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Energy Energy requirement

Activation Activation time

Recharge Recharge time

Mysticism

Arcane Zeal Arcane Zeal Elite Enchantment Spell. For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6 Energy).
    10 Energy 1 Activation 5 Recharge
Nightfall    
Avatar of Balthazar Avatar of Balthazar Elite Form. For 10...74 seconds, you gain +20 armor against physical damage, you gain adrenaline 33% faster, your attacks deal holy damage and whenever you lose a dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Dwayna Avatar of Dwayna Elite Form. For 10...74 seconds, your attacks deal holy damage. Whenever you cast a dervish enchantment, you lose 1 hex. Whenever you lose a dervish enchantment, all allies in earshot are healed for 5...41 Health. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Grenth Avatar of Grenth Elite Form. For 10..74 seconds, your scythe attacks deal dark damage, and steal 0..10 Health. You are immune to Disease, and inflict Disease on all adjacent foes for 3 seconds whenever you lose a dervish enchantment. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Lyssa Avatar of Lyssa Elite Form. For 10...74 seconds, you have +20 maximum Energy and your attacks deal +5...41 damage to foes activating skills. This skill is disabled for 120 seconds.
    5 Energy 2 Activation 30 Recharge
Nightfall    
Avatar of Melandru Avatar of Melandru Elite Form. For 10...58 seconds, you have +100 Health, you are unaffected by conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds.
    25 Energy 2 Activation 30 Recharge
Nightfall    
Balthazar's Rage Balthazar's Rage Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Eremite's Zeal Eremite's Zeal Spell. Lose 1 enchantment. If an enchantment was removed in this way, you gain 1...5 Energy for each adjacent foe (maximum 15 Energy).
    5 Energy 1 Activation 4 Recharge
Nightfall    
Extend Enchantments Extend Enchantments Enchantment Spell. Lose all enchantments. For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Faithful Intervention Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Heart of Fury Heart of Fury Enchantment Spell. For 5...17 seconds, you attack 33% faster. When this enchantment ends, all nearby foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 30 Recharge
Nightfall    
Heart of Holy Flame Heart of Holy Flame Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all adjacent foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 15 Recharge
Nightfall   Can be obtained through a quest
Imbue Health Imbue Health Spell. Target other ally is healed for 5...41% of your current Health (maximum 300 Health).
    10 Energy ¼ Activation 10 Recharge
Nightfall   Can be obtained through a quest
Meditation Meditation Spell. You gain 20...104 Health. If you are not enchanted, you also gain 3...7 Energy.
    5 Energy 1 Activation 12 Recharge
Nightfall    
Mystic Corruption Mystic Corruption Enchantment Spell. For 20 seconds, conditions you apply last 1...12% longer for each enchantment on you (maximum 50%).
    5 Energy 1 Activation 30 Recharge
Nightfall    
Mystic Vigor Mystic Vigor Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each enchantment on you (maximum 25 Health).
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Pious Haste Pious Haste Stance. Stance. You remove 1 Dervish enchantment and for 1...6 second[s] you move 25% faster. If an enchantment was removed you move 50% faster instead.
    5 Energy     12 Recharge
Nightfall    
Pious Renewal Pious Renewal Elite Flash Enchantment Spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...4 Energy and 0...24 Health.
    5 Energy     8 Recharge
Nightfall    
Vow of Silence Vow of Silence Elite Enchantment Spell. For 5...9 seconds, you cannot be the target of spells, and you cannot cast spells.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Watchful Intervention Watchful Intervention Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Zealous Renewal Zealous Renewal Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
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