PBAoE (Point Blank Area of Effect) skills are AoEs that affect the area around the caster.
Warrior[]
Axe Mastery[]
Cyclone Axe [edit]
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Axe Attack. Perform a spinning axe attack striking for +4...10 damage to all adjacent opponents. |
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Core | |||||||||||||
Triple Chop [edit]
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Elite Axe Attack. Attack target foe and adjacent foes. Each attack that hits deals +10...34 damage. |
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Factions |
Hammer Mastery[]
Crude Swing [edit]
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Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +1...16 damage. |
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Prophecies | |||||||||||||
Earth Shaker [edit]
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Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) |
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Prophecies | |||||||||||||
Yeti Smash [edit]
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Hammer Attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.) |
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Factions |
Tactics[]
"None Shall Pass!" [edit]
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Shout. All nearby foes that are moving are knocked down. This skill recharges 1...7 seconds faster for each foe knocked down (maximum 25 seconds). |
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Factions | |||||||||||||
Protector's Defense [edit]
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Skill. For 5...10 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move. |
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Factions |
PvE Only[]
Whirlwind Attack [edit]
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Melee Attack. Attack target and adjacent foes. Each attack that hits deals +13...18 damage. |
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Nightfall | PvE only |
Ranger[]
Expertise[]
Whirling Defense [edit]
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Stance. For 8...18 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10 damage. |
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Core |
Monk[]
Divine Favor[]
Divine Healing [edit]
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Spell. Heal yourself and party members within earshot for 15...51 points. |
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Prophecies | |||||||||||||
Heaven's Delight [edit]
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Spell. Heals you and party members within earshot for 15...51 points. |
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Factions |
Healing Prayers[]
Heal Area [edit]
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Spell. Heal yourself and all adjacent creatures for 30...150 points. |
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Prophecies | |||||||||||||
Healing Ring [edit]
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Spell. Heal adjacent creatures for 30...150 Health. The caster is not healed. |
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Nightfall | |||||||||||||
Karei's Healing Circle [edit]
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Spell. Heal yourself and all adjacent creatures for 30...150 points. |
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Factions |
Protection Prayers[]
Amity [edit]
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Elite Hex Spell. For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage. |
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Prophecies |
Smiting Prayers[]
Balthazar's Aura [edit]
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Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22 holy damage each second. |
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Core | |||||||||||||
Kirin's Wrath [edit]
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Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second. |
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Factions | |||||||||||||
Symbol of Wrath [edit]
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Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second. |
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Prophecies |
No attribute[]
Light of Dwayna [edit]
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Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy. |
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Prophecies |
Necromancer[]
Blood Magic[]
Demonic Flesh [edit]
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Enchantment Spell. For 30...54 seconds, whenever you use a skill that targets a foe, you deal 5...17 shadow damage to all other foes adjacent to you. |
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Core | |||||||||||||
Signet of Agony [edit]
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Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58 damage. |
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Core | |||||||||||||
Unholy Feast [edit]
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Spell. Steal up to 10...54 Health from up to 1...3 foes in the area. |
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Core |
Death Magic[]
Contagion [edit]
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Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6% maximum Health. |
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Nightfall | |||||||||||||
Dark Aura [edit]
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Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health. |
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Core | |||||||||||||
Necrotic Traversal [edit]
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Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17 seconds. |
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Prophecies |
Elementalist[]
Air Magic[]
Teinai's Wind [edit]
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Spell. All adjacent foes take 15...51 cold damage. Attacking foes struck by Teinai's Wind are knocked down. |
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Factions | |||||||||||||
Whirlwind [edit]
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Spell. All adjacent foes take 15...51 cold damage. Attacking foes struck by Whirlwind are knocked down. |
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Prophecies |
Earth Magic[]
Aftershock [edit]
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Spell. Adjacent foes are struck for 26...85 earth damage. Knocked down foes are struck for 10...56 additional earth damage. |
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Core | |||||||||||||
Crystal Wave [edit]
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Spell. Foes adjacent to you are struck for 10...82 damage, but are cured of any negative Conditions. |
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Prophecies | |||||||||||||
Grasping Earth [edit]
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Hex Spell. For 5...17 seconds, all nearby foes move 50% slower. |
