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Nightmare Refuge

From GuildWiki

Skill details
Nightmare Refuge
Image:Monster skill.jpg
Campaign: Factions Monster
Profession: Monster
Attribute: Unlinked
Type: Enchantment Spell
               

Full: For 10 seconds, 50% of target attacks are blocked, and spells targeting this creature fail 50% of the time. When Nightmare Refuge ends, it heals Kanaxai for 1,000 Health.

Concise: (10 seconds.) 50% chance to block; spells targeting this creature fail 50% of the time. End effect: heals Kanaxai for 1,000.

Contents


[edit] Notes

This powerful Spell is used by Kanaxai, the final boss in The Deep.

  • Because 50% of spells will fail most enchant removal is unreliable. It would be most effective to use a non-spell skill that does not rely on hitting the foe, such as Expunge Enchantments or Signet of Disenchantment. Order of Apostasy is an exception, since if the entire party is concentrating on Kanaxai, then one person is likely to strike through it fairly soon.
  • Inspired Enchantment and Revealed Enchantment have special effects. It does remove Nightmare Refuge but it is not replaced by this skill either, thus recharging instantly even if it strips the enchantment.
  • Spinal Shivers is extremely useful in preventing Kanaxai from casting this spell.
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