Regen/Degen energy skills quick reference
From GuildWiki
< Regen
[edit] Energy regeneration
| Name | Target | Modifier | Duration | Stats | Notes | Skill type | Attr | Cam | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| | [edit] Melandru's Resilience
| Self | Special | 8...18s |
| +4 Health regen and +1 Energy regen for each condition and hex | Elite Stance | | P | ||||||||
| | [edit] Succor
| Other ally | +1 | Maintained |
| +1 health regen, lose 1 energy when ally casts spell | Enchantment Spell | | P | ||||||||
| | [edit] Blood is Power
| Other ally | +3...5 | 10s |
| Elite Enchantment Spell | | C | |||||||||
| | [edit] Blood Ritual
| Touched other ally | +3 | 8...13s |
| Enchantment Spell | | P | |||||||||
| | [edit] Well of Power
| Well | +2 | 8...18s |
| +Health regen | Elite Well Spell | | P | ||||||||
| | [edit] Ether Lord
| Self | +1...3 | 5...9s |
| Lose all energy, target foe suffers energy degen | Hex Spell | | P | ||||||||
| | [edit] Lyssa's Aura
| Self | +0...4 | 10s |
| Reapplies itself every time a spell is cast on a foe | Elite Enchantment Spell | | F | ||||||||
| | [edit] Ether Prodigy
| Self | +6 | 5...17s |
| Lose all enchantments, lose 3 health for each energy left when skill ends | Elite Enchantment Spell | | P | ||||||||
| | [edit] Master of Magic
| Self | +0...2 | 1...49s |
| Elemental attributes set to 12, ends if you use a non-elemental skill | Elite Enchantment Spell | | N | ||||||||
| | [edit] Spirit Channeling
| Self | +1...5 | 10s |
| Suffer -5 health degen, when skill ends, gain 100 health if within earshot of a spirit | Elite Enchantment Spell | | F | ||||||||
| | [edit] Energetic Was Lee Sa
| Self | +2 | 5...13s |
| When dropped, gain 1...8 energy. | Item Spell | | E | ||||||||
| | [edit] "The Power Is Yours!"
| Allies in earshot | +0..1 | 3s |
| Elite Shout | | N | |||||||||
| | [edit] Song of Power
| Earshot | +4 | 5...17s |
| Ends on ally when skill used | Chant | | N | ||||||||
[edit] Energy degeneration
| Name | Target | Modifier | Duration | Stats | Notes | Skill type | Attr | Cam | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| | [edit] Malaise
| Foe | -1 | 5...29s |
| You suffer -1 health degen, ends and damages foe if foes energy is 0 | Hex Spell | | P | ||||||||
| | [edit] Well of Weariness
| Well | -1 | 10...46s |
| Well Spell | | F | |||||||||
| | [edit] Wither
| Foe | -1 | 5...29s |
| -health degen, skill ends if foes energy is 0 | Elite Hex Spell | | P | ||||||||
| | [edit] Panic
| Foe & nearby foes | -2 | 5...17s |
| take damage when they use a signet | Elite Hex Spell | | P | ||||||||
| | [edit] Power Flux
| Foe | -2 | 4...9s |
| If foe is casting spell/chant, interrupt & energy degen | Elite Hex Spell | | N | ||||||||
| | [edit] Ether Lord
| Foe | -1...3 | 5...9s |
| Lose all energy, gain +energy regen | Hex Spell | | P | ||||||||
| | [edit] Ether Phantom
| Foe | -1 | 10s |
| If hex is removed prematurely, foe loses energy | Hex Spell | | N | ||||||||
| | [edit] Signet of Recall
| Self | -4 | 10s |
| Energy is gained when ending | Signet | | E | ||||||||
| | [edit] Zealous Vow
| Self | -3 | 15s |
| Gain energy when you hit with an attack | Elite Enchantment Spell | | N | ||||||||
