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Monk skills quick reference (Core)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Upkeep Maintenance cost

Activation Activation time

Recharge Recharge time

Divine Favor

Blessed Signet Blessed Signet Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20 Energy in this way.
        2 Activation 10 Recharge
Core   Quest-medium
Divine Boon Divine Boon Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51 Health, and you lose 1 Energy.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Core   Quest-medium
Divine Intervention Divine Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.
    5 Energy ¼ Activation 30 Recharge
Core    
Signet of Devotion Signet of Devotion Signet. Heal target ally for 14...83 points.
        2 Activation 5 Recharge
Core    
Spell Breaker Spell Breaker Elite Enchantment Spell. For 5...15 seconds, target ally cannot be the target of enemy spells.
    15 Energy 1 Activation 45 Recharge
Core    

Healing Prayers

Heal Party Heal Party Spell. Heal entire party for 30...66 Health.
    15 Energy 2 Activation 2 Recharge
Core   Quest-medium
Healing Breeze Healing Breeze Enchantment Spell. For 15 seconds, target ally gains health regeneration of 4...8.
    10 Energy 1 Activation 2 Recharge
Core   Quest-medium
Healing Seed Healing Seed Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25 Health.
    10 Energy 2 Activation 25 Recharge
Core   Quest-medium
Healing Touch Healing Touch Spell. Heal target touched ally for 16...51 Health. Health gain from Divine Favor is doubled for this spell.
    5 Energy ¾ Activation 5 Recharge
Core   Quest-medium
Infuse Health Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129% of the amount you lost.
    10 Energy ¼ Activation    
Core   Quest-medium
Mending Mending Enchantment Spell. While you maintain this enchantment, target ally gains +1...3 Health regeneration.
-1 Upkeep 10 Energy 2 Activation    
Core   Quest-medium
Orison of Healing Orison of Healing Spell. Heal target ally for 20...60 points.
    5 Energy 1 Activation 2 Recharge
Core   Quest-medium
Word of Healing Word of Healing Elite Spell. Heal target ally for 5...81 Health. Heal for an additional 30...98 Health if that ally is below 50% Health.
    5 Energy ¾ Activation 3 Recharge
Core    

Protection Prayers

Aegis Aegis Enchantment Spell. For 5...10 seconds, all party members within earshot have a 50% chance to block attacks.
    10 Energy 2 Activation 30 Recharge
Core    
Convert Hexes Convert Hexes Spell. Remove all hexes from target other ally. For 8...18 seconds, that ally gains +10 armor for each Necromancer hex that was removed.
    15 Energy 1 Activation 12 Recharge
Core    
Draw Conditions Draw Conditions Spell. All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 Health.
    5 Energy ¼ Activation 4 Recharge
Core   Quest-medium
Guardian Guardian Enchantment Spell. For 2...6 seconds, target ally has a 50% chance to block attacks.
    5 Energy 1 Activation 4 Recharge
Core    
Life Bond Life Bond Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25.
-1 Upkeep 10 Energy 2 Activation    
Core    
Mend Ailment Mend Ailment Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor or Deep Wound) from target ally. For each remaining condition, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 5 Recharge
Core   Quest-medium
Protective Spirit Protective Spirit Enchantment Spell. For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
    10 Energy ¼ Activation 5 Recharge
Core   Quest-medium
Rebirth Rebirth Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4 seconds. This spell consumes all of your remaining Energy.
    10 Energy 5 Activation    
Core   Quest-medium
Reversal of Fortune Reversal of Fortune Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67.
    5 Energy ¼ Activation 2 Recharge
Core   Quest-medium
Shield of Regeneration Shield of Regeneration Elite Enchantment Spell. For 5...11 seconds, target ally gains 3...9 Health regeneration and 40 armor.
    15 Energy ¼ Activation 8 Recharge
Core    
Shielding Hands Shielding Hands Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15. When Shielding Hands ends, that ally is healed for 5...41 Health.
    5 Energy ¼ Activation 15 Recharge
Core   Quest-medium

Smiting Prayers

Balthazar's Aura Balthazar's Aura Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22 holy damage each second.
    25 Energy 2 Activation 25 Recharge
Core   Quest-medium
Bane Signet Bane Signet Signet. Target foe takes 26...50 holy damage. If target foe was attacking, that foe is knocked down.
        1 Activation 20 Recharge
Core   Quest-medium
Banish Banish Spell. Target foe takes 20...49 holy damage. This spell does double damage to summoned creatures.
    5 Energy 1 Activation 10 Recharge
Core   Quest-medium
Judge's Insight Judge's Insight Enchantment Spell. For 8...18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
    10 Energy 2 Activation 10 Recharge
Core    
Retribution Retribution Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5...17 damage).
-1 Upkeep 10 Energy 2 Activation    
Core   Quest-medium
Scourge Healing Scourge Healing Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 15...67 holy damage.
    10 Energy 2 Activation 5 Recharge
Core   Quest-medium
Signet of Judgment Signet of Judgment Elite Signet. Target foe is knocked down. That foe and all adjacent foes take 15...63 holy damage.
        1 Activation 20 Recharge
Core    
Smite Hex Smite Hex Spell. Remove a hex from target ally. If a hex is removed, foes in the area suffer 10...70 holy damage.
    5 Energy 1 Activation 12 Recharge
Core   Quest-medium
Strength of Honor Strength of Honor Enchantment Spell. While you maintain this enchantment, target ally deals 5...21 more damage in melee.
-1 Upkeep 10 Energy 2 Activation 15 Recharge
Core   Quest-medium
Zealot's Fire Zealot's Fire Enchantment Spell. For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to your target are struck for 5...29 fire damage and you lose 1 Energy.
    10 Energy ¼ Activation 30 Recharge
Core   Quest-medium

No Attribute

Holy Veil Holy Veil Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Core   Quest-medium
Martyr Martyr Elite Spell. Transfer all conditions and their remaining durations from your allies to you.
    5 Energy 1 Activation 10 Recharge
Core    
Purge Conditions Purge Conditions Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally.
    5 Energy ¼ Activation 20 Recharge
Core   Quest-medium
Purge Signet Purge Signet Signet. Remove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed.
        2 Activation 20 Recharge
Core    
Remove Hex Remove Hex Spell. Remove a hex from target ally.
    5 Energy 1 Activation 8 Recharge
Core   Quest-medium
Resurrect Resurrect Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
    10 Energy 5 Activation 8 Recharge
Core   Quest-medium

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