Fandom

GuildWars Fanfic Wikia

Ranger skills quick reference (Prophecies)

17,333pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Beast Mastery

Bestial Pounce Bestial Pounce Pet Attack. Your animal companion attempts a Bestial Pounce that deals +5...17 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
    5 Energy     10 Recharge
Prophecies Savage Pounce Quest-medium
Brutal Strike Brutal Strike Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29 damage. If that attack strikes a foe whose health is below 50%, that foe takes an additional +5...29 damage.
    10 Energy     5 Recharge
Prophecies    
Call of Protection Call of Protection Shout. For 120 seconds, your animal companion has a 5...17 base damage reduction.
    5 Energy     90 Recharge
Prophecies   Quest-medium
Edge of Extinction Edge of Extinction Nature Ritual. Create a level 1...8 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Quest-medium
Feral Lunge Feral Lunge Pet Attack. Your animal companion attempts a Feral Lunge that deals +5...29 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5...21 seconds.
    5 Energy     10 Recharge
Prophecies   Quest-medium
Fertile Season Fertile Season Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within range have +50...130 health and gain +8 armor. This spirit dies after 15...39 seconds.
    15 Energy 5 Activation 60 Recharge
Prophecies    
Melandru's Assault Melandru's Assault Pet Attack. Your animal companion attempts a Melandru's Assault that deals +5...17 damage to all nearby foes.
    10 Energy     5 Recharge
Prophecies    
Otyugh's Cry Otyugh's Cry Shout. For 10...22 seconds, your animal companion gains +24 armor and cannot be blocked.
    5 Energy     30 Recharge
Prophecies   Quest-medium
Predator's Pounce Predator's Pounce Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29 damage. If that attack hits, your animal companion gains 5...41 Health.
    5 Energy     5 Recharge
Prophecies    
Predatory Season Predatory Season Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 health. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Quest-medium
Revive Animal Revive Animal Skill. Resurrect all nearby allied animal companions. They come back to life with 10...77% health.
    5 Energy 6 Activation 20 Recharge
Prophecies    
Symbiosis Symbiosis Nature Ritual. Create a level 1...8 spirit. For each Enchantment on a non-spirit creature within range, that creature has +27...125 maximum health. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Quest-medium
Symbiotic Bond Symbiotic Bond Shout. For 120...264 seconds, your animal companion gains 1...3 health regeneration, and half of all damage dealt to your animal companion is redirected to you.
    10 Energy     55 Recharge
Prophecies    
Tiger's Fury Tiger's Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10 seconds, you attack 25% faster.
    10 Energy     10 Recharge
Prophecies Bestial Fury Quest-medium

Expertise

Dodge Dodge Stance. For 5...10 seconds, you move 33% faster and have a 27...65% chance to block incoming projectiles. Dodge ends if you attack.
    5 Energy     30 Recharge
Prophecies Zojun's Haste Quest-medium
Marksman's Wager Marksman's Wager Elite Preparation. For 18 seconds, you gain 5...9 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
    5 Energy 2 Activation 24 Recharge
Prophecies    
Oath Shot Oath Shot Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)
    10 Energy     25 Recharge
Prophecies    
Point Blank Shot Point Blank Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34 damage.
    5 Energy     3 Recharge
Prophecies Zojun's Shot Quest-medium
Practiced Stance Practiced Stance Elite Stance. For 20...32 seconds, your preparations recharge 50% faster and last 30...126% longer.
    5 Energy     15 Recharge
Prophecies    

Marksmanship

Crippling Shot Crippling Shot Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1...8 seconds. This attack cannot be blocked.
    10 Energy     2 Recharge
Prophecies    
Penetrating Attack Penetrating Attack Bow Attack. If Penetrating Attack hits, you strike for +5...21 damage and this attack has 10% armor penetration.
    10 Energy ¾ Activation 4 Recharge
Prophecies Sundering Attack Quest-medium
Punishing Shot Punishing Shot Elite Bow Attack. If Punishing Shot hits, you strike for +10...18 damage and your target is interrupted.
    10 Energy ½ Activation 5 Recharge
Prophecies    

Wilderness Survival

Dryder's Defenses Dryder's Defenses Stance. For 5...10 seconds, you gain 75% chance to block attacks and 34...55 armor against elemental damage.
    5 Energy     60 Recharge
Prophecies    
Dust Trap Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are blinded for 3...7 seconds and take 10...22 damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds.
    25 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Frozen Soil Frozen Soil Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78 seconds.
    10 Energy 5 Activation 30 Recharge
Prophecies    
Greater Conflagration Greater Conflagration Elite Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126 seconds.
    5 Energy 3 Activation 15 Recharge
Prophecies    
Healing Spring Healing Spring Trap. For 10 seconds, adjacent allies are healed for 15...51 every 2 seconds. While activating this skill you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Prophecies    
Ignite Arrows Ignite Arrows Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15 fire damage to target and all adjacent foes.
    10 Energy 2 Activation 12 Recharge
Prophecies   Quest-medium
Incendiary Arrows Incendiary Arrows Elite Bow Attack. Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 1...3 seconds.
    5 Energy     5 Recharge
Prophecies    
Melandru's Arrows Melandru's Arrows Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21 seconds, and if they hit a target who is under an enchantment, they do +8...24 damage.
    5 Energy 2 Activation 12 Recharge
Prophecies    
Melandru's Resilience Melandru's Resilience Elite Stance. For 8...18 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.
    5 Energy     15 Recharge
Prophecies    
Muddy Terrain Muddy Terrain Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within its range move 10% slower, and speed boosts have no effect. This spirit dies after 30...78 seconds.
    5 Energy 5 Activation 30 Recharge
Prophecies    
Poison Arrow Poison Arrow Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17 seconds.
    5 Energy     1 Recharge
Prophecies    
Serpent's Quickness Serpent's Quickness Stance. For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
    5 Energy     45 Recharge
Prophecies   Quest-medium
Winter Winter Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126 seconds.
    5 Energy 3 Activation 60 Recharge
Prophecies   Quest-medium

Also on Fandom

Random Wiki