Gaming
 

Mysticism skills quick reference

From GuildWiki

Image:Energy.png Energy requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Mysticism

Image:Arcane Zeal.jpg Arcane Zeal Elite Enchantment Spell. For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6 Energy).
    10 Energy 1 Activation 5 Recharge
Nightfall    
Image:Avatar of Balthazar.jpg Avatar of Balthazar Elite Form. For 10...74 seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This skill is disabled for 120 seconds.
    10 Energy 2 Activation 30 Recharge
Nightfall    
Image:Avatar of Dwayna.jpg Avatar of Dwayna Elite Form. For 10...62 seconds, whenever you use a skill, you gain 15...51 Health and lose 1 hex. This skill is disabled for 120 seconds.
    5 Energy 2 Activation 30 Recharge
Nightfall    
Image:Avatar of Grenth.jpg Avatar of Grenth Elite Form. For 10...74 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage and steal 5...17 life. This skill is disabled for 120 seconds.
    15 Energy 2 Activation 30 Recharge
Nightfall    
Image:Avatar of Lyssa.jpg Avatar of Lyssa Elite Form. For 10...74 seconds, you have +20 maximum Energy and your attacks deal +5...41 damage to foes activating skills. This skill is disabled for 120 seconds.
    5 Energy 2 Activation 30 Recharge
Nightfall    
Image:Avatar of Melandru.jpg Avatar of Melandru Elite Form. For 10...58 seconds, you have +100 Health, you are unaffected by conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds.
    25 Energy 2 Activation 30 Recharge
Nightfall    
Image:Balthazar's Rage.jpg Balthazar's Rage Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Image:Eremite's Zeal.jpg Eremite's Zeal Spell. Lose 1 enchantment. You gain 1...5 Energy for each adjacent foe (maximum 15 Energy).
    5 Energy 1 Activation 4 Recharge
Nightfall    
Image:Extend Enchantments.jpg Extend Enchantments Enchantment Spell. Lose all enchantments. For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Faithful Intervention.jpg Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Image:Heart of Fury.jpg Heart of Fury Enchantment Spell. For 5...17 seconds, you attack 33% faster. When this enchantment ends, all nearby foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 30 Recharge
Nightfall    
Image:Heart of Holy Flame.jpg Heart of Holy Flame Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all adjacent foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 15 Recharge
Nightfall   Can be obtained through a quest
Image:Imbue Health.jpg Imbue Health Spell. Target other ally is healed for 5...41% of your current Health (maximum 300 Health).
    10 Energy ¼ Activation 10 Recharge
Nightfall   Can be obtained through a quest
Image:Meditation.jpg Meditation Spell. You gain 20...104 Health. If you are not enchanted, you also gain 3...7 Energy.
    5 Energy 1 Activation 12 Recharge
Nightfall    
Image:Mystic Corruption.jpg Mystic Corruption Enchantment Spell. For 20 seconds, conditions you apply last 1...12% longer for each enchantment on you (maximum 50%).
    5 Energy 1 Activation 30 Recharge
Nightfall    
Image:Mystic Vigor.jpg Mystic Vigor Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each enchantment on you (maximum 25 Health).
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Pious Fury.jpg Pious Fury Stance. Lose one enchantment. For 2...5 seconds, you attack 33% faster.
    5 Energy     10 Recharge
Eye of the North    
Image:Pious Haste.jpg Pious Haste Stance. For 3...10 seconds you move 33% faster. When this stance ends, you lose one enchantment.
    5 Energy     5 Recharge
Nightfall    
Image:Pious Renewal.jpg Pious Renewal Elite Enchantment Spell. For 8 seconds, whenever an enchantment ends on you, you gain 0...2 Energy and 0...8 Health.
    5 Energy ¼ Activation 3 Recharge
Nightfall    
Image:Vow of Silence.jpg Vow of Silence Elite Enchantment Spell. For 5...9 seconds, you cannot be the target of spells, and you cannot cast spells.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Watchful Intervention.jpg Watchful Intervention Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Zealous Renewal.jpg Zealous Renewal Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Rate this article: