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Monk skills quick reference (Prophecies)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Upkeep Maintenance cost

Activation Activation time

Recharge Recharge time

Divine Favor

Blessed Aura Blessed Aura Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30% longer.
-1 Upkeep 10 Energy 2 Activation 2 Recharge
Prophecies   Quest-medium
Contemplation of Purity Contemplation of Purity Skill. Lose all enchantments. For each one lost, you gain 0...64 Health, lose one hex, and lose one condition (maximum 1...7 hexes and conditions).
    5 Energy ¼ Activation 10 Recharge
Prophecies   Quest-medium
Divine Healing Divine Healing Spell. Heal yourself and party members within earshot for 15...51 points.
    5 Energy 1 Activation 12 Recharge
Prophecies Heaven's Delight  
Divine Spirit Divine Spirit Enchantment Spell. For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy).
    10 Energy ¼ Activation 60 Recharge
Prophecies   Quest-medium
Peace and Harmony Peace and Harmony Elite Enchantment Spell. Target ally loses 0...7 conditions and hexes. For 1...3 seconds, conditions and hexes expire 90% faster on that ally. All of your Smiting Prayers are disabled for 20 seconds.
    5 Energy ¼ Activation 12 Recharge
Prophecies    
Unyielding Aura Unyielding Aura Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Prophecies    
Watchful Spirit Watchful Spirit Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends.
-1 Upkeep 15 Energy 1 Activation 5 Recharge
Prophecies    

Healing Prayers

Dwayna's Kiss Dwayna's Kiss Spell. Heal target other ally for 15...51 Health and an additional 10...30 Health for each enchantment or hex on that ally.
    5 Energy 1 Activation 3 Recharge
Prophecies   Quest-medium
Heal Area Heal Area Spell. Heal yourself and all adjacent creatures for 30...150 points.
    10 Energy 1 Activation 5 Recharge
Prophecies Karei's Healing Circle Quest-medium
Heal Other Heal Other Spell. Heal target other ally for 35...151 health.
    10 Energy ¾ Activation 3 Recharge
Prophecies Jamei's Gaze Quest-medium
Healing Hands Healing Hands Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29 Health.
    5 Energy ¼ Activation 25 Recharge
Prophecies    
Live Vicariously Live Vicariously Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14 Health.
-1 Upkeep 5 Energy 2 Activation    
Prophecies   Quest-medium
Restore Life Restore Life Spell. Touch the body of a fallen party member. Target party member is returned to life with 20...56% Health and 42...80% Energy.
    10 Energy 4 Activation 8 Recharge
Prophecies    
Vigorous Spirit Vigorous Spirit Enchantment Spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5...17 Health.
    5 Energy ¼ Activation 4 Recharge
Prophecies   Quest-medium

Protection Prayers

Amity Amity Elite Hex Spell. For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy ¼ Activation 45 Recharge
Prophecies    
Aura of Faith Aura of Faith Elite Enchantment Spell. For 3 seconds, target ally gains 50...90% more Health when healed and takes 5...41% less damage.
    5 Energy ¼ Activation 8 Recharge
Prophecies    
Life Attunement Life Attunement Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43% more Health when healed.
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Quest-medium
Life Barrier Life Barrier Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
-1 Upkeep 15 Energy 2 Activation 5 Recharge
Prophecies    
Mark of Protection Mark of Protection Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Mend Condition Mend Condition Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 2 Recharge
Prophecies   Quest-medium
Pacifism Pacifism Hex Spell. For 8...18 seconds, target foe cannot attack. This effect ends if the target takes damage.
    10 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Protective Bond Protective Bond Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4 Energy or the spell ends.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Restore Condition Restore Condition Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 Health.
    5 Energy ¾ Activation 2 Recharge
Prophecies    
Shield of Deflection Shield of Deflection Elite Enchantment Spell. For 3...9 seconds, target ally has a 75% chance to block attacks and gains 15...27 armor.
    10 Energy ¼ Activation 10 Recharge
Prophecies    
Vital Blessing Vital Blessing Enchantment Spell. While you maintain this enchantment, target ally has +40...168 maximum Health.
-1 Upkeep 10 Energy ¾ Activation 2 Recharge
Prophecies   Quest-medium

Smiting Prayers

Balthazar's Spirit Balthazar's Spirit Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Quest-medium
Holy Strike Holy Strike Skill. Target touched foe takes 10...46 holy damage. If knocked down, your target takes an additional 10...46 holy damage.
    5 Energy ¾ Activation 8 Recharge
Prophecies Stonesoul Strike  
Holy Wrath Holy Wrath Enchantment Spell. For 10...26 seconds, the next 1...8 times target other ally takes attack damage, this spell deals 66% of the damage back to the source (maximum 5...41 damage).
    10 Energy 1 Activation 10 Recharge
Prophecies    
Scourge Sacrifice Scourge Sacrifice Hex Spell. For 8...18 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Shield of Judgment Shield of Judgment Elite Enchantment Spell. For 8...18 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41 holy damage.
    15 Energy 1 Activation 45 Recharge
Prophecies    
Smite Smite Spell. This attack[sic] deals 10...46 Holy damage[sic]. If attacking, your target takes an additional 10...30 Holy damage.
    10 Energy 1 Activation 10 Recharge
Prophecies   Quest-medium
Symbol of Wrath Symbol of Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second.
    5 Energy 2 Activation 30 Recharge
Prophecies Kirin's Wrath Quest-medium

No Attribute

Essence Bond Essence Bond Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Light of Dwayna Light of Dwayna Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.
    25 Energy 4 Activation 20 Recharge
Prophecies    
Succor Succor Enchantment Spell. While you maintain this enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a spell.
-1 Upkeep 5 Energy 1 Activation 10 Recharge
Prophecies    
Vengeance Vengeance Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
    10 Energy 4 Activation 30 Recharge
Prophecies   Quest-medium

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