Wikia

GuildWars Wikia

WatchlistRandom pageRecent changes

Ranger skills quick reference

Talk20
17,351pages on
this wiki
Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Contents

Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

See also the Animal companion skills quick reference.


Beast Mastery

Bestial Fury.jpg Bestial Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10 seconds, you attack 25% faster.
    10 Energy     10 Recharge
Factions Duplicate of Tiger's Fury  
Bestial Mauling.jpg Bestial Mauling Pet Attack. Your animal companion attempts a Bestial Mauling that deals +5...17 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4...9 seconds.
    5 Energy     20 Recharge
Factions    
Bestial Pounce.jpg Bestial Pounce Pet Attack. Your animal companion attempts a Bestial Pounce that deals +5...17 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
    5 Energy     10 Recharge
Prophecies Duplicate of Savage Pounce Can be obtained through a quest
Brutal Strike.jpg Brutal Strike Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29 damage. If that attack strikes a foe whose health is below 50%, that foe takes an additional +5...29 damage.
    10 Energy     5 Recharge
Prophecies    
Call of Haste.jpg Call of Haste Shout. For 30 seconds, your animal companion has a 33% faster attack speed and moves 33% faster.
    10 Energy     25 Recharge
Core   Can be obtained through a quest
Call of Protection.jpg Call of Protection Shout. For 120 seconds, your animal companion has a 5...17 base damage reduction.
    5 Energy     90 Recharge
Prophecies   Can be obtained through a quest
Charm Animal.jpg Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.
    10 Energy 10 Activation    
Core   Can be obtained through a quest
Comfort Animal.jpg Comfort Animal Skill. You heal your animal companion for 20...87 Health. If your companion is dead, it is resurrected with 10...48% Health. If you have Comfort Animal equipped, your animal companion will travel with you.
    5 Energy 1 Activation 1 Recharge
Core   Can be obtained through a quest
Companionship.jpg Companionship Skill. If you have less Health than your pet, you are healed for 30...102 Health. If your pet has less Health than you, it is healed for 30...102 Health.
    5 Energy 2 Activation 10 Recharge
Eye of the North    
Disrupting Lunge.jpg Disrupting Lunge Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1...10 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
    5 Energy     20 Recharge
Core    
Edge of Extinction.jpg Edge of Extinction Nature Ritual. Create a level 1...8 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest
Energizing Wind.jpg Energizing Wind Nature Ritual. Create a level 1...5 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25 seconds.
    15 Energy 5 Activation 60 Recharge
Core    
Enraged Lunge.jpg Enraged Lunge Elite Pet Attack. Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5...17 seconds and deals +10...42 damage.
    5 Energy     5 Recharge
Factions    
Feral Aggression.jpg Feral Aggression Skill. For 5...17 seconds, your pet attacks 33% faster and deals 5...9 additional damage.
    15 Energy     20 Recharge
Eye of the North    
Feral Lunge.jpg Feral Lunge Pet Attack. Your animal companion attempts a Feral Lunge that deals +5...29 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5...21 seconds.
    5 Energy     10 Recharge
Prophecies   Can be obtained through a quest
Ferocious Strike.jpg Ferocious Strike Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25 damage. If that attack hits, you gain adrenaline and 3...9 energy.
    5 Energy     8 Recharge
Core    
Fertile Season.jpg Fertile Season Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within range have +50...130 health and gain +8 armor. This spirit dies after 15...39 seconds.
    15 Energy 5 Activation 60 Recharge
Prophecies    
Heal as One.jpg Heal as One Elite Skill. For 15 seconds, your animal companion steals 1...16 Health whenever it hits with an attack. You and your companion are both healed for 20...87 Health. If your companion is dead, it's[sic] resurrected with 50% Health. If you have this skill equipped, your companion will travel with you.
    5 Energy 1 Activation 5 Recharge
Factions    
Heket's Rampage.jpg Heket's Rampage Stance. For 5...10 seconds, you attack 33% faster. This Stance ends if you use an attack skill.
    5 Energy     10 Recharge
Nightfall    
