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 Quest-medium.png - This skill may be earned from a quest. See skill information for details.

Energy.png - Energy requirement

Upkeep.png - Maintenance cost

Activation.png - Activation Time

Recharge.png - Recharge Time

RangerEdit

Beast MasteryEdit

Charm Animal.jpg Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.
    10 Energy 10 Activation    
Core   Can be obtained through a quest

MonkEdit

Healing PrayersEdit

Infuse Health.jpg Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129% of the amount you lost.
    10 Energy ¼ Activation    
Core   Can be obtained through a quest
Live Vicariously.jpg Live Vicariously Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14 Health.
-1 Upkeep 5 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Mending.jpg Mending Enchantment Spell. While you maintain this enchantment, target ally gains +1...3 Health regeneration.
-1 Upkeep 10 Energy 2 Activation    
Core   Can be obtained through a quest

Protection PrayersEdit

Life Attunement.jpg Life Attunement Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43% more Health when healed.
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Life Bond.jpg Life Bond Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25.
-1 Upkeep 10 Energy 2 Activation    
Core    
Protective Bond.jpg Protective Bond Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4 Energy or the spell ends.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Rebirth.jpg Rebirth Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4 seconds. This spell consumes all of your remaining Energy.
    10 Energy 5 Activation    
Core   Can be obtained through a quest

Smiting PrayersEdit

Balthazar's Spirit.jpg Balthazar's Spirit Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Retribution.jpg Retribution Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5...17 damage).
-1 Upkeep 10 Energy 2 Activation    
Core   Can be obtained through a quest
Essence Bond.jpg Essence Bond Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    

NecromancerEdit

Blood MagicEdit

Blood is Power.jpg Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5 Energy regeneration.
33% Sacrifice 1 Energy ¼ Activation    
Core    
Order of Pain.jpg Order of Pain Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage.
17% Sacrifice 10 Energy 2 Activation    
Core    

CursesEdit

Order of Apostasy.jpg Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17% maximum Health.
    25 Energy 2 Activation    
Factions    
Plague Touch.jpg Plague Touch Skill. Transfer 1...3 negative conditions and their remaining durations from yourself to target touched foe.
    5 Energy ¾ Activation    
Core   Can be obtained through a quest

Death MagicEdit

Consume Corpse.jpg Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85 Health and 5...17 Energy.
    10 Energy 1 Activation    
Prophecies    
Death Nova.jpg Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 damage and are Poisoned for 15 seconds.
    5 Energy 2 Activation    
Core   Can be obtained through a quest
Necrotic Traversal.jpg Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17 seconds.
    5 Energy ¾ Activation    
Prophecies   Can be obtained through a quest
Putrid Flesh.jpg Putrid Flesh Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13 seconds.
    10 Energy ¼ Activation    
Nightfall    
Soul Feast.jpg Soul Feast Spell. Exploit nearest corpse to gain 50...234 Health.
    10 Energy 1 Activation    
Core   Can be obtained through a quest
Tainted Flesh.jpg Tainted Flesh Elite Enchantment Spell. For 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13 seconds.
    5 Energy 1 Activation    
Core    
Taste of Death.jpg Taste of Death Spell. Steal up to 100...340 Health from target animated undead ally.
    5 Energy ¼ Activation    
Core    


MesmerEdit

Domination MagicEdit

Arcane Larceny.jpg Arcane Larceny Spell. For 5...29 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.
    10 Energy 1 Activation    
Factions Duplicate of Arcane Thievery  
Arcane Thievery.jpg Arcane Thievery Spell. For 5...29 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
    10 Energy 1 Activation    
Prophecies Duplicate of Arcane Larceny Can be obtained through a quest

Inspiration MagicEdit

Inspired Enchantment.jpg Inspired Enchantment Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.
    10 Energy 1 Activation    
Prophecies Duplicate of Revealed Enchantment Can be obtained through a quest
Inspired Hex.jpg Inspired Hex Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.
    5 Energy 1 Activation    
Prophecies Duplicate of Revealed Hex Can be obtained through a quest
Revealed Enchantment.jpg Revealed Enchantment Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.
    10 Energy 1 Activation    
Factions Duplicate of Inspired Enchantment  
Revealed Hex.jpg Revealed Hex Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.
    5 Energy 1 Activation    
Factions Duplicate of Inspired Hex  

No AttributeEdit

Shatter Storm.jpg Shatter Storm Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
    10 Energy 1 Activation    
Factions    

ElementalistEdit

Earth MagicEdit

Stone Daggers.jpg Stone Daggers Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28 earth damage if it hits.
    5 Energy 1 Activation    
Core   Can be obtained through a quest

Fire MagicEdit

Burning Speed.jpg Burning Speed Enchantment Spell. For 5 seconds, you are set on fire and move 30...42% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8 seconds.
    10 Energy ¼ Activation    
Factions    
Flare.jpg Flare Spell. Send out a flare that strikes target foe for 20...56 fire damage if it hits.
    5 Energy 1 Activation    
Core   Can be obtained through a quest

Water MagicEdit

Ice Spear.jpg Ice Spear Spell. Send out an Ice Spear, striking target foe for 10...58 cold damage if it hits. Ice Spear has half the normal spell range.
    5 Energy 1 Activation    
Core   Can be obtained through a quest

AssassinEdit

Dagger MasteryEdit

Repeating Strike.jpg Repeating Strike Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26 damage. If it misses, it takes an additional 15 seconds to recharge.
OffHand required.png   5 Energy        
Factions    

RitualistEdit

Restoration MagicEdit

Flesh of My Flesh.jpg Flesh of My Flesh Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17% Energy.
    5 Energy 4 Activation  
Factions    

DervishEdit

Earth PrayersEdit

Mirage Cloak.jpg Mirage Cloak Enchantment Spell. For 10 seconds, you have a 50% chance to block incoming attacks. When this enchantment ends, all nearby foes are struck for 15...63 earth damage.
    15 Energy ¼ Activation    
Nightfall    
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