GuildWars Wiki
m (Since you seem to have a problem with the licence in with you agreed to release your edits, I'm reverting them.)
(the copywrite policy article still reflects a Creative Commons by-nc-sa license. read the license, nearly every page on the wiki now is in violation thanks to the ads from a commercial source)
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[[Player versus environment]], (or PvE, sometimes player versus monster, or PvM), is a gameplay distinction, in contrast with [[player versus player]] (short: PvP) gameplay.
 
[[Player versus environment]], (or PvE, sometimes player versus monster, or PvM), is a gameplay distinction, in contrast with [[player versus player]] (short: PvP) gameplay.
   
Player versus Environment is a type of gameplay common to RPGs in general. This is where the character engages in combat with [[Artificial intelligence|AI]]-controlled [[Mobile object|computerized opponents]], as opposed to PvP, where he engages with human players as opponents.
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Player versus Environment is a type of gameplay common to RPGs in general. This is where the character engages in combat with [[Artificial intelligence|AI]]-controlled [[Mobile object|computerized opponents]], as opposed to PvP, where she/he engages with human players as opponents.
   
In Guild Wars, PvE content is available to [[roleplaying character]]s. However, a PvP character can engage a set of computer controlled opponents as well as other players. In PvE gameplay, your primary purpose (aside from fun, obviously) is to "grow" your character, gain [[experience]], learn [[skill]]s, acquire better [[weapon]]s and [[armor]], etc. This is done mainly by completing [[quest]]s and [[mission]]s, and by venturing into [[explorable area]]s to fight [[monster]]s.
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In Guild Wars, PvE content is available to [[roleplaying character]]s. However, a PvP character can engage a set of computer controlled opponents known as the [[Zaishen]] (especially during tutorials) as well as other players. In PvE gameplay, the primary purpose is to complete the [[storyline]]. In addition, PvE players can "grow" their characters, gain [[experience]], learn [[skill]]s, acquire better [[weapon]]s and [[armor]], improve [[titles]] etc. This is done mainly by completing [[quest]]s and [[mission]]s, venturing into [[explorable area]]s to fight [[monster]]s, and [[farm]]ing.
   
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 02:45, 15 September 2007

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Player versus environment, (or PvE, sometimes player versus monster, or PvM), is a gameplay distinction, in contrast with player versus player (short: PvP) gameplay.

Player versus Environment is a type of gameplay common to RPGs in general. This is where the character engages in combat with AI-controlled computerized opponents, as opposed to PvP, where she/he engages with human players as opponents.

In Guild Wars, PvE content is available to roleplaying characters. However, a PvP character can engage a set of computer controlled opponents known as the Zaishen (especially during tutorials) as well as other players. In PvE gameplay, the primary purpose is to complete the storyline. In addition, PvE players can "grow" their characters, gain experience, learn skills, acquire better weapons and armor, improve titles etc. This is done mainly by completing quests and missions, venturing into explorable areas to fight monsters, and farming.