Lacerate.jpg Lacerate Elite Nature Ritual. Create a level 1...8 Spirit. Bleeding creatures within its range suffer -2 health degeneration. When this spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5...21 seconds. This spirit dies after 30...126 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Maiming Strike.jpg Maiming Strike Pet Attack. Your animal companion attempts a Maiming Strike that deals +5...17 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13 seconds.
    10 Energy     5 Recharge
Core    
Melandru's Assault.jpg Melandru's Assault Pet Attack. Your animal companion attempts a Melandru's Assault that deals +5...17 damage to all nearby foes.
    10 Energy     5 Recharge
Prophecies    
Otyugh's Cry.jpg Otyugh's Cry Shout. For 10...22 seconds, your animal companion gains +24 armor and cannot be blocked.
    5 Energy     30 Recharge
Prophecies   Can be obtained through a quest
Poisonous Bite.jpg Poisonous Bite Pet Attack. Your animal companion attempts a Poisonous Bite that Poisons target foe for 5...17 seconds.
    5 Energy     7 Recharge
Factions    
Pounce.jpg Pounce Pet Attack. Your animal companion's next attack is a Pounce that deals +5...17 damage. If the attack strikes a moving foe, that foe is knocked down.
    5 Energy     20 Recharge
Factions    
Predator's Pounce.jpg Predator's Pounce Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29 damage. If that attack hits, your animal companion gains 5...41 Health.
    5 Energy     5 Recharge
Prophecies    
Predatory Bond.jpg Predatory Bond Shout. For 5...17 seconds, your animal companion attacks 25% faster and heals you for 1...25 Health with each successful attack.
    10 Energy     30 Recharge
Factions    
Predatory Season.jpg Predatory Season Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 health. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest
Primal Echoes.jpg Primal Echoes Nature Ritual. Create a level 1...8 spirit. For creatures within its range, signets cost 10 Energy to use. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core    
Rampage as One.jpg Rampage as One Elite Skill. For 3...13 seconds, both you and your animal companion attack 33% faster and run 25% faster.
    25 Energy     10 Recharge
Nightfall    
Revive Animal.jpg Revive Animal Skill. Resurrect all nearby allied animal companions. They come back to life with 10...77% health.
    5 Energy 6 Activation 20 Recharge
Prophecies    
Run as One.jpg Run as One Stance. For 5...13 seconds, you and your pet run 25% faster.
    5 Energy     15 Recharge
Factions    
Savage Pounce.jpg Savage Pounce Pet Attack. Your animal companion attempts a Savage Pounce that deals +5...17 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
    5 Energy     10 Recharge
Factions Duplicate of Bestial Pounce  
Scavenger Strike.jpg Scavenger Strike Pet Attack. Your animal companion attempts a Scavenger Strike that deals +10...22 damage. If the attack strikes a foe who is suffering from a condition, you gain 3...13 Energy.
    5 Energy     10 Recharge
Core    
Strike as One.jpg Strike as One Elite Shout. Your animal companion instantly moves to your target and causes Bleeding for 5...13 seconds with its next attack. The next time you hit with an attack, target foe is Crippled for 5...13 seconds.
    5 Energy     10 Recharge
Nightfall    
Symbiosis.jpg Symbiosis Nature Ritual. Create a level 1...8 spirit. For each Enchantment on a non-spirit creature within range, that creature has +27...125 maximum health. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest
Symbiotic Bond.jpg Symbiotic Bond Shout. For 120...264 seconds, your animal companion gains 1...3 health regeneration, and half of all damage dealt to your animal companion is redirected to you.
    10 Energy     55 Recharge
Prophecies    
Tiger's Fury.jpg Tiger's Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10 seconds, you attack 25% faster.
    10 Energy     10 Recharge
Prophecies Duplicate of Bestial Fury Can be obtained through a quest
Toxicity.jpg Toxicity Nature Ritual. Create a level 1...8 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78 seconds.
    15 Energy 5 Activation 60 Recharge
Nightfall    
Viper's Nest.jpg Viper's Nest Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5...29 piercing damage and become Poisoned for 5...17 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted.
    10 Energy 2 Activation 20 Recharge
Factions    

