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Regen/Degen energy skills quick reference

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Energy regeneration

Name Target Modifier Duration Stats Notes Skill type Attr Cam
Melandru&#039;s Resilience Melandru's Resilience Self Special 8...18s
    5 Energy     15 Recharge
+4 Health regen and +1 Energy regen for each condition and hex Elite Stance Ranger-icon-smallWS P
Succor Succor Other ally +1 Maintained
-1 Upkeep 5 Energy 1 Activation 10 Recharge
+1 health regen, lose 1 energy when ally casts spell Enchantment Spell Monk-icon-smallNone P
Blood is Power Blood is Power Other ally +3...5 10s
33% Sacrifice 1 Energy ¼ Activation    
Elite Enchantment Spell Necromancer-icon-smallBlood C
Blood Ritual Blood Ritual Touched other ally +3 8...13s
17% Sacrifice 5 Energy 2 Activation 2 Recharge
Enchantment Spell Necromancer-icon-smallBlood P
Well of Power Well of Power Well +2 8...18s
    5 Energy 1 Activation 15 Recharge
+Health regen Elite Well Spell Necromancer-icon-smallBlood P
Ether Lord Ether Lord Self +1...3 5...9s
    5 Energy 2 Activation 20 Recharge
Lose all energy, target foe suffers energy degen Hex Spell Mesmer-icon-smallInsp P
Lyssa&#039;s Aura Lyssa's Aura Self +0...4 10s
    5 Energy 1 Activation 30 Recharge
Reapplies itself every time a spell is cast on a foe Elite Enchantment Spell Mesmer-icon-smallInsp F
Ether Prodigy Ether Prodigy Self +6 5...17s
Exhaustion   5 Energy 1 Activation 5 Recharge
Lose all enchantments, lose 3 health for each energy left when skill ends Elite Enchantment Spell Elementalist-icon-smallEnergy P
Master of Magic Master of Magic Self +0...2 1...49s
    5 Energy 1 Activation 20 Recharge
Elemental attributes set to 12, ends if you use a non-elemental skill Elite Enchantment Spell Elementalist-icon-smallEnergy N
Spirit Channeling Spirit Channeling Self +1...5 12s
    5 Energy 1 Activation 30 Recharge
Gain 3...10 energy if within earshot of a spirit when cast Elite Enchantment Spell Ritualist-icon-smallSpawn F
Energetic Was Lee Sa Energetic Was Lee Sa Self +2 5...13s
    10 Energy 2 Activation 20 Recharge
When dropped, gain 1...8 energy. Item Spell Ritualist-icon-smallSpawn E
&quot;The Power Is Yours!&quot; "The Power Is Yours!" Allies in earshot +0..1 3s
    4 Adrenaline        
Elite Shout Paragon-icon-smallMotiv N
Song of Power Song of Power Earshot +4 5...17s
    25 Energy 1 Activation 30 Recharge
Ends on ally when skill used Chant Paragon-icon-smallMotiv N

Energy degeneration

Name Target Modifier Duration Stats Notes Skill type Attr Cam
Malaise Malaise Foe -1 5...29s
    5 Energy 2 Activation 2 Recharge
You suffer -1 health degen, ends and damages foe if foes energy is 0 Hex Spell Necromancer-icon-smallCurses P
Well of Weariness Well of Weariness Well -1 10...46s
    5 Energy 1 Activation 5 Recharge
Well Spell Necromancer-icon-smallCurses F
Wither Wither Foe -1 5...29s
    10 Energy 2 Activation 10 Recharge
-health degen, skill ends if foes energy is 0 Elite Hex Spell Necromancer-icon-smallCurses P
Power Flux Power Flux Foe -2 4...9s
    10 Energy ¼ Activation 10 Recharge
If foe is casting spell/chant, interrupt & energy degen Elite Hex Spell Mesmer-icon-smallDom N
Ether Lord Ether Lord Foe -1...3 5...9s
    5 Energy 2 Activation 20 Recharge
Lose all energy, gain +energy regen Hex Spell Mesmer-icon-smallInsp P
Ether Phantom Ether Phantom Foe -1 10s
    5 Energy 1 Activation 10 Recharge
If hex is removed prematurely, foe loses energy Hex Spell Mesmer-icon-smallInsp N
Signet of Recall Signet of Recall Self -4 10s
        1 Activation 20 Recharge
Energy is gained when ending Signet Mesmer-icon-smallInsp E
Obsidian Flesh Obsidian Flesh Self -2 8...18s
    25 Energy 1 Activation 30 Recharge
Gain +20 armor, cannot be targeted by spells, cannot attack Elite Enchantment Spell Elementalist-icon-smallEarth C
Zealous Vow Zealous Vow Self -3 15s
    5 Energy ¼ Activation 12 Recharge
Gain energy when you hit with an attack Elite Enchantment Spell Dervish-icon-smallWind N

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