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Recuperation

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Disambiguous.png This article is about the PvE version of a split skill. For the PvP version, see Recuperation (PvP).
Skill details
Recuperation
Recuperation.jpg
Campaign: Factions Ritualist
Profession: Ritualist
Attribute: Restoration Magic
Type: Binding Ritual
    25 Energy ¾ Activation 45 Recharge

Full: Create a level 1...11 spirit. Non-spirit allies within its range gain +1...3 Health regeneration. This spirit dies after 15...39 seconds.

Concise: Creates a level 1...11 spirit (15...39 second lifespan). Non-spirit allies within range have +1...3 Health regeneration.

Contents

Restoration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Level 12344567891011 11121314151617171819
Health Regen 111122222222 3333333444
Duration 151719212325272931333537 39414345474951535557


Acquisition Edit

Skill Trainers:

NotesEdit

  • At a glance, a maximum of +3 health regeneration doesn't sound like a lot, but consider that it affects all allies within range. That includes non-party-members such as allied NPCs (Master Togo, Mhenlo, etc.), minions, animal companions, and in case of two-party-cooperative-missions, members of the other party.
  • At 12 restoration magic, Recuperation causes +3 health regen for 39 seconds, which is a maximum of 234 points of healing per affected ally. With few allies, it is on par with some Monk healing spells if calculating healing per energy spent. This makes Recuperation an effective way of healing, especially for missions like Vizunah Square, Gyala Hatchery, or The Eternal Grove.

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