Expertise

Archer's Signet.jpg Archer's Signet Elite Signet. For 1...19 seconds, conditions you apply while wielding a bow last 100% longer.
        1 Activation 12 Recharge
Factions    
Distracting Shot.jpg Distracting Shot Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
    5 Energy ½ Activation 10 Recharge
Core   Can be obtained through a quest
Dodge.jpg Dodge Stance. For 5...10 seconds, you move 33% faster and have a 27...65% chance to block incoming projectiles. Dodge ends if you attack.
    5 Energy     30 Recharge
Prophecies Duplicate of Zojun's Haste Can be obtained through a quest
Escape.jpg Escape Elite Stance. For 1...7 seconds, you move 33% faster and have a 75% chance to block attacks.
    5 Energy     12 Recharge
Core    
Expert Focus.jpg Expert Focus Preparation. For 24 seconds, your bow attack skills cost 1...2 less Energy and deal 1...8 extra damage.
    10 Energy 2 Activation 12 Recharge
Eye of the North    
Expert's Dexterity.jpg Expert's Dexterity Elite Stance. For 1...16 seconds, you attack 33% faster and your Marksmanship attribute is increased by 2.
    5 Energy     20 Recharge
Nightfall    
Glass Arrows.jpg Glass Arrows Elite Preparation. For 10...30 seconds, your arrows strike for +5...17 damage if they hit and cause Bleeding for 10...18 seconds if they are Blocked.
    5 Energy 2 Activation 12 Recharge
Factions    
Infuriating Heat.jpg Infuriating Heat Elite Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54 seconds.
    5 Energy 3 Activation 15 Recharge
Nightfall    
Lightning Reflexes.jpg Lightning Reflexes Stance. For 5...10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.
    10 Energy     30 Recharge
Core   Can be obtained through a quest
Marksman's Wager.jpg Marksman's Wager Elite Preparation. For 18 seconds, you gain 5...9 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
    5 Energy 2 Activation 24 Recharge
Prophecies    
Oath Shot.jpg Oath Shot Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)
    10 Energy     25 Recharge
Prophecies    
Point Blank Shot.jpg Point Blank Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34 damage.
    5 Energy     3 Recharge
Prophecies Duplicate of Zojun's Shot Can be obtained through a quest
Practiced Stance.jpg Practiced Stance Elite Stance. For 20...32 seconds, your preparations recharge 50% faster and last 30...126% longer.
    5 Energy     15 Recharge
Prophecies    
Throw Dirt.jpg Throw Dirt Skill. Target touched foe and foes adjacent to your target become Blinded for 3...13 seconds.
    5 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Trapper's Focus.jpg Trapper's Focus Elite Preparation. For 12...22 seconds, your trap skills are not easily interruptible and your Wilderness Survival attribute is increased by 0...2.
    5 Energy 2 Activation 12 Recharge
Factions    
Trapper's Speed.jpg Trapper's Speed Stance. For 5...25 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you successfully hit with an attack.
    5 Energy     20 Recharge
Nightfall    
Whirling Defense.jpg Whirling Defense Stance. For 8...18 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10 damage.
    10 Energy     60 Recharge
Core   Can be obtained through a quest
Zojun's Haste.jpg Zojun's Haste Stance. For 5...10 seconds, you move 33% faster and have a 27...65% chance to block incoming projectiles. Zojun's Haste ends if you attack.
    5 Energy     30 Recharge
Factions Duplicate of Dodge  
Zojun's Shot.jpg Zojun's Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34 damage.
    5 Energy     3 Recharge
Factions Duplicate of Point Blank Shot  

