From GuildWiki
| Needling Shot
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Full: Needling Shot strikes for only 10...26 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly.
Concise: Fast-moving arrow. Deals 10...26 damage. Recharges instantly if target foe is below 50% Health.
| Marksmanship | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Damage
| 10 | 11 | 13 | 14 | 15 | 17 | 18 | 19 | 21 | 22 | 23 | 25
| 26 | 27 | 29 | 30 | 31 | 33 | 34 | 35 | 37 | 38
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[edit] Acquisition
Skill Trainers:
- This skill allows arrows to be fired at a much higher rate than normal, especially on targets under 50% health. Consider using it with skills that trigger on hit such as Choking Gas or stacked damage bonuses.
- The damage from this skill ignores armor.
- Although critical hits from this attack deal no extra damage, they act as normal for any other purpose (i.e. Critical Strikes, Disrupting Accuracy, etc).
- Despite it saying it recharges when it strikes a foe below 50% health, it will recharge if the shot fails to hit as well.
- The instant recharge applies the moment the arrow is released, not when it hits the target. Thus, if the target heals himself above 50% health while the arrow is in the air, the skill will recharge instantly, and if the target has more than 50% health when the arrow is fired but takes damage that would drop his health below 50% while the arrow is in the air, the skill will take four seconds to recharge.
- The instant recharge works through the effects of Diversion and other skill-disabling effects.
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