Punishing Shot
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Skill details
| Punishing Shot | ||||||||||||
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Full: If Punishing Shot hits, you strike for +10...18 damage and your target is interrupted.
Concise: Deals +10...18 damage. Interrupts an action.
Contents |
| Marksmanship | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
| +Damage | 10 | 11 | 11 | 12 | 13 | 13 | 14 | 15 | 15 | 16 | 17 | 17 | 18 | 19 | 19 | 20 | 21 | 21 | 22 | 23 | 23 | 24 |
Acquisition
Edit
Notes
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- Punishing Shot is employed to best effect in a damage dealing/spike capacity. Combine with preparations such as Read the Wind and activate immediately after a powerful opening attack such as Marauder's Shot to achieve a sizeable damage output in a short period of time. It may also serve as a potent stand-alone interrupt if needed.
- After this skill has been used, there is a ¾ second aftercast delay before your next action may be undertaken.
- If you wish merely to interrupt, consider Savage Shot, which is not Elite, though the bonus damage applies only if interrupting a spell. If an interrupt-intensive build is desired, both Savage and Punishing may be used in concert.