Marksmanship

Arcing Shot.jpg Arcing Shot Bow Attack. If this arrow hits, it strikes for +10...22 damage. This arrow cannot be blocked, but it moves 50% slower.
    5 Energy     6 Recharge
Nightfall    
Barrage.jpg Barrage Elite Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +5...17 damage if they hit.
    5 Energy     1 Recharge
Core    
Body Shot.jpg Body Shot Bow Attack. If this attack hits, you deal +5...17 damage. If it hits a foe with Cracked Armor, you gain 5...9 Energy.
    5 Energy     8 Recharge
Eye of the North    
Broad Head Arrow.jpg Broad Head Arrow Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17 seconds, and if target foe is casting a spell that spell is interrupted.
    15 Energy     15 Recharge
Factions    
Burning Arrow.jpg Burning Arrow Elite Bow Attack. If this attack hits, you strike for +10...26 damage and cause Burning for 1...6 seconds.
    10 Energy     5 Recharge
Nightfall    
Concussion Shot.jpg Concussion Shot Bow Attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17 seconds. This attack deals only 1...13 damage.
    25 Energy ½ Activation 5 Recharge
Core   Can be obtained through a quest
Crippling Shot.jpg Crippling Shot Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1...8 seconds. This attack cannot be blocked.
    10 Energy     2 Recharge
Prophecies    
Crossfire.jpg Crossfire Bow Attack. If this attack hits target foe, it deals +5...17 damage. If this foe is near any of your allies, this attack cannot be blocked.
    5 Energy     4 Recharge
Nightfall    
Debilitating Shot.jpg Debilitating Shot Bow Attack. If Debilitating Shot hits, your target loses 1...8 Energy.
    10 Energy     10 Recharge
Core   Can be obtained through a quest
Determined Shot.jpg Determined Shot Bow Attack. If Determined Shot hits, you strike for +5...17 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
    5 Energy     10 Recharge
Core   Can be obtained through a quest
Disrupting Accuracy.jpg Disrupting Accuracy Preparation. For 36 seconds, whenever your arrows critical[sic], they also interrupt your target.
    5 Energy 2 Activation 12 Recharge
Nightfall    
Disrupting Shot.jpg Disrupting Shot Bow Attack. If this attack hits, target foe's action is interrupted. If that action was a skill, you strike for +10...34 damage.
    10 Energy ½ Activation 15 Recharge
Eye of the North    
Favorable Winds.jpg Favorable Winds Nature Ritual. Create a level 1...8 spirit. For non-spirit creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core   Can be obtained through a quest
Focused Shot.jpg Focused Shot Bow Attack. If Focused Shot hits, you strike for +10...22 damage but all of your other attack skills are disabled for 5...3 seconds.
    5 Energy     2 Recharge
Factions    
Forked Arrow.jpg Forked Arrow Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an enchantment or hex, you shoot only one arrow.
    10 Energy     5 Recharge
Nightfall    
Hunter's Shot.jpg Hunter's Shot Bow Attack. If Hunter's Shot hits, your target begins Bleeding for 3...21 seconds.
    5 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Keen Arrow.jpg Keen Arrow Bow Attack. If this attack hits, you strike for +5...17 damage. If you land a critical hit, you deal an additional +5...21 damage.
    5 Energy     6 Recharge
Nightfall    
Marauder's Shot.jpg Marauder's Shot Bow Attack. If Marauder's Shot hits, you strike for +10...30 damage and all your non-attack skills are disabled for 10 seconds.
    10 Energy     6 Recharge
