GuildWars Wiki
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[[Player versus environment]], (or PvE, sometimes player versus monster, or PvM), is a gameplay distinction, in contrast with [[player versus player]] (short: PvP) gameplay.
 
[[Player versus environment]], (or PvE, sometimes player versus monster, or PvM), is a gameplay distinction, in contrast with [[player versus player]] (short: PvP) gameplay.
   
Player versus Environment is a type of gameplay common to RPGs in general. This is where the character engages in combat with [[Artificial intelligence|AI]]-controlled [[Mobile object|computerized opponents]], as opposed to PvP, where she/he/it engages with human players as opponents.
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Player versus Environment is a type of gameplay common to RPGs in general. This is where the character engages in combat with [[Artificial intelligence|AI]]-controlled [[Mobile object|computerized opponents]], as opposed to PvP, where she/he engages with human players as opponents.
   
In Guild Wars, PvE content is available to [[roleplaying character]]s. However, a PvP character can engage a set of computer controlled opponents as well as other players. In PvE gameplay, your primary purpose (aside from fun, obviously) is to "grow" your character, gain [[experience]], learn [[skill]]s, acquire better [[weapon]]s and [[armor]], etc. This is done mainly by completing [[quest]]s and [[mission]]s, and by venturing into [[explorable area]]s to fight [[monster]]s.
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In Guild Wars, PvE content is available to [[roleplaying character]]s. However, a PvP character can engage a set of computer controlled opponents known as the [[Zaishen]] (especially during tutorials) as well as other players. In PvE gameplay, the primary purpose is to complete the [[storyline]]. In addition, PvE players can "grow" their characters, gain [[experience]], learn [[skill]]s, acquire better [[weapon]]s and [[armor]], improve [[titles]] etc. This is done mainly by completing [[quest]]s and [[mission]]s, venturing into [[explorable area]]s to fight [[monster]]s, and [[farm]]ing.
 
==Controversy==
 
There are some who worry that the slaying of endless AI mobs could be considered a form of animal abuse, if in fact the mobs are living beings. As the definition of what defines a living being evolves, there is certain to be more debate on this pressing issue.
 
   
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 11:55, 24 April 2009

Player versus environment, (or PvE, sometimes player versus monster, or PvM), is a gameplay distinction, in contrast with player versus player (short: PvP) gameplay.

Player versus Environment is a type of gameplay common to RPGs in general. This is where the character engages in combat with AI-controlled computerized opponents, as opposed to PvP, where she/he engages with human players as opponents.

In Guild Wars, PvE content is available to roleplaying characters. However, a PvP character can engage a set of computer controlled opponents known as the Zaishen (especially during tutorials) as well as other players. In PvE gameplay, the primary purpose is to complete the storyline. In addition, PvE players can "grow" their characters, gain experience, learn skills, acquire better weapons and armor, improve titles etc. This is done mainly by completing quests and missions, venturing into explorable areas to fight monsters, and farming.