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Increase recharge

Name Target Duration Affects Modifier Stats Notes Skill type Attr Cam
Energizing Wind Energizing Wind All spirit range 1...25s All skills +25%
    15 Energy 5 Activation 60 Recharge
skills cost 15 less energy Nature Ritual Ranger-icon-smallBeast C
Glyph of Sacrifice Glyph of Sacrifice Self n/a Next spell +30s
    5 Energy 1 Activation 15 Recharge
affected spell casts instantly Glyph Elementalist-icon-smallNone P
Auspicious Incantation Auspicious Incantation Self n/a Next spell 10...6 seconds
    5 Energy 1 Activation 25 Recharge
Gain 110...182% energy of next spell cost Enchantment Spell Mesmer-icon-smallInsp F

Decrease recharge

Name Target Duration Affects Modifier Stats Notes Skill type Attr Cam
Practiced Stance Practiced Stance Self 20...32s Preparations -50%
    5 Energy     15 Recharge
Preparations last 30..126% longer Elite Stance Ranger-icon-smallExp P
Quickening Zephyr Quickening Zephyr Creatures within range 15...39s All skills -50%
    25 Energy 5 Activation 60 Recharge
skills cost 30% more energy Nature Ritual Ranger-icon-smallWS C
Serpent's Quickness Serpent's Quickness Self 15...27s all skills -33%
    5 Energy     45 Recharge
ends if health drops below 50% Stance Ranger-icon-smallWS P
Trapper's Speed Trapper's Speed Self 5...25s Traps -25%
    5 Energy     20 Recharge
Traps activate 25% faster. Ends if you attack Stance Ranger-icon-smallExp N
Mantra of Inscriptions Mantra of Inscriptions Self 5...21s Signets -10...34%
    10 Energy     20 Recharge
Stance Mesmer-icon-smallInsp C
Symbolic Posture Symbolic Posture Self 5...17s next Signet -20...68%
    10 Energy     20 Recharge
Stance Mesmer-icon-smallFC N
Discharge Enchantment Discharge Enchantment Self n/a this skill -20...44%
    10 Energy 1 Activation 15 Recharge
Remove enchantment from target foe, recharges faster if target was hexed Spell Mesmer-icon-smallInsp N
Mantra of Recovery Mantra of Recovery Self 5...17s Spells -33%
    5 Energy     15 Recharge
Elite Stance Mesmer-icon-smallFC C
Glyph of Swiftness Glyph of Swiftness Self 15s spells -25%
    5 Energy 1 Activation 10 Recharge
projectiles from those spells move 200% faster Glyph Elementalist-icon-smallAir E
Flame Djinn's Haste Flame Djinn's Haste Self n/a this spell -50%
    10 Energy ¾ Activation 20 Recharge
Must strike foe with this spell. Enchantment Spell Elementalist-icon-smallFire N
Deadly Paradox Deadly Paradox Self 5...13s Assassin skills -33%
    15 Energy     10 Recharge
Assassin skills also activate 33% faster; disables attack skills for 10s Stance Assassin-icon-smallDeadly N
Siphon Speed Siphon Speed Self n/a this skill -50%
    5 Energy 1 Activation 30 Recharge
Must be cast on a moving foe. Hex Spell Assassin-icon-smallDeadly F
Deadly Haste Deadly Haste Self 10..30s half-ranged spells -5...41%
    10 Energy 1 Activation 20 Recharge
those spells cast in 5..41% less time Enchantment Spell Assassin-icon-smallCrit N
Ritual Lord Ritual Lord Self 5...29s Binding Rituals -10...51%
2% Sacrifice         45 Recharge
Ends on first skill, instantly recharges self if skill is binding ritual Elite Skill Ritualist-icon-smallSpawn F
Weapon of Quickening Weapon of Quickening Ally 5...21s Spells, Binding Rituals -33%
    10 Energy 2 Activation 5 Recharge
Elite Weapon Spell Ritualist-icon-smallComm F
Ghostly Haste Ghostly Haste Self 5...17s Spells -25%
    10 Energy 1 Activation 20 Recharge
if in within earshot of a spirit Enchantment Spell Ritualist-icon-smallSpawn F

Notes

  • Skills increase (or decrease) the recharge times by the stated percentage, regardless of whether the skill description says "faster" (or "slower").
  • Recharges are rounded to the nearest second using round to even.

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