Factions    
Melandru's Shot.jpg Melandru's Shot Elite Bow Attack. If Melandru's Shot hits, your target begins Bleeding for 5...21 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22 damage and is Crippled for 5...13 seconds.
    5 Energy 1 Activation 12 Recharge
Factions    
Needling Shot.jpg Needling Shot Bow Attack. Needling Shot strikes for only 10...26 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds.
    5 Energy ¾ Activation 4 Recharge
Factions    
Penetrating Attack.jpg Penetrating Attack Bow Attack. If Penetrating Attack hits, you strike for +5...21 damage and this attack has 10% armor penetration.
    10 Energy ¾ Activation 4 Recharge
Prophecies Duplicate of Sundering Attack Can be obtained through a quest
Pin Down.jpg Pin Down Bow Attack. If Pin Down hits, your target is Crippled for 3...13 seconds.
    15 Energy     8 Recharge
Core   Can be obtained through a quest
Power Shot.jpg Power Shot Bow Attack. If Power Shot hits, target foe takes 25...45 damage.
    10 Energy   3 Recharge
Core   Can be obtained through a quest
Precision Shot.jpg Precision Shot Bow Attack. If Precision Shot hits, you strike for +3...9 damage. Precision Shot cannot be blocked. This action is easily interrupted.
    10 Energy 1 Activation 6 Recharge
Core   Can be obtained through a quest
Prepared Shot.jpg Prepared Shot Elite Bow Attack. If this attack hits, you strike for +10...22 damage. If you are under the effects of a preparation, you gain 1...7 Energy.
    5 Energy     6 Recharge
Nightfall    
Punishing Shot.jpg Punishing Shot Elite Bow Attack. If Punishing Shot hits, you strike for +10...18 damage and your target is interrupted.
    10 Energy ½ Activation 5 Recharge
Prophecies    
Rapid Fire.jpg Rapid Fire Preparation. For 5...21 seconds, you attack 33% faster while wielding a bow.
    5 Energy 2 Activation 12 Recharge
Eye of the North    
Read the Wind.jpg Read the Wind Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9 extra damage.
    5 Energy 2 Activation 12 Recharge
Core   Can be obtained through a quest
Savage Shot.jpg Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13...25 damage.
    10 Energy ½ Activation 5 Recharge
Core   Can be obtained through a quest
Screaming Shot.jpg Screaming Shot Bow Attack. If this attack hits, you deal +10...22 damage. If your target is within earshot, that foe begins Bleeding for 5...17 seconds.
    10 Energy     8 Recharge
Nightfall    
Seeking Arrows.jpg Seeking Arrows Preparation. For 3...12 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit.
    15 Energy 2 Activation 20 Recharge
Factions    
Sloth Hunter's Shot.jpg Sloth Hunter's Shot Bow Attack. If this attack hits, target foe takes +10...22 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10...30 damage.
    10 Energy     8 Recharge
Eye of the North    
Splinter Shot.jpg Splinter Shot Bow Attack. If Splinter Shot hits, you deal +3...13 damage. If Splinter Shot is "blocked," all foes adjacent to your target take 5...53 damage.
    10 Energy     5 Recharge
Factions    
Sundering Attack.jpg Sundering Attack Bow Attack. If Sundering Attack hits, you strike for +5...21 damage and this attack has 10% armor penetration.
    10 Energy ¾ Activation 4 Recharge
Factions Duplicate of Penetrating Attack  
Volley.jpg Volley Bow Attack. All your preparations are removed. Shoot arrows at up to 3 foes adjacent to your target. These arrows strike for +1...8 damage if they hit.
    5 Energy     2 Recharge
Eye of the North    

