A projectile requires a clear line of sight, however it does not require a clear flight path.
A projectile's trajectory is calculated based on the location and velocity of the target. Projectiles can be dodged by moving out of their paths. Projectiles can also be caused to stray by stopping before moving into their path
All projectile weapons have unlimited ammunition.
All projectile weapons have increased range and damage when used against lower targets and decreased range and damage when used against higher targets.
no linked attack skills, extremely low critical hit rate
Ranged weapons inflict more damage against lower targets and less damage against higher targets. The exact mechanics of this are unknown.
Range is approximated in the radius of the aggro circle. The range of projectile weapons increases against lower targets and decreases against higher targets. The exact mechanics of this are unknown.
Flight Time is for a target at Shortbow range distance.