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No Attribute Mesmer skills

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Energy Energy requirement

Activation Activation time

Recharge Recharge time

No Attribute

Arcane Echo Arcane Echo Enchantment Spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
    15 Energy 2 Activation 20 Recharge
Core    
Arcane Mimicry Arcane Mimicry Spell. For 20 seconds, Arcane Mimicry becomes the non-form elite skill from target other ally.
    15 Energy 2 Activation 60 Recharge
Core    
Echo Echo Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds.
    5 Energy 1 Activation 10 Recharge
Core    
Epidemic Epidemic Spell. Spread all negative conditions and their remaining durations from target foe to all foes adjacent to your target.
    5 Energy ¼ Activation 5 Recharge
Core    
Expel Hexes Expel Hexes Elite Spell. Remove up to 2 hexes from target ally.
    5 Energy 1 Activation 8 Recharge
Factions    
Hypochondria Hypochondria Spell. Transfer all conditions from all foes in the area to target foe.
    5 Energy 1 Activation 7 Recharge
Nightfall    
Lyssa's Balance Lyssa's Balance Spell. Target foe loses one enchantment. If you have more enchantments than target foe, this skill has no effect.
    5 Energy 1 Activation 15 Recharge
Factions    
Shatter Storm Shatter Storm Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
    10 Energy 1 Activation    
Factions    
Signet of Disenchantment Signet of Disenchantment Signet. Lose all Energy. Target foe loses one enchantment.
        1 Activation 15 Recharge
Factions    
Signet of Midnight Signet of Midnight Elite Signet. You and target touched foe become Blinded for 15 seconds.
        2 Activation 10 Recharge
Prophecies    
Web of Disruption Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    5 Energy ¼ Activation 15 Recharge
Nightfall    

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