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Ranger skills quick reference (Factions)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Beast Mastery

Bestial Fury Bestial Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10 seconds, you attack 25% faster.
    10 Energy     10 Recharge
Factions Tiger's Fury  
Bestial Mauling Bestial Mauling Pet Attack. Your animal companion attempts a Bestial Mauling that deals +5...17 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4...9 seconds.
    5 Energy     20 Recharge
Factions    
Enraged Lunge Enraged Lunge Elite Pet Attack. Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5...17 seconds and deals +10...42 damage.
    5 Energy     5 Recharge
Factions    
Heal as One Heal as One Elite Skill. For 15 seconds, your animal companion steals 1...16 Health whenever it hits with an attack. You and your companion are both healed for 20...87 Health. If your companion is dead, it's[sic] resurrected with 50% Health. If you have this skill equipped, your companion will travel with you.
    5 Energy 1 Activation 5 Recharge
Factions    
Lacerate Lacerate Elite Nature Ritual. Create a level 1...8 Spirit. Bleeding creatures within its range suffer -2 health degeneration. When this spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5...21 seconds. This spirit dies after 30...126 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Poisonous Bite Poisonous Bite Pet Attack. Your animal companion attempts a Poisonous Bite that Poisons target foe for 5...17 seconds.
    5 Energy     7 Recharge
Factions    
Pounce Pounce Pet Attack. Your animal companion's next attack is a Pounce that deals +5...17 damage. If the attack strikes a moving foe, that foe is knocked down.
    5 Energy     20 Recharge
Factions    
Predatory Bond Predatory Bond Shout. For 5...17 seconds, your animal companion attacks 25% faster and heals you for 1...25 Health with each successful attack.
    10 Energy     30 Recharge
Factions    
Run as One Run as One Stance. For 5...13 seconds, you and your pet run 25% faster.
    5 Energy     15 Recharge
Factions    
Savage Pounce Savage Pounce Pet Attack. Your animal companion attempts a Savage Pounce that deals +5...17 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
    5 Energy     10 Recharge
Factions Bestial Pounce  
Viper's Nest Viper's Nest Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5...29 piercing damage and become Poisoned for 5...17 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted.
    10 Energy 2 Activation 20 Recharge
Factions    

Expertise

Archer's Signet Archer's Signet Elite Signet. For 1...19 seconds, conditions you apply while wielding a bow last 100% longer.
        1 Activation 12 Recharge
Factions    
Glass Arrows Glass Arrows Elite Preparation. For 10...30 seconds, your arrows strike for +5...17 damage if they hit and cause Bleeding for 10...18 seconds if they are Blocked.
    5 Energy 2 Activation 12 Recharge
Factions    
Trapper's Focus Trapper's Focus Elite Preparation. For 12...22 seconds, your trap skills are not easily interruptible and your Wilderness Survival attribute is increased by 0...2.
    5 Energy 2 Activation 12 Recharge
Factions    
Zojun's Haste Zojun's Haste Stance. For 5...10 seconds, you move 33% faster and have a 27...65% chance to block incoming projectiles. Zojun's Haste ends if you attack.
    5 Energy     30 Recharge
Factions Dodge  
Zojun's Shot Zojun's Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34 damage.
    5 Energy     3 Recharge
Factions Point Blank Shot  

Marksmanship

Broad Head Arrow Broad Head Arrow Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17 seconds, and if target foe is casting a spell that spell is interrupted.
    15 Energy     15 Recharge
Factions    
Focused Shot Focused Shot Bow Attack. If Focused Shot hits, you strike for +10...22 damage but all of your other attack skills are disabled for 5...3 seconds.
    5 Energy     2 Recharge
Factions    
Marauder's Shot Marauder's Shot Bow Attack. If Marauder's Shot hits, you strike for +10...30 damage and all your non-attack skills are disabled for 10 seconds.
    10 Energy     6 Recharge
Factions    
Melandru's Shot Melandru's Shot Elite Bow Attack. If Melandru's Shot hits, your target begins Bleeding for 5...21 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22 damage and is Crippled for 5...13 seconds.
    5 Energy 1 Activation 12 Recharge
Factions    
Needling Shot Needling Shot Bow Attack. Needling Shot strikes for only 10...26 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds.
    5 Energy ¾ Activation 4 Recharge
Factions    
Seeking Arrows Seeking Arrows Preparation. For 3...12 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit.
    15 Energy 2 Activation 20 Recharge
Factions    
Splinter Shot Splinter Shot Bow Attack. If Splinter Shot hits, you deal +3...13 damage. If Splinter Shot is "blocked," all foes adjacent to your target take 5...53 damage.
    10 Energy     5 Recharge
Factions    
Sundering Attack Sundering Attack Bow Attack. If Sundering Attack hits, you strike for +5...21 damage and this attack has 10% armor penetration.
    10 Energy ¾ Activation 4 Recharge
Factions Penetrating Attack  

Wilderness Survival

Brambles Brambles Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17 seconds. This spirit dies after 30...126 seconds.
    10 Energy 5 Activation 60 Recharge
Factions    
Conflagration Conflagration Nature Ritual. Create a level 1...8 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Factions    
Equinox Equinox Elite Nature Ritual. Create a level 1...8 spirit. Spells cast within its range that cause Exhaustion cause double the Exhaustion instead. This spirit dies after 30...126 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Famine Famine Elite Nature Ritual. Create a level 1...8 spirit. Whenever any creature in its range reaches 0 Energy, that creature takes 10...30 damage. This spirit dies after 30...78 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Snare Snare Trap. When Snare is triggered, all nearby foes become Crippled for 3...13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
    5 Energy 2 Activation 20 Recharge
Factions    
Tranquility Tranquility Nature Ritual. Create a level 1...8 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44% faster. This spirit dies after 15...51 seconds.
    15 Energy 5 Activation 60 Recharge
Factions    

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