Order skills quick reference
From GuildWiki
[edit] Necromancer
[edit] Blood Magic
| Dark Fury [edit]
| Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) |
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| Prophecies | |||||||||||||
| Order of Pain [edit]
| Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage. |
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| Core | |||||||||||||
| Order of the Vampire [edit]
| Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13 Health. |
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| Prophecies | |||||||||||||
[edit] Curses
| Order of Apostasy [edit]
| Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17% maximum Health. |
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| Factions | |||||||||||||
[edit] Death Magic
| Order of Undeath [edit]
| Elite Spell. For 5 seconds, your minions deal +3...13 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. |
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| Nightfall | |||||||||||||





