From GuildWiki
Full: For 1...7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.
Concise: (1...7 seconds.) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted.
| Wilderness Survival | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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| Duration
| 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6
| 7 | 7 | 8 | 8 | 8 | 9 | 9 | 10 | 10
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[edit] Acquisition
Skill Trainers:
Signet of Capture:
- With a 50% chance to block, the 33% speed boost, and potentially a very high duration relative to its recharge, this is effective as both a defensive stance and a running skill, making Natural Stride very versatile.
- This stance only ends when an enchantment or hex is cast while actually in the stance. Previously cast enchantments or hexes do not affect the duration (as in, the stance does not end instantly if entered while enchanted or hexed).
[edit] Related skills
[edit] Related articles