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Nature Ritual skills quick reference

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 Quest-medium - This skill may be earned from a quest. See skill information for details.

Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Ranger

Beast Mastery

Edge of Extinction Edge of Extinction Nature Ritual. Create a level 1...8 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Quest-medium
Energizing Wind Energizing Wind Nature Ritual. Create a level 1...5 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25 seconds.
    15 Energy 5 Activation 60 Recharge
Core    
Fertile Season Fertile Season Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within range have +50...130 health and gain +8 armor. This spirit dies after 15...39 seconds.
    15 Energy 5 Activation 60 Recharge
Prophecies    
Lacerate Lacerate Elite Nature Ritual. Create a level 1...8 Spirit. Bleeding creatures within its range suffer -2 health degeneration. When this spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5...21 seconds. This spirit dies after 30...126 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Predatory Season Predatory Season Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 health. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Quest-medium
Primal Echoes Primal Echoes Nature Ritual. Create a level 1...8 spirit. For creatures within its range, signets cost 10 Energy to use. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core    
Symbiosis Symbiosis Nature Ritual. Create a level 1...8 spirit. For each Enchantment on a non-spirit creature within range, that creature has +27...125 maximum health. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Quest-medium
Toxicity Toxicity Nature Ritual. Create a level 1...8 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78 seconds.
    15 Energy 5 Activation 60 Recharge
Nightfall    

Expertise

Infuriating Heat Infuriating Heat Elite Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54 seconds.
    5 Energy 3 Activation 15 Recharge
Nightfall    

Marksmanship

Favorable Winds Favorable Winds Nature Ritual. Create a level 1...8 spirit. For non-spirit creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core   Quest-medium

Wilderness Survival

Brambles Brambles Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17 seconds. This spirit dies after 30...126 seconds.
    10 Energy 5 Activation 60 Recharge
Factions    
Conflagration Conflagration Nature Ritual. Create a level 1...8 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Factions    
Equinox Equinox Elite Nature Ritual. Create a level 1...8 spirit. Spells cast within its range that cause Exhaustion cause double the Exhaustion instead. This spirit dies after 30...126 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Famine Famine Elite Nature Ritual. Create a level 1...8 spirit. Whenever any creature in its range reaches 0 Energy, that creature takes 10...30 damage. This spirit dies after 30...78 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Frozen Soil Frozen Soil Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78 seconds.
    10 Energy 5 Activation 30 Recharge
Prophecies    
Greater Conflagration Greater Conflagration Elite Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126 seconds.
    5 Energy 3 Activation 15 Recharge
Prophecies    
Muddy Terrain Muddy Terrain Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within its range move 10% slower, and speed boosts have no effect. This spirit dies after 30...78 seconds.
    5 Energy 5 Activation 30 Recharge
Prophecies    
Nature's Renewal Nature's Renewal Nature Ritual. Create a level 1...8 spirit. For 30...126 seconds, enchantments and hexes take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core    
Pestilence Pestilence Nature Ritual. Create a level 1...8 spirit. When any creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78 seconds.
    5 Energy 5 Activation 60 Recharge
Nightfall    
Quickening Zephyr Quickening Zephyr Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more of the base Energy to cast. This spirit dies after 15...39 seconds.
    25 Energy 5 Activation 60 Recharge
Core   Quest-medium
Quicksand Quicksand Elite Nature Ritual. Create a level 1...8 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78 seconds.
    10 Energy 5 Activation 30 Recharge
Nightfall    
Roaring Winds Roaring Winds Nature Ritual. Create a level 1...8 spirit. Chants and shouts cost 1...4 more Energy. This spirit dies after 30...54 seconds.
    10 Energy 5 Activation 60 Recharge
Nightfall    
Tranquility Tranquility Nature Ritual. Create a level 1...8 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44% faster. This spirit dies after 15...51 seconds.
    15 Energy 5 Activation 60 Recharge
Factions    
Winnowing Winnowing Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core   Quest-medium
Winter Winter Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126 seconds.
    5 Energy 3 Activation 60 Recharge
Prophecies   Quest-medium

Ebon Vanguard Title Track

Winds Winds Ebon Vanguard Ritual. Create a level 4...9 spirit. All foes within its range have a 15% chance to miss with ranged attacks. This spirit dies after 54...83 seconds.
    5 Energy 5 Activation 30 Recharge
Eye of the North PvE
only
Quest-medium

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