Wilderness Survival

Apply Poison.jpg Apply Poison Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13 seconds.
    15 Energy 2 Activation 12 Recharge
Core    
Barbed Arrows.jpg Barbed Arrows Preparation. For 24 seconds, your arrows cause Bleeding for 3...13 seconds. You have -40 armor while activating this skill.
    10 Energy 2 Activation 12 Recharge
Nightfall    
Barbed Trap.jpg Barbed Trap Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20 piercing damage, become Crippled, and begin Bleeding for 3...21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    15 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Brambles.jpg Brambles Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17 seconds. This spirit dies after 30...126 seconds.
    10 Energy 5 Activation 60 Recharge
Factions    
Choking Gas.jpg Choking Gas Preparation. For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.
    15 Energy 2 Activation 24 Recharge
Core   Can be obtained through a quest
Conflagration.jpg Conflagration Nature Ritual. Create a level 1...8 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Factions    
Dryder's Defenses.jpg Dryder's Defenses Stance. For 5...10 seconds, you gain 75% chance to block attacks and 34...55 armor against elemental damage.
    5 Energy     60 Recharge
Prophecies    
Dust Trap.jpg Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are blinded for 3...7 seconds and take 10...22 damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds.
    25 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Equinox.jpg Equinox Elite Nature Ritual. Create a level 1...8 spirit. Spells cast within its range that cause Exhaustion cause double the Exhaustion instead. This spirit dies after 30...126 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Famine.jpg Famine Elite Nature Ritual. Create a level 1...8 spirit. Whenever any creature in its range reaches 0 Energy, that creature takes 10...30 damage. This spirit dies after 30...78 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Flame Trap.jpg Flame Trap Trap. When Flame Trap is triggered, for 3 seconds all nearby foes are struck for 5...17 fire damage and set on fire for 1...3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Frozen Soil.jpg Frozen Soil Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78 seconds.
    10 Energy 5 Activation 30 Recharge
Prophecies    
Greater Conflagration.jpg Greater Conflagration Elite Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126 seconds.
    5 Energy 3 Activation 15 Recharge
Prophecies    
Healing Spring.jpg Healing Spring Trap. For 10 seconds, adjacent allies are healed for 15...51 every 2 seconds. While activating this skill you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Prophecies    
Ignite Arrows.jpg Ignite Arrows Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15 fire damage to target and all adjacent foes.
    10 Energy 2 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Incendiary Arrows.jpg Incendiary Arrows Elite Bow Attack. Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 1...3 seconds.
    5 Energy     5 Recharge
Prophecies    
Kindle Arrows.jpg Kindle Arrows Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20 fire damage.
    5 Energy 2 Activation 12 Recharge
Core   Can be obtained through a quest
Melandru's Arrows.jpg Melandru's Arrows Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21 seconds, and if they hit a target who is under an enchantment, they do +8...24 damage.
    5 Energy 2 Activation 12 Recharge
Prophecies    
Melandru's Resilience.jpg Melandru's Resilience Elite Stance. For 8...18 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.
    5 Energy     15 Recharge
Prophecies    
Muddy Terrain.jpg Muddy Terrain Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within its range move 10% slower, and speed boosts have no effect. This spirit dies after 30...78 seconds.
    5 Energy 5 Activation 30 Recharge
Prophecies    
Natural Stride.jpg Natural Stride Stance. For 1...7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.
    5 Energy     12 Recharge
Nightfall    
Nature's Renewal.jpg Nature's Renewal Nature Ritual. Create a level 1...8 spirit. For 30...126 seconds, enchantments and hexes take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core    
Pestilence.jpg Pestilence Nature Ritual. Create a level 1...8 spirit. When any creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78 seconds.
    5 Energy 5 Activation 60 Recharge
Nightfall    
Piercing Trap.jpg Piercing Trap Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41 piercing damage. Any foes with Cracked Armor are struck for an additional 15...51 damage. Piercing Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 30 Recharge
Eye of the North    
Poison Arrow.jpg Poison Arrow Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17 seconds.
    5 Energy     1 Recharge
Prophecies    
Poison Tip Signet.jpg Poison Tip Signet Signet. For 60 seconds, your next attack also inflicts Poison for 8...14 seconds.
        1 Activation 6 Recharge
Eye of the North    
Quickening Zephyr.jpg Quickening Zephyr Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more of the base Energy to cast. This spirit dies after 15...39 seconds.
    25 Energy 5 Activation 60 Recharge
Core   Can be obtained through a quest
Quicksand.jpg Quicksand Elite Nature Ritual. Create a level 1...8 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78 seconds.
    10 Energy 5 Activation 30 Recharge
Nightfall    
Roaring Winds.jpg Roaring Winds Nature Ritual. Create a level 1...8 spirit. Chants and shouts cost 1...4 more Energy. This spirit dies after 30...54 seconds.
    10 Energy 5 Activation 60 Recharge
Nightfall    
Scavenger's Focus.jpg Scavenger's Focus Elite Skill. For 10 seconds, if you strike a foe who is suffering from a condition you gain 3...10 Energy.
    5 Energy     20 Recharge
Nightfall    
Serpent's Quickness.jpg Serpent's Quickness Stance. For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
    5 Energy     45 Recharge
Prophecies   Can be obtained through a quest
Smoke Trap.jpg Smoke Trap Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Snare.jpg Snare Trap. When Snare is triggered, all nearby foes become Crippled for 3...13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
    5 Energy 2 Activation 20 Recharge
Factions    
Spike Trap.jpg Spike Trap Elite Trap. When Spike Trap is triggered, every second (for 2 seconds total), all nearby foes are struck for 10...34 piercing damage, become Crippled for 3...21 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Core    
Storm Chaser.jpg Storm Chaser Stance. For 8...18 seconds you move 25% faster, and you gain 1...4 Energy whenever you take elemental damage.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Tranquility.jpg Tranquility Nature Ritual. Create a level 1...8 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44% faster. This spirit dies after 15...51 seconds.
    15 Energy 5 Activation 60 Recharge
Factions    
Tripwire.jpg Tripwire Trap. When Tripwire is triggered, all nearby foes are struck for 5...17 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 30 Recharge
Nightfall    
Troll Unguent.jpg Troll Unguent Skill. For 13 seconds, you gain +3...9 Health regeneration.
    5 Energy 3 Activation 10 Recharge
Core   Can be obtained through a quest
Winnowing.jpg Winnowing Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core   Can be obtained through a quest
Winter.jpg Winter Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126 seconds.
    5 Energy 3 Activation 60 Recharge
Prophecies   Can be obtained through a quest

