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This skill may be earned from a quest. See skill information for details.
. For Enchantment Spell 5...10 seconds, all party members within earshot have a 50% chance to block attacks.
. Remove all Spell hexes from target other ally. For 8...18 seconds, that ally gains +10 armor for each Necromancer hex that was removed.
. All negative Spell conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 Health.
. For Enchantment Spell 2...6 seconds, target ally has a 50% chance to block attacks.
. While you Enchantment Spell maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25.
. Remove one Spell condition ( Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor or Deep Wound) from target ally. For each remaining condition, that ally is healed for 5...57 health.
. For Enchantment Spell 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
. Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4 seconds. This spell consumes all of your remaining Energy.
Reversal of Fortune
. For 8 seconds, the next time target ally would take damage or Enchantment Spell life steal, that ally gains that amount of Health instead, maximum 15...67.
Shield of Regeneration
. For Elite Enchantment Spell 5...11 seconds, target ally gains 3...9 Health regeneration and 40 armor.
. For 8 seconds, Enchantment Spell damage and life steal received by target ally is reduced by 3...15. When Shielding Hands ends, that ally is healed for 5...41 Health.