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Prophecies | |||||||||||||
Shockwave [edit]
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Elite Spell. Adjacent foes take 15...51 earth damage, nearby foes take 15...51 earth damage, and foes in the area take 15...51 earth damage. |
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Factions | |||||||||||||
Teinai's Crystals [edit]
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Spell. Foes adjacent to you are struck for 10...82 damage, but are cured of any negative Conditions. |
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Factions | |||||||||||||
Ward Against Elements [edit]
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Ward Spell. You create a Ward Against Elements at your current location. For 8...18 seconds, non-Spirit allies in this area gain +24 armor against elemental damage. |
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Prophecies | |||||||||||||
Ward Against Foes [edit]
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Ward Spell. You create a Ward Against Foes at your current location. For 8...18 seconds, non-Spirit foes in this area move 50% slower. |
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Core | |||||||||||||
Ward Against Melee [edit]
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Ward Spell. You create a Ward Against Melee at your current location. For 5...17 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. |
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Core | |||||||||||||
Ward of Stability [edit]
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Ward Spell. Create a Ward of Stability at your current location. For 10...22 seconds, non-Spirit allies cannot be knocked down. |
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Factions | |||||||||||||
Ward of Weakness [edit]
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Ward Spell. You create a Ward of Weakness at your current location. For 5...17 seconds, foes in the area become Weakened for 5...17 seconds whenever they take elemental damage. |
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Eye of the North |
Fire Magic[]
Bed of Coals [edit]
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Spell. Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5...24 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6 seconds. |
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Factions | |||||||||||||
Burning Speed [edit]
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Enchantment Spell. For 5 seconds, you are set on fire and move 30...42% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8 seconds. |
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Factions | |||||||||||||
Double Dragon [edit]
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Elite Spell. All nearby foes are struck for 7...91 fire damage. For 10...22 seconds, your Fire Magic attribute is increased by +0...2. |
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Factions | |||||||||||||
Flame Burst [edit]
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Spell. All nearby foes are struck for 15...99 fire damage. |
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Prophecies | |||||||||||||
Flame Djinn's Haste [edit]
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Enchantment Spell. All adjacent foes are struck for 15...99 fire damage. For 8...13 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. |
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Nightfall | |||||||||||||
Inferno [edit]
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Spell. All adjacent foes are struck for 30...114 fire damage. |
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Core | |||||||||||||
Lava Font [edit]
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Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5...41 fire damage each second. |
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Prophecies | |||||||||||||
Phoenix [edit]
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Spell. A fiery phoenix rises at your location, striking adjacent foes for 7...91 fire damage, and flies out to your target, exploding on impact. This explosion strikes your target and adjacent foes for an additional 15...75 fire damage. |
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Prophecies |
Water Magic[]
Frozen Burst [edit]
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Hex Spell. All nearby foes are struck for 10...70 cold damage and move 66% slower for 3...7 seconds. |
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Prophecies | |||||||||||||
Ward Against Harm [edit]
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Elite Ward Spell. Create a Ward Against Harm at this location. For 8...18 seconds, non-spirit allies in this area have 12...50 armor against fire damage and 12...22 armor against other damage. |
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Prophecies |
Assassin[]
Shadow Arts[]
Return [edit]
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Spell. All adjacent foes are Crippled for 3...7 seconds. Shadow Step to target other ally's location. |
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Factions | |||||||||||||
Smoke Powder Defense [edit]
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Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5 seconds. |
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Eye of the North | |||||||||||||
Viper's Defense [edit]
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Spell. All adjacent foes are Poisoned for 5...17 seconds. Shadow Step to a nearby location directly away from your target. |
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Factions |
Ritualist[]
Channeling Magic[]
Cruel Was Daoshen [edit]
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Item Spell. Hold Daoshen's ashes for up to 15...51 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 10...82 lightning damage. |
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Factions | |||||||||||||
Destructive Was Glaive [edit]
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Elite Item Spell. Hold Glaive's ashes for up to 30...54 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 10...82 lightning damage. |
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Nightfall | |||||||||||||
Grasping Was Kuurong [edit]
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Elite Item Spell. Hold Kuurong's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are struck for 15...63 damage and knocked down. |
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Factions |
Restoration Magic[]
Blind Was Mingson [edit]
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Item Spell. Hold Mingson's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are Blinded for 3...7 seconds. |
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Factions | |||||||||||||
Lively Was Naomei [edit]
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Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63% Health and zero Energy. |
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Factions |
Dervish[]
Earth Prayers[]
Aura of Thorns [edit]