No Attribute

Antidote Signet.jpg Antidote Signet Signet. Cleanse yourself of Poison, Disease, Blindness, and one additional condition.
        1 Activation 4 Recharge
Core   Can be obtained through a quest
Called Shot.jpg Called Shot Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked.
    5 Energy     3 Recharge
Core   Can be obtained through a quest
Dual Shot.jpg Dual Shot Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage.
    10 Energy     10 Recharge
Core   Can be obtained through a quest
Magebane Shot.jpg Magebane Shot Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for an additional 10 seconds. This attack cannot be blocked.
    10 Energy ½ Activation 5 Recharge
Nightfall    
Quick Shot.jpg Quick Shot Elite Bow Attack. Shoot an arrow that moves twice as fast.
    5 Energy 1 Activation 1 Recharge
Core    
Storm's Embrace.jpg Storm's Embrace Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.
    5 Energy     30 Recharge
Nightfall    

Allegiance rankEdit

Triple Shot (Kurzick).jpg Triple Shot (Luxon).jpg
Triple Shot Bow Attack. Shoot three arrows simultaneously at target foe. These arrows deal 40...28% less damage.
    10 Energy     10 Recharge
Factions PvE
only
 

Sunspear rankEdit

Never Rampage Alone.jpg Never Rampage Alone Skill. For 18...24 seconds, you and your pet attack 25% faster and have +1...3 Health regeneration.
    15 Energy     20 Recharge
Nightfall PvE
only
 


Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish
Advertisement | Your ad here

Latest Photos

Add a Photo
39,018photos on this wiki
See more >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki