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Protection Prayers skills (Prophecies)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Upkeep Maintenance cost

Activation Activation time

Recharge Recharge time

Protection Prayers

Amity Amity Elite Hex Spell. For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy ¼ Activation 45 Recharge
Prophecies    
Aura of Faith Aura of Faith Elite Enchantment Spell. For 3 seconds, target ally gains 50...90% more Health when healed and takes 5...41% less damage.
    5 Energy ¼ Activation 8 Recharge
Prophecies    
Life Attunement Life Attunement Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43% more Health when healed.
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Quest-medium
Life Barrier Life Barrier Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
-1 Upkeep 15 Energy 2 Activation 5 Recharge
Prophecies    
Mark of Protection Mark of Protection Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Mend Condition Mend Condition Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 2 Recharge
Prophecies   Quest-medium
Pacifism Pacifism Hex Spell. For 8...18 seconds, target foe cannot attack. This effect ends if the target takes damage.
    10 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Protective Bond Protective Bond Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4 Energy or the spell ends.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Restore Condition Restore Condition Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 Health.
    5 Energy ¾ Activation 2 Recharge
Prophecies    
Shield of Deflection Shield of Deflection Elite Enchantment Spell. For 3...9 seconds, target ally has a 75% chance to block attacks and gains 15...27 armor.
    10 Energy ¼ Activation 10 Recharge
Prophecies    
Vital Blessing Vital Blessing Enchantment Spell. While you maintain this enchantment, target ally has +40...168 maximum Health.
-1 Upkeep 10 Energy ¾ Activation 2 Recharge
Prophecies   Quest-medium

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