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Flash Enchantment Spell. All nearby foes are Crippled for 3...7 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes begin Bleeding for 5...13 seconds. |
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Nightfall | |||||||||||||
Dust Cloak [edit]
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Flash Enchantment Spell. All adjacent foes are struck for 10...34 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1...3 second[s]. |
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Nightfall | |||||||||||||
Mirage Cloak [edit]
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Enchantment Spell. For 10 seconds, you have a 50% chance to block incoming attacks. When this enchantment ends, all nearby foes are struck for 15...63 earth damage. |
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Nightfall | |||||||||||||
Mystic Sandstorm [edit]
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Spell. Lose all enchantments. For each enchantment removed in this way, all nearby foes are struck for 10...30 earth damage (maximum 130 damage). |
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Nightfall | |||||||||||||
Sand Shards [edit]
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Flash Enchantment Spell. For 30 seconds, the next 1...4 time[s] you hit with a scythe, all other adjacent foes take 10...50 earth damage. |
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Nightfall | |||||||||||||
Staggering Force [edit]
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Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 5...13 seconds. |
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Nightfall |
Mysticism[]
Balthazar's Rage [edit]
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Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this enchantment. |
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Nightfall | |||||||||||||
Heart of Fury [edit]
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Enchantment Spell. For 5...17 seconds, you attack 33% faster. When this enchantment ends, all nearby foes are set on fire for 1...3 seconds. |
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Nightfall | |||||||||||||
Heart of Holy Flame [edit]
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Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all adjacent foes are set on fire for 1...3 seconds. |
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Nightfall | |||||||||||||
Zealous Renewal [edit]
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Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each successful hit while under the effects of this enchantment. |
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Nightfall |
Scythe Mastery[]
Banishing Strike [edit]
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Melee Attack. If this attack hits, you deal +5...17 damage. If it hits a summoned creature, all nearby foes take 10...70 holy damage. |
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Nightfall | |||||||||||||
Chilling Victory [edit]
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Scythe Attack. If it hits, this attack strikes for +5...17 damage. If you targeted a foe who had less Health than you, that foe and all adjacent foes are struck for 15...51 cold damage. |
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Nightfall |
Wind Prayers[]
Grenth's Aura | ||||||||||||
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Full: Flash Enchantment Spell. For 20 seconds, you deal 5..21 less damage and steal 5..21 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5..21 Health from all adjacent foes.
Concise: Flash Enchantment Spell. (20 seconds.) You deal 5..21 less damage and steal 5..21 Health when you hit with a scythe. Initial effect: steal 5..21 Health from all adjacent foes.
Wind Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage and Life Stealing | 5 | 6 | 8 | 9 | 10 | 12 | 13 | 14 | 16 | 17 | 18 | 20 | 21 | 22 | 24 | 25 | 26 | 28 | 29 | 30 | 32 |
Acquisition[]
Enchantment Spell. All adjacent foes are struck for 20...68 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, all adjacent foes are Crippled for 5...13 seconds.
10 | ¾ | 10 |
Spell. For each enchantment on you, 1 foe in the area is struck for 30...106 cold damage (the same target cannot be hit more than once).
10 | ¾ | 12 |
Spell. Target touched foe and all nearby foes are struck for 15...55 cold damage. Affected foes below 50% Health lose all enchantments.
10 | ¾ | 15 |
Nightfall Winds of Disenchantment
Spell. Lose 1 enchantment. If an enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20...68 cold damage.
5 | ¾ | 20 |
Allegiance rank[]
Aura of Holy Might [edit]
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Enchantment Spell. Enchantment Spell. For 45 seconds, you deal 20...24 holy damage to all adjacent foes whenever you lose a Dervish enchantment. |
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Factions | PvE only |
Sunspear rank[]
Eternal Aura [edit]
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Enchantment Spell. you have + 100 max health. When this enchantment ends, all party members in the area are resurrected(40...50) % health and (20...30)% energy |
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Nightfall | PvE only |
Common skills[]
Asuran rank[]
Radiation Field [edit]
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Ward Spell. For 5 seconds, foes in the area have -4...6 Health degeneration. When the portal ends, foes in the area are Diseased for 12...18 seconds. |
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Eye of the North | PvE only |
Deldrimor rank[]
Light of Deldrimor [edit]
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Spell. All foes in the area are struck for 55...80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. |
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Eye of the North | PvE only |
Ebon Vanguard rank[]
Ebon Battle Standard of Courage [edit]
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Ward Spell. You plant an Ebon Battle Standard of Courage at your current location. For 14...19 seconds, non-spirit allies in this area gain +24 armor and an additional +24 armor against Charr. |
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Eye of the North | PvE only |
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Ebon Battle Standard of Honor [edit]
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Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 14...19 seconds, non-spirit allies in this area strike for +8...14 damage and an additional +7...9 against Charr. |
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Eye of the North | PvE only |
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Ebon Battle Standard of Wisdom [edit]
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Ward Spell. You plant an Ebon Battle Standard of Wisdom at your current location. For 14...19 seconds, non-spirit allies in this area have a 44...57% chance to halve skill recharge time of spells they cast. |
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Eye of the North | PvE only |