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Necromancer skills quick reference (Factions)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Sacrifice Health sacrifice requirement

Activation Activation time

Recharge Recharge time

Blood Magic

Blood Bond Blood Bond Hex Spell. For 3...10 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84 Health.
    5 Energy 1 Activation 8 Recharge
Factions    
Blood Drinker Blood Drinker Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56 Health from target foe.
    5 Energy 2 Activation 8 Recharge
Factions    
Cultist's Fervor Cultist's Fervor Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...5 Energy to cast, but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.
    5 Energy 1 Activation 25 Recharge
Factions    
Jaundiced Gaze Jaundiced Gaze Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12 seconds, your next enchantment spell casts 0...1 seconds faster and costs 1...8 less Energy.
    10 Energy 1 Activation 15 Recharge
Factions    
Lifebane Strike Lifebane Strike Spell. Target foe takes 12...41 shadow damage. If that foe's Health is above 50%, you steal up to 12...41 Health.
    10 Energy 2 Activation 15 Recharge
Factions Shadow Strike  
Oppressive Gaze Oppressive Gaze Spell. Target foe and adjacent foes take 10...26 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 5...17 seconds.
    10 Energy 1 Activation 10 Recharge
Factions    
Spoil Victor Spoil Victor Elite Hex Spell. For 3...13 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85 Health.
    10 Energy 1 Activation 10 Recharge
Factions    
Vampiric Bite Vampiric Bite Skill. Touch target foe to steal up to 29...65 Health.
    15 Energy ¾ Activation 2 Recharge
Factions Vampiric Touch  
Vampiric Spirit Vampiric Spirit Elite Enchantment Spell. Steal up to 5...41 Health from target foe. For 10 seconds, you have +5...9 Health regeneration.
    5 Energy 2 Activation 8 Recharge
Factions    
Vampiric Swarm Vampiric Swarm Spell. Vampiric Swarm steals up to 15...51 Health from up to three foes in the area.
    15 Energy 2 Activation 8 Recharge
Factions    
Wallow's Bite Wallow's Bite Skill. Target touched foe takes 20...50 damage.
10% Sacrifice 1 Energy ¾ Activation 3 Recharge
Factions Touch of Agony  

Curses

Defile Enchantments Defile Enchantments Spell. Target foe and all nearby foes take 6...49 shadow damage and 4...17 shadow damage for each enchantment on them.
    10 Energy 2 Activation 15 Recharge
Factions Desecrate Enchantments  
Enfeebling Touch Enfeebling Touch Skill. Target touched foe loses 5...41 Health and suffers from Weakness for 5...17 seconds.
    5 Energy ¾ Activation 5 Recharge
Factions    
Order of Apostasy Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17% maximum Health.
    25 Energy 2 Activation    
Factions    
Reckless Haste Reckless Haste Hex Spell. For 6...11 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster, but have a 50% chance to miss with attacks.
    15 Energy 1 Activation 12 Recharge
Factions    
Shivers of Dread Shivers of Dread Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted[sic] and you lose 10...6 Energy or Shivers of Dread ends.
    10 Energy 2 Activation 15 Recharge
Factions Spinal Shivers  
Soul Bind Soul Bind Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68 damage. This hex ends if target is suffering from a Smiting Prayers hex.
    10 Energy 1 Activation 5 Recharge
Factions    
Weaken Knees Weaken Knees Elite Hex Spell. For 1...13 seconds, target foe suffers -1...3 Health degeneration and takes 5...9 damage while moving.
    5 Energy 1 Activation 10 Recharge
Factions    
Well of Weariness Well of Weariness Well Spell. Exploit target corpse to create a Well of Weariness for 10...46 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration.
    5 Energy 1 Activation 5 Recharge
Factions    

Death Magic

Animate Flesh Golem Animate Flesh Golem Elite Spell. Exploit nearest corpse to animate a level 3...21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
    10 Energy 3 Activation 30 Recharge
Factions    
Animate Vampiric Horror Animate Vampiric Horror Spell. Exploit nearest corpse to animate a level 1...14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
    15 Energy 3 Activation 15 Recharge
Factions    
Bitter Chill Bitter Chill Spell. Target foe is struck for 15...51 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly.
    5 Energy 1 Activation 10 Recharge
Factions    
Discord Discord Elite Spell. If target foe is suffering from a condition and under the effect of a hex or an enchantment, that foe suffers 30...94 damage.
    5 Energy 1 Activation 2 Recharge
Factions    
Fetid Ground Fetid Ground Spell. Target foe is struck for 15...55 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17 seconds.
    5 Energy ¾ Activation 10 Recharge
Factions    
Rising Bile Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5 damage for each second Rising Bile was in effect.
    10 Energy 1 Activation 20 Recharge
Factions    
Taste of Pain Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126 Health.
    5 Energy ¼ Activation 10 Recharge
Factions    
Vile Miasma Vile Miasma Hex Spell. Target foe is struck for 10...54 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4 Health degeneration for 10 seconds.
    10 Energy 1 Activation 15 Recharge
Factions    

Soul Reaping

Icy Veins Icy Veins Elite Hex Spell. Target foe is struck for 10...74 cold damage. For 10...30 seconds, if target foe dies all nearby foes are struck for 20...92 cold damage.
    10 Energy 1 Activation 5 Recharge
Factions    
Wail of Doom Wail of Doom Elite Hex Spell. For 1...3 seconds, all of target foe's attributes are set to 0.
10% Sacrifice 1 Energy ¼ Activation 15 Recharge
Factions    

No Attribute

Gaze of Contempt Gaze of Contempt Spell. If target foe has more than 50% Health, that foe loses all enchantments.
    10 Energy 2 Activation 15 Recharge
Factions    

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