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|Jeweled Staff|| Energy +4 |
Chaos damage: 4-7
|3 Illusion Magic|| Damage +10% (vs. hexed foes) |
Energy +5 (while hexed)
|Cruel Staff|| Energy +4 |
Dark damage: 4-7
|3 Blood Magic||Energy +10 (while Health is below 50%)||15|
|Frost Artifact||Energy +6||5 Water Magic|| Water Magic +1 (20% chance while using skills) |
|Healing Ankh||Energy +6||5 Healing Prayers|| Energy +15 |
Energy regeneration -1
|War Hammer of Charrslaying||Blunt damage: 13-20||3 Hammer Mastery|| Health +20 (while in a Stance) |
Damage +20% (vs. Charr)
|Earth Wand||Earth damage: 4-7||5 Earth Magic||15|