Spell NecromancerCurses C
Suffering Foe and nearby foes 0...3 6..25
    15 Energy 1 Activation 10 Recharge
Hex Spell NecromancerCurses C
Ulcerous Lungs foe and nearby foes 4 10...22
    15 Energy 2 Activation 10 Recharge
when bleeding Hex Spell NecromancerCurses N
Weaken Knees Foe 1...3 5..17s
    5 Energy 1 Activation 10 Recharge
Elite Hex Spell NecromancerCurses F
Well of Silence Foes in well 1..3 10...26s
    10 Energy 1 Activation 20 Recharge
Must exploit a corpse; foes can't use shouts/chants Well Spell NecromancerCurses N
Wither Foe 2..4 5..29s
    10 Energy 2 Activation 10 Recharge
Foe suffers -1 energy degen. Ends prematurely if foe's energy reaches 0 Elite Hex Spell NecromancerCurses P
Putrid Bile Foe 1..3 5..17s
    10 Energy 1 Activation 12 Recharge
If foe dies, nearby foes take 25...73 damage Hex Spell NecromancerDeath E
Vile Miasma Foe 1..4 10s
    10 Energy 1 Activation 15 Recharge
if suffering from condition. Hits for 10..54 dmg & hex Hex Spell NecromancerDeath F
Well of Suffering Foes 1..5 10..26s
    10 Energy 1 Activation 10 Recharge
Must exploit a corpse. AoE effect Well Spell NecromancerDeath P
Reaper's Mark Foe 1..4 30s
    5 Energy 1 Activation 15 Recharge
if foe dies while hexed with this hex, you gain 5...13 energy Elite Hex Spell NecromancerSR N
Conjure Phantasm Foe 5 2..13s
    10 Energy 1 Activation 5 Recharge
Hex Spell MesmerIll C
Conjure Nightmare Foe 8 2..13s
    15 Energy 1 Activation 5 Recharge
Hex Spell MesmerIll F
Crippling Anguish Foe 1..3 8..18s
    15 Energy 1 Activation 20 Recharge
Foe moves 50% slower Elite Hex Spell MesmerIll C
Illusion of Pain Foe 3..9 10s
    10 Energy 1 Activation 8 Recharge
On end, foe is healed for 45...129 Hex Spell MesmerIll F
Images of Remorse Foe 1..3 5..9s
    5 Energy 2 Activation 5 Recharge
hits for 10..44 dmg if foe was attacking Hex Spell MesmerIll F
Migraine Foe 1..3 5..17
    10 Energy 2 Activation 15 Recharge
foe casts spells 100% longer Elite Hex Spell MesmerIll P
Phantom Pain Foe 1..3 10s
    10 Energy 2 Activation 15 Recharge
foe suffers Deep Wound when this hex ends Hex Spell MesmerIll P
Recurring Insecurity Foe 1..4 10s
    10 Energy 1 Activation 10 Recharge
Reapplies itself when it ends if foe has another hex Elite Hex Spell MesmerIll F
Shrinking Armor Foe 1..3 10s
    5 Energy 1 Activation 8 Recharge
Cracked armor when hex ends Hex Spell MesmerIll E
Enduring Toxin Foe 1..4 5s
    5 Energy ¼ Activation 10 Recharge
on end, if foe is moving, Enduring Toxin is reapplied Hex Spell AssassinDeadly F
Spirit Channeling Self 5 10s
    5 Energy 1 Activation 30 Recharge
gain 1...5 energy regen. When ends, gain 100 health if within earshot of a spirit Elite Enchantment Spell RitualistSpawn F

[edit] PvE only

Name Target Inc/Dec Duration Stats Notes Skill type Attr Cam
Cry of Pain Target and foes in the area -3..5 10s
    10 Energy ¼ Activation 12 Recharge
Only if target is suffering from a Mesmer hex Spell MesmerSunspear N
Feel No Pain self +2...3 30s
    5 Energy     20 Recharge
+max health if drunk when activating Skill Norn E
"By Ural's Hammer!" self +2 7...9s
    5 Energy     30 Recharge
+25% damage on self; 7...9s longer duration for each ally within earshot and below 50% Health Shout Deldrimor E
Volfen Blessing Self +2...4 60s
    10 Energy     60 Recharge
all skills replaced with Volfen skills Elite Form Norn E
Radiation Field foes in the area -4...6 5s
    15 Energy 2 Activation 12 Recharge
+inflict disease on foes for 12...20s Ward Spell Asura E
Shadow Sanctuary Self 7..10 10s
    5 Energy ¼ Activation 30 Recharge
Gain 40 armor, blinded for 5 seconds. Enchantment Spell AssassinKurzick/Luxon F
Never Rampage Alone Self and Pet +1...3 18...24s
    15 Energy     20 Recharge
+25% IAS for self and pet Skill RangerSunspear N

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