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Modify recharge time skills quick reference

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Increase rechargeEdit

Name Target Duration Affects Modifier Stats Notes Skill type Attr Cam
Energizing Wind.jpg Energizing Wind All spirit range 1...25s All skills +25%
    15 Energy 5 Activation 60 Recharge
skills cost 15 less energy Nature Ritual RangerBeast C
Glyph of Sacrifice.jpg Glyph of Sacrifice Self n/a Next spell +30s
    5 Energy 1 Activation 15 Recharge
affected spell casts instantly Glyph ElementalistNone P
Auspicious Incantation.jpg Auspicious Incantation Self n/a Next spell 10...6 seconds
    5 Energy 1 Activation 25 Recharge
Gain 110...182% energy of next spell cost Enchantment Spell MesmerInsp F

Decrease rechargeEdit

Name Target Duration Affects Modifier Stats Notes Skill type Attr Cam
Practiced Stance.jpg Practiced Stance Self 20...32s Preparations -50%
    5 Energy     15 Recharge
Preparations last 30..126% longer Elite Stance RangerExp P
Quickening Zephyr.jpg Quickening Zephyr Creatures within range 15...39s All skills -50%
    25 Energy 5 Activation 60 Recharge
skills cost 30% more energy Nature Ritual RangerWS C
Serpent's Quickness.jpg Serpent's Quickness Self 15...27s all skills -33%
    5 Energy     45 Recharge
ends if health drops below 50% Stance RangerWS P
Trapper's Speed.jpg Trapper's Speed Self 5...25s Traps -25%
    5 Energy     20 Recharge
Traps activate 25% faster. Ends if you attack Stance RangerExp N
Mantra of Inscriptions.jpg Mantra of Inscriptions Self 5...21s Signets -10...34%
    10 Energy     20 Recharge
Stance MesmerInsp C
Symbolic Posture.jpg Symbolic Posture Self 5...17s next Signet -20...68%
    10 Energy     20 Recharge
Stance MesmerFC N
Discharge Enchantment.jpg Discharge Enchantment Self n/a this skill -20...44%
    10 Energy 1 Activation 15 Recharge
Remove enchantment from target foe, recharges faster if target was hexed Spell MesmerInsp N
Mantra of Recovery.jpg Mantra of Recovery Self 5...17s Spells -33%
    5 Energy     15 Recharge
Elite Stance MesmerFC C
Glyph of Swiftness.jpg Glyph of Swiftness Self 15s spells -25%
    5 Energy 1 Activation 10 Recharge
projectiles from those spells move 200% faster Glyph ElementalistAir E
Flame Djinn's Haste.jpg Flame Djinn's Haste Self n/a this spell -50%
    10 Energy ¾ Activation 20 Recharge
Must strike foe with this spell. Enchantment Spell ElementalistFire N
Deadly Paradox.jpg Deadly Paradox Self 5...13s Assassin skills -33%
    15 Energy     10 Recharge
Assassin skills also activate 33% faster; disables attack skills for 10s Stance AssassinDeadly N
Siphon Speed.jpg Siphon Speed Self n/a this skill -50%
    5 Energy 1 Activation 30 Recharge
Must be cast on a moving foe. Hex Spell AssassinDeadly F
Deadly Haste.jpg Deadly Haste Self 10..30s half-ranged spells -5...41%
    10 Energy 1 Activation 20 Recharge
those spells cast in 5..41% less time Enchantment Spell AssassinCrit N
Ritual Lord.jpg Ritual Lord Self 5...29s Binding Rituals -10...51%
2% Sacrifice         45 Recharge
Ends on first skill, instantly recharges self if skill is binding ritual Elite Skill RitualistSpawn F
Weapon of Quickening.jpg Weapon of Quickening Ally 5...21s Spells, Binding Rituals -33%
    10 Energy 2 Activation 5 Recharge
Elite Weapon Spell RitualistComm F
Ghostly Haste.jpg Ghostly Haste Self 5...17s Spells -25%
    10 Energy 1 Activation 20 Recharge
if in within earshot of a spirit Enchantment Spell RitualistSpawn F

NotesEdit

  • Skills increase (or decrease) the recharge times by the stated percentage, regardless of whether the skill description says "faster" (or "slower").
  • Recharges are rounded to the nearest second using round to even.

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